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C-MS/skilldata: Difference between revisions

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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Whimsical Chain
| colspan=10 | Fickle Temper
|-
|-
! icon
! icon
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|-
|-
! text
! text
| colspan=10 | Tap skills to switch between different ammunition Each ammo provides a different resident status effect: Subsonic rounds (default): Increase evasion by ($eva_value)%. Spoon point tip : Increase Damage by ($dmg_value)%. Standard rounds : Increases Accuracy by ($acc_value)%.
| colspan=10 | Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%.
|-
|-
! initial
! initial

Latest revision as of 11:21, 1 December 2019

name Fickle Temper
icon cbjms
text Tap skill to switch between different ammunition types, each providing a different passive effect: [Subsonic rounds (default)]: Increases evasion by ($eva_value)%. [Spoon point tip]: Increases damage by ($dmg_value)%. [Standard rounds]: Increases accuracy by ($acc_value)%.
initial 1
cooldown 1 1 1 1 1 1 1 1 1 1
eva_value 30 34 38 42 46 49 53 57 61 65
dmg_value 40 45 50 55 60 65 70 75 80 85
acc_value 110 120 130 140 150 160 170 180 190 200