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Boys AT Rifle/skilldata: Difference between revisions

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! text
! text
| colspan=10 | [Active]: Reduce rate of fire by ($rof_value)% for ($time_value) seconds. While the skill is active, shots have different effects on different types of enemy units along their trajectory:
| colspan=10 | Reduces own rate of fire by 30% for ($duration1) seconds and changes attacks to piercing shots. While the skill is active, shots have varied effects based on the types of enemies along the shots trajectory;<br/>
 
[Humanoid]: Deals ($dam_value1)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($duration2) seconds.<br/>
Regular humanoid units: Deal ($damage_value)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($time_value2) seconds. The effect does not stack.
[Humanoid (Armoured) + Machine]: Deals ($dam_value2)% damage and applies ($amp_value)% vulnerability for ($duration2) seconds.<br/>
 
[Machine (Armoured) + Bosses]: Deals ($dam_value3)% damage.<br/>
Armored humanoid units and regular mechanical units: Deal ($damage_value2)% damage and inflict ($vulnerability_value)% vulnerability for ($time_value2) seconds. The effect does not stack.
[Spawned Units]: Deals 100% damage.<br/>
 
The above debuffing effects do not stack.
Armored mechanical units and boss units: Deal ($damage_value3)% damage.
 
Spawns: Deal ($damage_value4)% damage.
|-
|-
! initial
! initial
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! cooldown
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
! rof_value
| 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30 || 30
|-
|-
! debuff_value
! debuff_value
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
|-
|-
! damage_value
! dam_value1
| 40 || 43 || 47 || 50 || 53 || 57 || 60 || 63 || 67 || 70
| 40 || 43 || 47 || 50 || 53 || 57 || 60 || 63 || 67 || 70
|-
|-
! damage_value2
! dam_value2
| 100 || 102 || 104 || 107 || 109 || 111 || 113 || 116 || 118 || 120
| 100 || 102 || 104 || 107 || 109 || 111 || 113 || 116 || 118 || 120
|-
|-
! damage_value3
! dam_value3
| 110 || 114 || 119 || 123 || 128 || 132 || 137 || 141 || 146 || 150
| 110 || 114 || 119 || 123 || 128 || 132 || 137 || 141 || 146 || 150
|-
|-
! damage_value4
! amp_value
| 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100 || 100
|-
! vulnerability_value
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
|-
|-
! time_value
! duration1
| 6 || 6.4 || 6.9 || 7.3 || 7.8 || 8.2 || 8.7 || 9.1 || 9.6 || 10
| 6 || 6.4 || 6.9 || 7.3 || 7.8 || 8.2 || 8.7 || 9.1 || 9.6 || 10
|-
|-
! time_value2
! duration2
| 3 || 3.6 || 4.1 || 4.7 || 5.2 || 5.8 || 6.3 || 6.9 || 7.4 || 8
| 3 || 3.6 || 4.1 || 4.7 || 5.2 || 5.8 || 6.3 || 6.9 || 7.4 || 8
|-
|-
|}
|}

Latest revision as of 18:30, 4 March 2024

name BVR Annihilation
icon BoysAntiTank
text Reduces own rate of fire by 30% for ($duration1) seconds and changes attacks to piercing shots. While the skill is active, shots have varied effects based on the types of enemies along the shots trajectory;

[Humanoid]: Deals ($dam_value1)% damage and reduce the target damage and rate of fire by ($debuff_value)% for ($duration2) seconds.
[Humanoid (Armoured) + Machine]: Deals ($dam_value2)% damage and applies ($amp_value)% vulnerability for ($duration2) seconds.
[Machine (Armoured) + Bosses]: Deals ($dam_value3)% damage.
[Spawned Units]: Deals 100% damage.
The above debuffing effects do not stack.

initial 5
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
debuff_value 5 6 6 7 7 8 8 9 9 10
dam_value1 40 43 47 50 53 57 60 63 67 70
dam_value2 100 102 104 107 109 111 113 116 118 120
dam_value3 110 114 119 123 128 132 137 141 146 150
amp_value 5 6 6 7 7 8 8 9 9 10
duration1 6 6.4 6.9 7.3 7.8 8.2 8.7 9.1 9.6 10
duration2 3 3.6 4.1 4.7 5.2 5.8 6.3 6.9 7.4 8