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Makiatto/skill4data: Difference between revisions

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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Absolute Defense
| colspan=10 | Absolute Mental Defense
|-
|-
! icon
! icon
| colspan=10 | MacqiatoSSR_Active_3
| colspan=10 | Skill_MacqiatoSSR_Active_3
|-
|-
! text
! text
| Obtain Ice shield and Alert, which last for 2 rounds. The amount absorbed by the Ice shield is equal to ($dmg_value)% ATK, up to 80% max HP.
| colspan=10 | Gains [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] and [[GFL2 Status Effects#Alert|{{Color|GF2Blue|Alert}}]] for {{Color|GF2Orange|2 turns}}. The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is equal to ($init)% of the initial attack, but cannot exceed ($max)% of max HP.
<br>''D-Don't barge into someone's personal space!


Ice shield: Consume the Ice shield to offset the same amount of damage. When the Ice shield is broken, the enemy that breaks it will be Freeze for 1 round. Cannot be dispelled.
($extraeffect)
 
Alert: When the Ice shield still available, when an enemy unit within range launches a basic attack or active skill on a friendly unit, make a Preemptive Counterattack, causing Ice damage equal to ($bonus_dmg_value)% ATK and deal 2 points of stability damage, and applying Stiff Cold, which lasts for 1 round and can be triggered up to 2 times per round. Cannot be dispelled.
 
Stiff Cold: Mobility is reduced by 1 title; at the end of the action, if there are 2 stack of Stiff Cold, it will be converted into Freeze, lasting for 1 round; up to 2 stacks.
 
Freeze: Unable to move, unable to use active skills.
 
Preemptive Counterattack: Makes an attack; cannot be triggered by Ambush, Counterattack, and Support attacks.
|-
|-
! dmg_value
! init
| 65 || 65 || 65 || 65 || 65 || 65 || 65 || 65 || 65 || 65 ||  
| 65 || 80 || 80
|-
|-
! bonus_dmg_value
! max
| 80 || 80 || 80 || 80 || 80 || 80 || 80 || 80 || 80 || 80 ||
| 60 || 80 || 80
|-
|-
! turn_cooldown
! turn_cooldown
| 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 || 3 ||
| 3 || 3 || 3
|-
! skilllevelcount
| 3  
|-
|-
!skilllevelcount
! extraeffect
|colspan=10 | 1
| || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} || The absorption amount of [[GFL2 Status Effects#Frost Barrier|{{Color|GF2Blue|Frost Barrier}}]] is increased to {{Color|GF2Orange|80%}} of this unit's initial attack, and the cap is increased to {{Color|GF2Orange|80%}} of max HP. The number of [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] triggered is increased by {{Color|GF2Orange|1 time per turn.}} After using {{Color|GF2Blue|Absolute Mental Defense}}, gains {{Color|GF2Orange|2 points}} of Confectance Index at the end of the action. This effect can be triggered {{Color|GF2Orange|2 times}}. [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] can be triggered {{Color|GF2Orange|once}} more each turn. If the [[GFL2 Status Effects#Interception|{{Color|GF2Blue|Interception}}]] deals a critical hit, gains [[GFL2 Status Effects#Rapture|{{Color|GF2Blue|Rapture}}]] for {{Color|GF2Orange|1 turn}}.
|-
|-
|}
|}

Latest revision as of 10:38, 23 January 2025

name Absolute Mental Defense
icon Skill_MacqiatoSSR_Active_3
text Gains Frost Barrier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to ($init)% of the initial attack, but cannot exceed ($max)% of max HP.


D-Don't barge into someone's personal space!

($extraeffect)

init 65 80 80
max 60 80 80
turn_cooldown 3 3 3
skilllevelcount 3
extraeffect The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn. The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn. After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times. Interception can be triggered once more each turn. If the Interception deals a critical hit, gains Rapture for 1 turn.