JS 9/skilldata: Difference between revisions
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| colspan=10 | | | colspan=10 | Gain a number of stacks of Evade and Damage buffs depending on the number of enemy groups present. A stack of Evade grants ($evasion_value)% evasion while a stack of Damage grants ($damage_value)% damage, and each stack lasts ($time_value) seconds. If only 1 enemy group is present on activation, gain 3 stacks of Damage. Each additional enemy group present when the skill activates grants 1 extra stack of Evade and 1 less stack of Damage, to a maximum of 6 stacks. | ||
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! initial | ! initial | ||
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! damage_value | ! damage_value | ||
| 30 | | 30 || 32 || 34 || 37 || 39 || 41 || 43 || 46 || 48 || 50 | ||
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! evasion_value | ! evasion_value | ||
| 15 | | 15 || 17 || 19 || 22 || 24 || 26 || 28 || 31 || 33 || 35 | ||
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! time_value | ! time_value | ||
| 3 | | 3 || 3.2 || 3.4 || 3.7 || 3.9 || 4.1 || 4.3 || 4.6 || 4.8 || 5 | ||
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|} | |} |
Latest revision as of 12:52, 1 December 2019
name | Last Minute Preparations | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | dodgeBuffSelf | |||||||||
text | Gain a number of stacks of Evade and Damage buffs depending on the number of enemy groups present. A stack of Evade grants ($evasion_value)% evasion while a stack of Damage grants ($damage_value)% damage, and each stack lasts ($time_value) seconds. If only 1 enemy group is present on activation, gain 3 stacks of Damage. Each additional enemy group present when the skill activates grants 1 extra stack of Evade and 1 less stack of Damage, to a maximum of 6 stacks. | |||||||||
initial | 6 | |||||||||
cooldown | 10 | 9.8 | 9.6 | 9.3 | 9.1 | 8.9 | 8.7 | 8.4 | 8.2 | 8 |
damage_value | 30 | 32 | 34 | 37 | 39 | 41 | 43 | 46 | 48 | 50 |
evasion_value | 15 | 17 | 19 | 22 | 24 | 26 | 28 | 31 | 33 | 35 |
time_value | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |