Template:GFL2EnemyVariants: Difference between revisions
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{{!}} colspan=3 {{!}} {{{Skill1Type|No skill type defined}}} | {{!}} colspan=3 {{!}} {{{Skill1Type|No skill type defined}}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Stability Icon.png]] {{{Skill1Stability}}} | {{!}} [[File:Stability Icon.png|25px]] {{{Skill1Stability}}} | ||
{{!}} Range: {{{Skill1SRange}}} | {{!}} Range: {{{Skill1SRange}}} | ||
{{!}} Area of Effect: {{{Skill1Area}}} | {{!}} Area of Effect: {{{Skill1Area}}} | ||
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{{!}} colspan=3 {{!}} {{{Skill2Type|No skill type defined}}} | {{!}} colspan=3 {{!}} {{{Skill2Type|No skill type defined}}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Stability Icon.png]] {{{Skill2Stability}}} | {{!}} [[File:Stability Icon.png|25px]] {{{Skill2Stability}}} | ||
{{!}} Range: {{{Skill2SRange}}} | {{!}} Range: {{{Skill2SRange}}} | ||
{{!}} Area of Effect: {{{Skill2Area}}} | {{!}} Area of Effect: {{{Skill2Area}}} | ||
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{{!}} colspan=3 {{!}} {{{Skill3Type|No skill type defined}}} | {{!}} colspan=3 {{!}} {{{Skill3Type|No skill type defined}}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Stability Icon.png]] {{{Skill3Stability}}} | {{!}} [[File:Stability Icon.png|25px]] {{{Skill3Stability}}} | ||
{{!}} Range: {{{Skill3SRange}}} | {{!}} Range: {{{Skill3SRange}}} | ||
{{!}} Area of Effect: {{{Skill3Area}}} | {{!}} Area of Effect: {{{Skill3Area}}} | ||
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{{!}} colspan=3 {{!}} {{{Skill4Type|No skill type defined}}} | {{!}} colspan=3 {{!}} {{{Skill4Type|No skill type defined}}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Stability Icon.png]] {{{Skill4Stability}}} | {{!}} [[File:Stability Icon.png|25px]] {{{Skill4Stability}}} | ||
{{!}} Range: {{{Skill4SRange}}} | {{!}} Range: {{{Skill4SRange}}} | ||
{{!}} Area of Effect: {{{Skill4Area}}} | {{!}} Area of Effect: {{{Skill4Area}}} | ||
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{{!}} colspan=3 {{!}} {{{Skill5Type|No skill type defined}}} | {{!}} colspan=3 {{!}} {{{Skill5Type|No skill type defined}}} | ||
{{!}}- | {{!}}- | ||
{{!}} [[File:Stability Icon.png]] {{{Skill5Stability}}} | {{!}} [[File:Stability Icon.png|25px]] {{{Skill5Stability}}} | ||
{{!}} Range: {{{Skill5SRange}}} | {{!}} Range: {{{Skill5SRange}}} | ||
{{!}} Area of Effect: {{{Skill5Area}}} | {{!}} Area of Effect: {{{Skill5Area}}} |
Revision as of 15:49, 23 November 2024
{{GFL2EnemyVariants |name=Full name (will be used to reference the image File:<name>_S.png, which must correspond to the "half" variant in the game files) |othername= |weakness1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro. All weaknesses are optional. |weakness2= |weakness3= |weakness4= |weakness5= |Stability= |DmgReduction=Optional (60% by default) |CritChance=Optional (0% by default) |CritPower=Optional (100% by default) |MovePoints= |Skill1Name= |Skill1Attribute1=light, medium, heavy, shotgun, melee, burn, electric, freeze, or hydro |Skill1Attribute2= |Skill1Type=Types are indicated in-game between the skill name and stability damage |Skill1Stability=Value of stability damage |Skill1Range= |Skill1Area= |Skill1Description=Link to [[GFL2 Status Effects]] as needed |battletrait1= |battletrait2= |battletrait3= |battletrait4= |battletrait5= Other skills are optional: |Skill2Name= |Skill2Attribute1= |Skill2Attribute2= |Skill2Type= |Skill2Stability= |Skill2Range= |Skill2Area= |Skill2Description= |Skill3Name= |Skill3Attribute1= |Skill3Attribute2= |Skill3Type= |Skill3Stability= |Skill3Range= |Skill3Area= |Skill3Description= |Skill4Name= |Skill4Attribute1= |Skill4Attribute2= |Skill4Type= |Skill4Stability= |Skill4Range= |Skill4Area= |Skill4Description= |Skill5Name= |Skill5Attribute1= |Skill5Attribute2= |Skill5Type= |Skill5Stability= |Skill5Range= |Skill5Area= |Skill5Description= }}