AUG Para/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Cognitive Transformation | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | | | colspan=10 | AugPara | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | Activate the skill to switch between modes: [Offense Focused]: Every ($time_value) seconds, converts own evasion into both damage and accuracy. Every -1 point of evasion is converted to +2 points of damage and +1 point of accuracy. Conversion stops when evasion is lower than ($eva_value). [Evasion Focused]: Every ($time_value) seconds, converts own damage and accuracy into evasion. Every -1 point of damage and accuracy is converted into +4 points of evasion. Conversion stops when damage is lower than ($dam_value) or accuracy is lower than ($acc_value). Stat changes from either conversion is applied after other stat modifiers, and converted stats will not disappear as a result of other modifiers expiring. After changing modes, prioritize restoring the converted stats first. | ||
|- | |- | ||
! | ! initial | ||
| | | colspan=10 | 1 | ||
|- | |||
! cooldown | |||
| 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1 | |||
|- | |||
! time_value | |||
| 0.2 || 0.2 || 0.167 || 0.167 || 0.167 || 0.133 || 0.133 || 0.133 || 0.1 || 0.1 | |||
|- | |||
! eva_value | |||
| 85 || 84 || 83 || 82 || 81 || 80 || 79 || 78 || 77 || 75 | |||
|- | |||
! dam_value | |||
| 50 || 49 || 48 || 47 || 45 || 43 || 41 || 39 || 37 || 35 | |||
|- | |||
! acc_value | |||
| 35 || 34 || 33 || 32 || 31 || 30 || 29 || 27 || 25 || 23 | |||
|- | |- | ||
|} | |} |
Latest revision as of 00:59, 23 August 2020
name | Cognitive Transformation | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AugPara | |||||||||
text | Activate the skill to switch between modes: [Offense Focused]: Every ($time_value) seconds, converts own evasion into both damage and accuracy. Every -1 point of evasion is converted to +2 points of damage and +1 point of accuracy. Conversion stops when evasion is lower than ($eva_value). [Evasion Focused]: Every ($time_value) seconds, converts own damage and accuracy into evasion. Every -1 point of damage and accuracy is converted into +4 points of evasion. Conversion stops when damage is lower than ($dam_value) or accuracy is lower than ($acc_value). Stat changes from either conversion is applied after other stat modifiers, and converted stats will not disappear as a result of other modifiers expiring. After changing modes, prioritize restoring the converted stats first. | |||||||||
initial | 1 | |||||||||
cooldown | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
time_value | 0.2 | 0.2 | 0.167 | 0.167 | 0.167 | 0.133 | 0.133 | 0.133 | 0.1 | 0.1 |
eva_value | 85 | 84 | 83 | 82 | 81 | 80 | 79 | 78 | 77 | 75 |
dam_value | 50 | 49 | 48 | 47 | 45 | 43 | 41 | 39 | 37 | 35 |
acc_value | 35 | 34 | 33 | 32 | 31 | 30 | 29 | 27 | 25 | 23 |