DSR-50/skilldata: Difference between revisions
< DSR-50
Pianoforte (talk | contribs) No edit summary |
Added name and icon |
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{| class=gf-table | {| class=gf-table | ||
! name | |||
| colspan=10 | Rending Shot | |||
|- | |||
! icon | |||
| colspan=10 | AimAttackCurrentTarge | |||
|- | |||
! text | ! text | ||
| colspan=10 | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage. | | colspan=10 | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage. |
Revision as of 09:49, 21 February 2018
name | Rending Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackCurrentTarge | |||||||||
text | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage. | |||||||||
initial | 15 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_value | 2.5 | 2.8 | 3.2 | 3.6 | 4.0 | 4.4 | 4.8 | 5.2 | 5.6 | 6.0 |
damage_value2 | 4.5 | 5.1 | 5.7 | 6.3 | 6.9 | 7.5 | 8.1 | 8.7 | 9.3 | 10.0 |