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FO-12/skilldata: Difference between revisions

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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Boundary Starburst
|-
|-
! icon
! icon
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|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | At battle start, if there are other shotguns in the same column, grant perfect accuracy to self and knockback chance increases to 10%. Whenever an enemy is hit by an attack, increase self Activeness by 1 point. When Activeness hits 100 points, deal fatal damage to the non-elite enemy unit with the highest damage stat. Thereafter, increase self DMG by ($dam_value)%, attack interval becomes fixed at 1 second and self no longer reloads, lasting until the end of the battle.
|-
! initial
| colspan=10 | 0
|-
|-
! placeholder_value
! placeholder_value
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 25 || 31 || 36 || 42 || 47 || 53 || 58 || 64 || 69 || 75
|-
|-
|}
|}

Revision as of 15:17, 23 November 2021

name Boundary Starburst
icon FO12
text At battle start, if there are other shotguns in the same column, grant perfect accuracy to self and knockback chance increases to 10%. Whenever an enemy is hit by an attack, increase self Activeness by 1 point. When Activeness hits 100 points, deal fatal damage to the non-elite enemy unit with the highest damage stat. Thereafter, increase self DMG by ($dam_value)%, attack interval becomes fixed at 1 second and self no longer reloads, lasting until the end of the battle.
placeholder_value 25 31 36 42 47 53 58 64 69 75