GFL2 Status Effects: Difference between revisions
Added Standard Approach and Emergency Plan. |
Added Pitch Perfect. |
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Can move once, but cannot use any other commands. | Can move once, but cannot use any other commands. | ||
== Alert == | |||
When an enemy within {{Color|GF2Orange|9 tiles}} attempts to attack with [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]], [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] that enemy, dealing Freeze damage equal to {{Color|GF2Orange|90%}} of attack, {{Color|GF2Orange|2}} stability damage, and applies [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] for {{Color|GF2Orange|1 turn}}. Activates {{Color|GF2Orange|2 times}} per turn. This effect cannot be cleansed. | |||
== Ambush == | == Ambush == | ||
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== Blazing Assault II == | == Blazing Assault II == | ||
Increase attack by 15%. This is considered a Burn buff. | Increase attack by {{Color|GF2Orange|15%}}. This is considered a Burn buff. | ||
== Burn Source Code == | == Burn Source Code == | ||
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If a basic attack or skill is used during the units turn, they will take fixed damage equal to {{Color|GF2Orange|40%}} of their maximum HP, capped at {{Color|GF2Orange|200%}} of the inflictor's attack. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff. | If a basic attack or skill is used during the units turn, they will take fixed damage equal to {{Color|GF2Orange|40%}} of their maximum HP, capped at {{Color|GF2Orange|200%}} of the inflictor's attack. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} debuff. | ||
== Camouflage == | |||
When other allied units are present, this unit cannot be targeted by enemy basic attacks and active skills. This buff is consumed when damage is taken, and can stack up to {{Color|GF2Orange|2 times}}. Cannot be cleansed. | |||
== Cloaked == | == Cloaked == | ||
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== Counterattack == | == Counterattack == | ||
<!--NOTE: The in-game description is different compared to the one in this description below but I will leave it unchanged.--> | |||
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists. | Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists. | ||
== Courage to Endure == | |||
Damage dealt with {{Color|GF2Blue|Counter-Terrorism Support}} is increased by {{Color|GF2Orange|30%}}. This buff cannot be cleansed. | |||
== Critical Damage Up I == | |||
Increase critical damage by {{Color|GF2Orange|10%}}. This is considered a buff. | |||
== Damage Reduction I == | == Damage Reduction I == | ||
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Reduce defense by {{Color|GF2Orange|20%}}. Considered a debuff. | Reduce defense by {{Color|GF2Orange|20%}}. Considered a debuff. | ||
== Defense Down II == | |||
Reduce defense by {{Color|GF2Orange|30%}}. Considered a debuff. | |||
== Defense Up II == | == Defense Up II == | ||
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Defense increased by {{Color|GF2Orange|40%}}. Considered a buff. | Defense increased by {{Color|GF2Orange|40%}}. Considered a buff. | ||
== Defensive Support == | |||
Increase defense equal to {{Color|GF2Orange|30%}} of the applier's base defense, maximum of {{Color|GF2Orange|4 stacks}}. This effect cannot be cleansed. | |||
== Degradation Mark == | == Degradation Mark == | ||
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Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed. | Converts enemy {{Color|GF2Orange|attacks within a 4-tile radius}} to {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} damage, and applies a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} weakness to enemy targets within the range. This is considered a buff and cannot be cleansed. | ||
== Frost == | |||
Applies [[GFL2 Status Effects#Frozen|{{Color|GF2Blue|Frozen}}]] to units which end their movement in this area for {{Color|GF2Orange|2 turns}}. Enemy units in this area gain a weakness to {{Color|GF2Orange|Freeze}} damage and Freeze tiles. | |||
== Frost Barrier == | == Frost Barrier == | ||
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== Frozen == | == Frozen == | ||
Movement is decreased by {{Color|GF2Orange|1 tile}}. If {{Color|GF2Blue|Frozen}} has reached {{Color|GF2Orange|2 stacks}} at the end of the action, it is converted to {{Color|GF2Blue|Frigid}}, which lasts for {{Color|GF2Orange|1 turn}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Blue|Freeze}} movement debuff. | Movement is decreased by {{Color|GF2Orange|1 tile}}. If {{Color|GF2Blue|Frozen}} has reached {{Color|GF2Orange|2 stacks}} at the end of the action, it is converted to [[GFL2 Status Effects#Frigid|{{Color|GF2Blue|Frigid}}]], which lasts for {{Color|GF2Orange|1 turn}}. Maximum of {{Color|GF2Orange|2 stacks}}. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Blue|Freeze}} movement debuff. | ||
== Frigid == | == Frigid == | ||
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== Heat Recovery == | == Heat Recovery == | ||
Before being attacked, recovers own HP equal to {{Color|GF2Orange|30%}} of the inflictor's attack, recovers {{Color|GF2Orange|2 points}} of stability, and randomly cleanses {{Color|GF2Orange|1}} buff from the attacker. Triggers {{Color|GF2Orange|once}}. Considered a Burn buff. | Before being attacked, recovers own HP equal to {{Color|GF2Orange|30%}} of the inflictor's attack, recovers {{Color|GF2Orange|2 points}} of stability, and randomly cleanses {{Color|GF2Orange|1}} buff from the attacker. Triggers {{Color|GF2Orange|once}}. Considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff. | ||
== Hesitation == | == Hesitation == | ||
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At the start of the turn, Sneaker Crysmoles will always emerge from their {{Color|GF2Blue|caves}}; positioning a unit on top of a {{Color|GF2Blue|cave}} entrance prevents Sneaker Crysmoles from emerging through it. For ever {{Color|GF2Blue|cave}} that is not blocked by a unit, Sneaker Crysmoles gain {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Restless|{{Color|GF2Blue|Restless}}]] for {{Color|GF2Orange|1 turn}}. | At the start of the turn, Sneaker Crysmoles will always emerge from their {{Color|GF2Blue|caves}}; positioning a unit on top of a {{Color|GF2Blue|cave}} entrance prevents Sneaker Crysmoles from emerging through it. For ever {{Color|GF2Blue|cave}} that is not blocked by a unit, Sneaker Crysmoles gain {{Color|GF2Orange|1 stack}} of [[GFL2 Status Effects#Restless|{{Color|GF2Blue|Restless}}]] for {{Color|GF2Orange|1 turn}}. | ||
== Hunter's Talent == | |||
Ullrid exclusive mark. Cannot be cleansed. | |||
== Hydro Source Code == | == Hydro Source Code == | ||
Attacks apply [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed. | Attacks apply [[GFL2 Status Effects#Congestion|{{Color|GF2Blue|Congestion}}]] to the target for {{Color|GF2Orange|1 turn}}. This effect cannot be cleansed. | ||
== Impact Response I == | |||
<!--NOTE: Only Suomi has this status effect.--> | |||
After being attacked, Suomi gains {{Color|GF2Orange|10%}} of maximum HP. Considered a buff. | |||
== Impede == | == Impede == | ||
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Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | Damage dealt increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | ||
== Interception == | |||
Performs an attack; cannot be triggered by Interceptions, Counterattacks or Action Supports. | |||
== Intimidation == | == Intimidation == | ||
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Attack reduced by {{Color|GF2Orange|50%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff. | Attack reduced by {{Color|GF2Orange|50%}}. This is considered a {{GFL2WeakIcon|corrosion}}{{Color|GF2Purple|Corrosion}} debuff. | ||
== Mark of Prey == | |||
<!--NOTE: Currently only Ullrid can apply this debuff and in-game wording states 'Ullrid'. However, if future T-Dolls have this status effect then a change in name is necessary.--> | |||
At the end of action, if within a {{Color|GF2Orange|5-tile radius}} of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed. | |||
== Monoprotic Acid == | == Monoprotic Acid == | ||
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<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | <!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | ||
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed. | When attacked by the {{Color|GF2Blue|inflictor}}, increases damage taken by {{Color|GF2Orange|30%}}. This debuff cannot be cleansed. | ||
== Paralysis == | == Paralysis == | ||
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Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all [[GFL2 Status Effects#Permeating Field|{{Color|GF2Blue|Permeating Field}}]]s from the target. This is considered a debuff and cannot be cleansed. | Detonates when stacked to {{Color|GF2Orange|2 stacks}}, dealing fixed damage equal to {{Color|GF2Orange|80%}} of the inflictor's attack, then removes all [[GFL2 Status Effects#Permeating Field|{{Color|GF2Blue|Permeating Field}}]]s from the target. This is considered a debuff and cannot be cleansed. | ||
== Pitch Perfect == | |||
Before launching active attacks, deals stability damage equal to the number of [[GFL2 Status Effects#Tuning|{{Color|GF2Blue|Tuning}}]] stacks. Can trigger {{Color|GF2Orange|1 time}}. This effect cannot be cleansed. | |||
== Power of Unity == | |||
Each stack gained increases self and the City Warden's targeted damage by {{Color|GF2Orange|10%}}. All stacks are removed before a new attack target is selected. Maximum of {{Color|GF2Orange|3 stacks}}. This buff cannot be cleansed. | |||
== Prophecy of Mourning == | == Prophecy of Mourning == | ||
Upon receiving targeted damage, Nemesis performs {{Color|GF2Blue|Action Support}} and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed. | Upon receiving targeted damage, Nemesis performs [[GFL2 Status Effects#Action Support|{{Color|GF2Blue|Action Support}}]] and gains {{Color|GF2Orange|2 points}} of Confectance Index. This effect activates {{Color|GF2Orange|once}}, cannot be cleansed. | ||
== Protection == | == Protection == | ||
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Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. Considered a buff. | Targeted damage taken reduced by {{Color|GF2Orange|60%}}, effective {{Color|GF2Orange|once}}. Considered a buff. | ||
== Rapture == | |||
Damage dealt is increased by {{Color|GF2Orange|7.5%}}, stacking up to {{Color|GF2Orange|4 times}}. Cannot be cleansed. | |||
== Reciprocal Gift == | == Reciprocal Gift == | ||
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When a unit with [[GFL2 Status Effects#Reflective Coating|{{Color|GF2Blue|Reflective Coating}}]] is attacked, the attacker receives fixed damage equal to {{Color|GF2Orange|30%}} of the damage dealt. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff. | When a unit with [[GFL2 Status Effects#Reflective Coating|{{Color|GF2Blue|Reflective Coating}}]] is attacked, the attacker receives fixed damage equal to {{Color|GF2Orange|30%}} of the damage dealt. This is considered a {{GFL2WeakIcon|burn}}{{Color|GF2Orange|Burn}} buff. | ||
== Resolve to Defend == | |||
Attacks {{Color|GF2Orange|1}} more time with Surveillance. For each time the enemy target is attacked, increase damage dealt to that target by {{Color|GF2Orange|5%}}. This buff cannot be cleansed. | |||
== Resonance == | == Resonance == | ||
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If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. [[GFL2 Status Effects#Second Strike|{{Color|GF2Blue|Second Strike}}]] cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed. | If this unit is not within {{Color|GF2Orange|3 tiles}} of the applier of this effect at the end of their action, they take fixed damage equal to {{Color|GF2Orange|40%}} of maximum HP. [[GFL2 Status Effects#Second Strike|{{Color|GF2Blue|Second Strike}}]] cannot be acquired again within {{Color|GF2Orange|2 turns}}. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed. | ||
== Security Monitoring == | |||
At the end of this unit's action, perform Surveillance on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for {{Color|GF2Orange|40%}} of own attack. This effect can trigger {{Color|GF2Orange|1 time}} per turn. | |||
== Self-Repair == | |||
When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index. | |||
== Shelter == | == Shelter == | ||
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, | Gain Stability Protection, reducing stability damage taken by {{Color|GF2Orange|2 points}}. Each instance of stability damage taken consumes {{Color|GF2Orange|1 stack}}, maximum of {{Color|GF2Orange|3 stacks}}. Considered a buff. | ||
== Shield == | == Shield == | ||
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Applies [[GFL2 Status Effects#Paralysis|{{Color|GF2Blue|Paralysis}}]] to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff. | Applies [[GFL2 Status Effects#Paralysis|{{Color|GF2Blue|Paralysis}}]] to target for {{Color|GF2Orange|1 turn}} before attacking, effective {{Color|GF2Orange|once}}. This is considered an {{GFL2WeakIcon|electric}}{{Color|GF2Yellow|Electric}} buff. | ||
== Sleetdrift Sprint == | |||
The range of Support Fire is increased by {{Color|GF2Orange|1 tile}}. This effect cannot be cleansed. | |||
== Stability Lost == | == Stability Lost == | ||
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Reduce AoE damage taken by {{Color|GF2Orange|25%}}. Each instances of AoE damage taken consumes {{Color|GF2Orange|1 stack}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff. | Reduce AoE damage taken by {{Color|GF2Orange|25%}}. Each instances of AoE damage taken consumes {{Color|GF2Orange|1 stack}}. Maximum of {{Color|GF2Orange|3 stacks}}. This is considered a buff. | ||
== Steady Progress == | |||
Mobility increased by {{Color|GF2Orange|1 tile}}, immune to displacement effects from enemy units. Cannot be cleansed. | |||
== Stop-Hit == | == Stop-Hit == | ||
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== Support == | == Support == | ||
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed. | Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes {{Color|GF2Blue|Action Support}} {{Color|GF2Orange|1 time}}, dealing Physical damage equal to {{Color|GF2Orange|80%}} of attack and {{Color|GF2Orange|3}} stability damage. This effect cannot be cleansed. | ||
== Support Boost I == | == Support Boost I == | ||
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Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies. | Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies. | ||
== Tenacity to Withstand == | |||
Damage dealt increases with the target's remaining HP, with a maximum of {{Color|GF2Orange|60%}}. This buff cannot be cleansed. | |||
== Tideway == | == Tideway == | ||
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Critical rate is increased by {{Color|GF2Orange|100%}}, and critical damage is increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | Critical rate is increased by {{Color|GF2Orange|100%}}, and critical damage is increased by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | ||
== Tuning == | |||
Increases critical rate and critical damage by {{Color|GF2Orange|3%}}, maximum of {{Color|GF2Orange|10 stacks}}. Gains {{Color|GF2Orange|6 tiles}} of [[GFL2 Status Effects#Additional Movement|{{Color|GF2Blue|Additional Movement}}]] after using an active attack. This buff cannot be cleansed. | |||
== United Advance == | == United Advance == | ||
Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | Increase damage dealt by {{Color|GF2Orange|50%}}. This is considered a buff and cannot be cleansed. | ||
== Unshakable Confidence == | |||
Increase the critical rate and critical damage of ultimate skills by {{Color|GF2Orange|5%}}. Maximum of {{Color|GF2Orange|4 stacks}}. This buff cannot be cleansed. | |||
== Vulnerable I == | == Vulnerable I == | ||
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Reduce damage taken by {{Color|GF2Orange|30%}}, maximum of {{Color|GF2Orange|5 stacks}}. Expend {{Color|GF2Orange|1 stack}} upon being attacked. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Blue|Freeze}} buff and cannot be cleansed. | Reduce damage taken by {{Color|GF2Orange|30%}}, maximum of {{Color|GF2Orange|5 stacks}}. Expend {{Color|GF2Orange|1 stack}} upon being attacked. This is considered a {{GFL2WeakIcon|freeze}}{{Color|GF2Blue|Freeze}} buff and cannot be cleansed. | ||
== Whirlwind == | |||
Gain {{Color|GF2Orange|6 tiles}} of extra mobility, and allow for the use of {{Color|GF2Blue|Blade Whirlwind}}. | |||
== Wise Support == | == Wise Support == |
Latest revision as of 05:06, 4 February 2025
Acid Corrosion II[edit]
Reduce defense by 30%. This is considered a Corrosion defense debuff.
Action Support[edit]
Performs a Support Attack; cannot be triggered by another Support Attack.
Active Engagement[edit]
Attacks deal Electric damage, increasing damage dealt by 30%, effective once. This is considered a buff and cannot be cleansed.
Additional Movement[edit]
Can move once, but cannot use any other commands.
Alert[edit]
When an enemy within 9 tiles attempts to attack with Frost Barrier, Interception that enemy, dealing Freeze damage equal to 90% of attack, 2 stability damage, and applies Frozen for 1 turn. Activates 2 times per turn. This effect cannot be cleansed.
Ambush[edit]
Return fire if an enemy within 3 tiles attempts to use a skill, dealing AoE Physical damage equal to 100% of attack. This effect cannot be cleansed.
Anesthesia[edit]
Immune to basic attacks and skill damage. This immunity is removed after receiving 1 basic attack or skill attack. This is considered a buff.
Angry[edit]
Increase mobility by 2 tiles and increase attack by 30%. Maximum of 3 stacks. Removed after attacking an enemy unit. This is considered a buff and cannot be cleansed.
Asphyxiation[edit]
When afflicted with Asphyxiation, if the unit does not deal damage to the unit that applied this effect, receive fixed damage equal to 40% of maximum HP at the end of an action. Asphyxiation is removed after damaging or killing the unit that applied this effect. This is considered a debuff and cannot be cleansed.
Attack Down I[edit]
Attack decreased by 10%. Considered a debuff.
Attack Down II[edit]
Attack decreased by 15%. Considered a debuff.
Attack Up I[edit]
Attack is increased by 10%. This is considered a buff.
Attack Up II[edit]
Attack is increased by 15%. This is considered a buff.
Avalanche[edit]
When other Freeze debuffs are applied, gain 1 stack. Upon reaching 5 stacks, take 8 fixed stability damage. This is considered as a Freeze debuff.
Blazing Assault II[edit]
Increase attack by 15%. This is considered a Burn buff.
Burn Source Code[edit]
Attacks apply Burning Sensation to the target for 1 turn. This effect cannot be cleansed.
Burning II[edit]
Upon gaining this effect and at the end of each action, the user takes fixed damage equal to 20% of the inflictor's attack. Maximum of 3 stacks. This is considered a Burn debuff.
Burning III[edit]
When this effect is gained and at the end of action, self and all allies within a 1-tile radius receive fixed damage requal to 30% of the inflictor's attack. This is considered a Burn debuff.
Burning Sensation[edit]
If a basic attack or skill is used during the units turn, they will take fixed damage equal to 40% of their maximum HP, capped at 200% of the inflictor's attack. This is considered a Burn debuff.
Camouflage[edit]
When other allied units are present, this unit cannot be targeted by enemy basic attacks and active skills. This buff is consumed when damage is taken, and can stack up to 2 times. Cannot be cleansed.
Cloaked[edit]
Cannot be directly targeted by enemy skills. This is considered a buff and cannot be cleansed.
Cold Conviction[edit]
Attack is increased by 10%, maximum of 3 stacks. This effect will be nullified when using skills other than the active skill Cold Precision Shot. Cannot be cleansed.
Cold Snap[edit]
Before moving, receive fixed damage equal to 10% of attack from the unit that applied this effect. This is considered a Freeze movement debuff.
Command[edit]
Stability damage taken is reduced by 2 points, damage taken is reduced by 30%. This is considered a buff and cannot be cleansed.
Concatenation[edit]
When the inflictor or any other holder of this status receives stability damage, the status holder also receives an equal amount of stability damage. This is considered a debuff and cannot be cleansed.
Conductivity[edit]
When attacked, this effect is transformed into Paralysis. This is considered an Electric debuff.
Congestion[edit]
Cannot be healed. Considered a Hydro debuff.
Continuous Healing I[edit]
Restore 10% of maximum HP at the end of action. This is considered a buff.
Continuous Healing II[edit]
Recover 20% of maximum HP at the end of the action. This is considered a buff.
Continuous Stability Regen I[edit]
Recover 1 point of stability index at the end of the action. This is considered a buff.
Counterattack[edit]
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
Courage to Endure[edit]
Damage dealt with Counter-Terrorism Support is increased by 30%. This buff cannot be cleansed.
Critical Damage Up I[edit]
Increase critical damage by 10%. This is considered a buff.
Damage Reduction I[edit]
Damage dealt reduced by 10%. Considered a buff.
Damage Up I[edit]
Increase damage dealt by 10%. Considered a buff.
Damage Up II[edit]
Increase damage dealt by 20%. Considered a buff.
Damp[edit]
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Defense Down I[edit]
Reduce defense by 20%. Considered a debuff.
Defense Down II[edit]
Reduce defense by 30%. Considered a debuff.
Defense Up II[edit]
Defense increased by 30%. Considered a buff.
Defense Up III[edit]
Defense increased by 40%. Considered a buff.
Defensive Support[edit]
Increase defense equal to 30% of the applier's base defense, maximum of 4 stacks. This effect cannot be cleansed.
Degradation Mark[edit]
Receive fixed damage equal to 80% of the inflictor's attack at the end of action. Can stack up to 5 times. This is considered a debuff and cannot be cleansed.
Degradation Mark II[edit]
At the end of the faction's turn, receive fixed damage equal to 30^ of the inflictor's attack. This effect is stackable and cannot be cleansed. Eliminating Onyx Steles or Dark WIngs in a turn will remove stacks of Degradation Mark II before their effects are resolved: 1 elimination: 1 stack; 2 eliminations: 4 stacks; 3 or more eliminations: 7 stacks.
Delicate[edit]
Damage taken is increased by 30%, and an additional 2 points of fixed stability damage is received. This is considered a debuff and cannot be cleansed.
Dissolve[edit]
Restores 50% of attack as HP to the inflictor at the end of their action. If a unit dies while under this effect, it causes an explosion that deals 85% of the inflictor's attack as AoE Corrosion damage to all enemy targets within a 3-tile range. This is considered a Corrosion buff and cannot be cleansed.
Dual Defense[edit]
Increase defense by 200%. This effect is stackable and cannot be cleansed.
Efficiency Boost[edit]
Increase attack by 30%, stackable. This is considered a buff and cannot be cleansed.
Electric Shock[edit]
For each 1 tile moved, receive fixed damage equal to 5% of the inflictor's attack. This is considered an Electric debuff.
Electric ShockA[edit]
When receiving Electric damage, the attacker who inflicted the Electric ShockA deals an additional 50% of their attack as fixed damage. This is considered an Electric debuff.
Emergency Plan[edit]
AoE damage taken is reduced by the current stack count x 25%. Each instance of AoE damage consumes 1 stack, with a stacking maximum of 3 stacks. This is considered a buff.
Energy Storage[edit]
Trigger the effects of the skill Focused Flameheart upon reaching 3 stacks. This effect cannot be cleansed.
Explosive Momentum[edit]
All Explosive damage increased by 100%. This is considered a buff and cannot be cleansed.
Extra Action[edit]
1 action can be taken.
Extra Command[edit]
Commands other than movement can be executed.
Fear[edit]
Uncontrollable, actively moves away from the caster. This is removed when the caster dies.
Feeling Full[edit]
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This is considered a buff and cannot be cleansed.
Ferocious II[edit]
Increase damage dealt by 80% and reduce damage taken by 40%. This is considered a buff.
Flammable[edit]
When taking Burn damage, increase stability damage taken by 2 points, and the attacker recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Frenzy[edit]
Converts enemy attacks within a 4-tile radius to Burn damage, and applies a Burn weakness to enemy targets within the range. This is considered a buff and cannot be cleansed.
Frost[edit]
Applies Frozen to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Freeze damage and Freeze tiles.
Frost Barrier[edit]
When Shield or Frost Barrier is destroyed, apply Frigid for 1 turn to the unit that destroyed it. This is considered a Freeze buff and cannot be cleansed.
Frozen[edit]
Movement is decreased by 1 tile. If Frozen has reached 2 stacks at the end of the action, it is converted to Frigid, which lasts for 1 turn. Maximum of 2 stacks. This is considered a Freeze movement debuff.
Frigid[edit]
Unable to move and cannot be actively displaced. Considered a Freeze movement debuff.
Hatred[edit]
When attacked by the Atrocity Thorn, take additional fixed damage equal to 30% of its attack and 4 points of fixed stability damage, then Hatred is removed. This is considered a debuff.
Haywire Force Field[edit]
At the end of the Fortress Titan's turn, all enemy targets with Haywire Force Field are teleported to random locations within a 4-tile AoE centered around the Fortress Titan. This effect cannot be cleansed.
Heat Recovery[edit]
Before being attacked, recovers own HP equal to 30% of the inflictor's attack, recovers 2 points of stability, and randomly cleanses 1 buff from the attacker. Triggers once. Considered a Burn buff.
Hesitation[edit]
Decrease mobility by 1 tile and increase damage taken by 20%. This is considered a debuff.
Hole[edit]
At the start of the turn, Sneaker Crysmoles will always emerge from their caves; positioning a unit on top of a cave entrance prevents Sneaker Crysmoles from emerging through it. For ever cave that is not blocked by a unit, Sneaker Crysmoles gain 1 stack of Restless for 1 turn.
Hunter's Talent[edit]
Ullrid exclusive mark. Cannot be cleansed.
Hydro Source Code[edit]
Attacks apply Congestion to the target for 1 turn. This effect cannot be cleansed.
Impact Response I[edit]
After being attacked, Suomi gains 10% of maximum HP. Considered a buff.
Impede[edit]
When a unit is afflicted with Impede, they are unable to deal stability damage. It can be removed by moving 4 or more tiles before using a skill. This is considered a debuff and cannot be cleansed.
Infatuated[edit]
Uncontrollable, actively moves toward the caster. This is removed when the caster dies.
Insight[edit]
Increases the Range of Ultimate Skills by 1 tile. This is considered a buff.
Inspired[edit]
Damage dealt increased by 50%. This is considered a buff and cannot be cleansed.
Interception[edit]
Performs an attack; cannot be triggered by Interceptions, Counterattacks or Action Supports.
Intimidation[edit]
At the end of an action, if beyond a 7 tile range from the unit which applied this effect, remove Intimidation. Otherwise, receive 1 instance of basic attack from the unit that applied this effect.
Lava[edit]
Applies Burning II to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Burn damage and Burn tiles.
Level Up[edit]
Increase attack by 5%. Maximum of 15 stacks. Removed upon Stability Break. This is considered a buff and cannot be cleansed.
Lightspike[edit]
Critical Rate and critical damage increased by 3%, stacking up to 8 times. This is considered a buff and cannot be cleansed.
Limited Mobility[edit]
Unable to act. This effect cannot be cleansed.
Low Energy[edit]
Attack reduced by 50%. This is considered a Corrosion debuff.
Mark of Prey[edit]
At the end of action, if within a 5-tile radius of Ullrid, Ullrid inflicts AoE Physical damage equal to 100% of attack. Cannot be cleansed.
Monoprotic Acid[edit]
At the end of action, take fixed damage equal to 10% of the inflictor's attack. Units with Monoprotic Acid will cause a random ally within 4 tiles without Monoprotic Acid to also be inflicted with Monoprotic Acid for 2 turns. Maximum of 3 stacks. This is considered a Corrosion debuff.
Movement Denied[edit]
Unable to move. This is considered a movement debuff.
Movement Down II[edit]
Mobility decreased by 2 tiles. This is considered a movement debuff.
Movement Up I[edit]
Increase mobility by 1 tile. This is considered a movement buff.
Movement Up II[edit]
Increase mobility by 2 tiles. This is considered a movement buff.
Myopia I[edit]
Maximum range reduced to 5 tiles. This is considered a debuff.
Optical Afterimage[edit]
Damage taken is reduced by 80%. The clone vanishes after being attacked by an AoE skill.
Overburn[edit]
Upon gaining this effect, at the end of turn, this unit and all allies within a 1 tile receive fixed damage equal to 10% of the attack of the unit that applied this effect. Considered a burn debuff.
Overheating[edit]
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overload[edit]
Cannot move, and damage dealt decreased by 50%. This is considered a debuff.
Overwhelming Momentum[edit]
All Overwhelming damage increased by 100%. This is considered a buff and cannot be cleansed.
Overzealous[edit]
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Paralysis[edit]
Command Prohibition, disallows the use of basic attacks and active skills. Electric debuff.
Permeating Field[edit]
Detonates when stacked to 2 stacks, dealing fixed damage equal to 80% of the inflictor's attack, then removes all Permeating Fields from the target. This is considered a debuff and cannot be cleansed.
Pitch Perfect[edit]
Before launching active attacks, deals stability damage equal to the number of Tuning stacks. Can trigger 1 time. This effect cannot be cleansed.
Power of Unity[edit]
Each stack gained increases self and the City Warden's targeted damage by 10%. All stacks are removed before a new attack target is selected. Maximum of 3 stacks. This buff cannot be cleansed.
Prophecy of Mourning[edit]
Upon receiving targeted damage, Nemesis performs Action Support and gains 2 points of Confectance Index. This effect activates once, cannot be cleansed.
Protection[edit]
When an allied unit (excluding self) within 5 tiles is attacked an survives, this unit counterattacks the attacker, dealing Corrosion damage equal to 130% of attack and applying Low Energy for 2 turns. This effect cannot be cleansed.
Protective Coating[edit]
Expends Protective Coating's HP to neutralize an equal amount of damage. When a unit with Protective Coating is attacked, the attacker receives 1 stack of Frozen for 1 turn. Protective Coating can stack. This is considered a Freeze buff.
Quick Barrier[edit]
Targeted damage taken reduced by 60%, effective once. Considered a buff.
Rapture[edit]
Damage dealt is increased by 7.5%, stacking up to 4 times. Cannot be cleansed.
Reciprocal Gift[edit]
Reduce by 1 stack for each time attacked. If the attack taken is a basic attack or active skill dealing targeted damage, counterattack using Edge Strike. This effect is stackable and cannot be cleansed.
Recon Order[edit]
When normal or active attacks deal targeted damage, Scouts_SWAP inflicts AoE Physical damage equal to 30% of attack and 3 points of stability damage on the target and all enemy targets within a 3x3 radius. This effect cannot be cleansed.
Reflective Coating[edit]
When a unit with Reflective Coating is attacked, the attacker receives fixed damage equal to 30% of the damage dealt. This is considered a Burn buff.
Resolve to Defend[edit]
Attacks 1 more time with Surveillance. For each time the enemy target is attacked, increase damage dealt to that target by 5%. This buff cannot be cleansed.
Resonance[edit]
When an ally with Resonance takes damage from an attack, this unit is also dealt an equal amount of fixed damage. This is considered a debuff and cannot be cleansed.
Restless[edit]
Mobility increased by 1 tile. Stackable. This is considered a buff and cannot be cleansed.
Retaliation[edit]
When an enemy attempts a basic attack or active attack in an area under Retaliation, and is within 3-11 tiles of Felaskju, they are attacked for physical damage equal to 80% of attack. This effect cannot be cleansed.
Second Strike[edit]
If this unit is not within 3 tiles of the applier of this effect at the end of their action, they take fixed damage equal to 40% of maximum HP. Second Strike cannot be acquired again within 2 turns. This effect is removed after the applier is killed. This is considered a debuff and cannot be cleansed.
Security Monitoring[edit]
At the end of this unit's action, perform Surveillance on the entire map. When an enemy unit uses a basic attack or an active attack, damage them for 40% of own attack. This effect can trigger 1 time per turn.
Self-Repair[edit]
When the City Warden takes lethal damage, it gains this effect. Becomes immune to all damage and fixed damage, and cannot act or be attacked. When the effect duration ends, remove all debuffs and restores all of its HP and stability index.
Shelter[edit]
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage taken consumes 1 stack, maximum of 3 stacks. Considered a buff.
Shield[edit]
Absorbs a certain amount of damage. Shields do not stack, but they can overlap. When the most recently-applied shield expires or takes more damage than the previous one(s), they overlap. Shields include Frost Barrier and other effects.
Shock[edit]
Applies Paralysis to target for 1 turn before attacking, effective once. This is considered an Electric buff.
Sleetdrift Sprint[edit]
The range of Support Fire is increased by 1 tile. This effect cannot be cleansed.
Stability Lost[edit]
When at 4 stacks, the affected unit takes fixed damage equal to 120% of Darture's attack, then all Stability Lost stacks on the affected unit are removed. This effect cannot be cleansed.
Standard Approach[edit]
Reduce AoE damage taken by 25%. Each instances of AoE damage taken consumes 1 stack. Maximum of 3 stacks. This is considered a buff.
Steady Progress[edit]
Mobility increased by 1 tile, immune to displacement effects from enemy units. Cannot be cleansed.
Stop-Hit[edit]
Performs an attack which ends the target's movement. Cannot trigger Action Supports, Interceptions, or Counterattacks.
Stress Response[edit]
Increase mobility by 2 tiles and increase attack by 100%. This is considered a buff and cannot be cleansed.
Strike[edit]
Mobility increased by 1 tile, attack increased by 10%, defense increased by 20%, stacking up to 6 times. This is considered a buff and cannot be cleansed.
Stun[edit]
Unable to act.
Support[edit]
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Support Boost I[edit]
Increase damage dealt with Action Support by 15%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Support Boost II[edit]
Increase damage dealt with Action Support by 30%. Damage against exposed units is increased by 10%. Activates 1 time. This is considered a buff and cannot be cleansed.
Surveillance[edit]
When an enemy attempts to move in an area under Surveillance and is within 3-10 tiles of Aegis Deadeye - ELE, they are attacked for Electric damage equal to 80% of attack and receives Paralysis for 1 turn. This effect cannot be cleansed.
Swamp[edit]
Deal fixed damage equal to 20% of own attack to enemy units which end their turn in this area. Apply a weakness to Corrosion to enemy units in this area. At the start of every 2nd turn, the Swamp spreads 1 tile in each direction. This is considered a Corrosion tile.
Taunt[edit]
Uncontrollable, forced to use basic attacks on the user. This is removed when the user dies.
Tenacity to Withstand[edit]
Damage dealt increases with the target's remaining HP, with a maximum of 60%. This buff cannot be cleansed.
Tideway[edit]
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Treacherous[edit]
Critical rate is increased by 100%, and critical damage is increased by 50%. This is considered a buff and cannot be cleansed.
Tuning[edit]
Increases critical rate and critical damage by 3%, maximum of 10 stacks. Gains 6 tiles of Additional Movement after using an active attack. This buff cannot be cleansed.
United Advance[edit]
Increase damage dealt by 50%. This is considered a buff and cannot be cleansed.
Unshakable Confidence[edit]
Increase the critical rate and critical damage of ultimate skills by 5%. Maximum of 4 stacks. This buff cannot be cleansed.
Vulnerable I[edit]
Increase damage taken by 10%. This is considered a defense debuff.
Vulnerable II[edit]
Increase damage taken by 20%. This is considered a defense debuff.
Wintry Bastion[edit]
Reduce damage taken by 30%, maximum of 5 stacks. Expend 1 stack upon being attacked. This is considered a Freeze buff and cannot be cleansed.
Whirlwind[edit]
Gain 6 tiles of extra mobility, and allow for the use of Blade Whirlwind.
Wise Support[edit]
Performs a Support Attack.
Zoom In[edit]
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.