GFL2 Status Effects: Difference between revisions
WIP - Some status effects gotten copied from CTB Global in-game text. |
m typo fix and formatting |
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== Feeling Full == | == Feeling Full == | ||
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed. | Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed. | ||
== Flammable Item == | == Flammable Item == | ||
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff. | When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff. | ||
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<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | <!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | ||
When | When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed. | ||
== Shelter == | == Shelter == | ||
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff. | Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff. | ||
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== Zoom In == | == Zoom In == | ||
Increase damage dealt by 15% | |||
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed. |
Revision as of 13:02, 15 November 2024
Action Support
Assist attack. Performs an attack. Cannot be triggered by Assist attack.
Additional Movement
Can move once, but cannot use any other commands.
Blazing Assault II
Increase attack by 15%. This is considered a Burn buff.
Congestion
Cannot receive healing. Turbid debuff.
Counterattack
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
Damp
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Feeling Full
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
Flammable Item
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Movement Down II
Mobility decreased by 2 tiles. Movement debuff.
Overburn
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.
Overheating
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overzealous
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Shelter
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Support
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Tideway
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Vulnerable II
Increase damage taken by 20%. This is considered a defense debuff.
Zoom In
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.