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MG4/skill2data: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | mg4 |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder description..."
 
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Haunted House Hammer
|-
|-
! icon
! icon
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|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | Prioritize using the bonus ammo from Lock and Load, converting ($ap_value)% of any excess armour-piercing stat into damage. Increase damage by ($dam_value)% for 18 seconds to a max of 8 stacks. [EQ Passive]: When equipped with "Mk4 SLAP", shots will ricochet and deal 0.1x damage up to 3 times. Hit targets also have their damage reduced by -1 point for 6 seconds to a max of 8 stacks.
|-
|-
! initial
! ap_value
| colspan=10 | 0
| 10 || 12 || 13 || 15 || 17 || 18 || 20 || 22 || 23 || 25
|-
|-
! placeholder_value
! dam_value
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| 2 || 2 || 3 || 3 || 3 || 4 || 4 || 4 || 5 || 5
|-
|-
|}
|}

Revision as of 01:33, 13 June 2021

name Haunted House Hammer
icon mg4
text Prioritize using the bonus ammo from Lock and Load, converting ($ap_value)% of any excess armour-piercing stat into damage. Increase damage by ($dam_value)% for 18 seconds to a max of 8 stacks. [EQ Passive]: When equipped with "Mk4 SLAP", shots will ricochet and deal 0.1x damage up to 3 times. Hit targets also have their damage reduced by -1 point for 6 seconds to a max of 8 stacks.
ap_value 10 12 13 15 17 18 20 22 23 25
dam_value 2 2 3 3 3 4 4 4 5 5