Desert Eagle/skilldata: Difference between revisions
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HellScythe42 (talk | contribs) Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder description, i..." |
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{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Deterrent Mark | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | | | colspan=10 | deserteagles | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | [Passive]: Attacks penetrate HP shields and deal an equivalent amount of damage to the HP shield as well. [Active]: Increase self rate of fire by ($rof_value)% for ($duration) seconds. Mark 3 enemy units with the highest combined HP and shield, and increase their damage taken by 10% for ($mark_duration) seconds. Prioritize attacking the marked enemies, increasing the final damage dealt to marked enemies by ($dam_value)x every attack, stacking up to 3 times. | ||
|- | |- | ||
! | ! initial | ||
| | | colspan=10 | 6 | ||
|- | |||
! cooldown | |||
| 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13 || 12.7 || 12.3 || 12 | |||
|- | |||
! rof_value | |||
| 15 || 18 || 21 || 23 || 26 || 29 || 32 || 34 || 37 || 40 | |||
|- | |||
! dam_value | |||
| 1.3 || 1.33 || 1.37 || 1.4 || 1.43 || 1.47 || 1.5 || 1.53 || 1.57 || 1.6 | |||
|- | |||
! mark_duration | |||
| 6 || 6.7 || 7.3 || 8 || 8.7 || 9.3 || 10 || 10.7 || 11.3 || 12 | |||
|- | |||
! duration | |||
| 5 || 5.3 || 5.7 || 6 || 6.3 || 6.7 || 7 || 7.3 || 7.7 || 8 | |||
|- | |- | ||
|} | |} |
Latest revision as of 05:02, 10 August 2019
name | Deterrent Mark | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | deserteagles | |||||||||
text | [Passive]: Attacks penetrate HP shields and deal an equivalent amount of damage to the HP shield as well. [Active]: Increase self rate of fire by ($rof_value)% for ($duration) seconds. Mark 3 enemy units with the highest combined HP and shield, and increase their damage taken by 10% for ($mark_duration) seconds. Prioritize attacking the marked enemies, increasing the final damage dealt to marked enemies by ($dam_value)x every attack, stacking up to 3 times. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
rof_value | 15 | 18 | 21 | 23 | 26 | 29 | 32 | 34 | 37 | 40 |
dam_value | 1.3 | 1.33 | 1.37 | 1.4 | 1.43 | 1.47 | 1.5 | 1.53 | 1.57 | 1.6 |
mark_duration | 6 | 6.7 | 7.3 | 8 | 8.7 | 9.3 | 10 | 10.7 | 11.3 | 12 |
duration | 5 | 5.3 | 5.7 | 6 | 6.3 | 6.7 | 7 | 7.3 | 7.7 | 8 |