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| /* Any JavaScript here will be loaded for all users on every page load. */
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| $(document).ready(function() {
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| build_skill_form();
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| });
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|
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| function build_skill_form() {
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| if (skill_data[mw.config.get("wgPageName")]) {
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| calculator_element = document.getElementById("skill_calculator");
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| calculator_element.outerHTML =
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| '<div id="skill_calculator"><table style="cellspacing="5"><tr>' +
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| '<td rowspan="2" style="background:rgba(128, 128, 128, 0);width:52px;height:52px"></td>' +
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| '<td colspan="2" style="background:none"></td>' +
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| '</tr><tr>' +
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| '<td><select style=“background:rgba(255, 182, 0, 1);color:rgba(128, 128, 128, 1);width:50px;text-align:center" id="skill_level" onchange="display_data()">' +
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| '<option value="0">Lv. 1</option>' +
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| '<option value="1">Lv. 2</option>' +
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| '<option value="2">Lv. 3</option>' +
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| '<option value="3">Lv. 4</option>' +
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| '<option value="4">Lv. 5</option>' +
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| '<option value="5">Lv. 6</option>' +
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| '<option value="6">Lv. 7</option>' +
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| '<option value="7">Lv. 8</option>' +
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| '<option value="8">Lv. 9</option>' +
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| '<option value="9">Lv. 10</option>' +
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| '</select></td><td id="activation"></td></tr><tr><td colspan="3" style="background:transparent;color:rgba(255, 182, 0, 1)" id="description">% chance to activate</td></tr></table></div>';
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| display_data();
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| }
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| }
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|
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| function display_data() {
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| data = skill_data[mw.config.get("wgPageName")];
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| if (data !== null) {
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| index = document.getElementById("skill_level").value;
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| regex = /\(\$\w+\)/g;
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| formatted_text = data.text;
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| vars = data.text.match(regex);
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| for (i = 0; i < vars.length; i++) {
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| var_name = vars[i].substring(2, vars[i].length - 1);
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| formatted_text = formatted_text.replace(
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| vars[i],
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| data[var_name][index]);
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| }
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| document.getElementById("activation").outerHTML =
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| '<td id="activation">' + data.activation[index] + '</td>';
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| document.getElementById("description").outerHTML =
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| '<td id="description">' + formatted_text + '</td>';
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| }
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| }
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|
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| skill_data = {
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| 'Kar98k': {
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| text: "After taking aim for 2 seconds, shoot the nearest target for ($damage_value) the damage.",
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| activation: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10],
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| damage_value: [2, 4, 6, 8, 10, 12, 14, 16, 18, 20],
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| time: [2.0, 2.1, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 2.9],
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| },
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| };
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