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Architect/Assimilated/skill4data: Difference between revisions

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Veguaniel (talk | contribs)
Created page with "{| class=gf-table ! name | colspan=10 | Soak Through |- ! skilltype | colspan=10 | Passive |- ! icon | colspan=10 | Architect4 |- ! text | colspan=10 | When Architect is prese..."
 
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Line 1: Line 1:
{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Soak Through
| colspan=10 | Penetration
|-
|-
! skilltype
! skilltype
Line 7: Line 7:
|-
|-
! icon
! icon
| colspan=10 | Architect4
| colspan=10 | BossArchitect4
|-
! skilllevelcount
| colspan=10 | 5
|-
|-
! text
! text
| colspan=10 | When Architect is present in the combat session, all explosive damage dealt by own faction is improved by ($dmg_value)%.
| colspan=10 | When this unit is on the field, all friendly explosive damage is increased by ($dmg_value)%.
|-
|-
! dmg_value
! dmg_value

Latest revision as of 21:11, 15 October 2024

name Penetration
skilltype Passive
icon BossArchitect4
skilllevelcount 5
text When this unit is on the field, all friendly explosive damage is increased by ($dmg_value)%.
dmg_value 12 14 16 18 20