GFL2 Status Effects: Difference between revisions
Added Overburn status effect for GFL2 |
Added damage up I and Extra Command |
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{{Incomplete|<br>Page needs to be renamed to something more appropriate, or certain contents need to be shifted;<br>Certain contents aren't really status effects like 'Counterattack' or 'Tideway'<br><br>Additionally, need to account for levels in debuff/buff.<br>Also, more missing debuff/buffs.<br>}} | |||
<!--Try to keep edited contents below alphabetically ordered...--> | |||
== Action Support == | |||
Assist attack. Performs an attack. Cannot be triggered by Assist attack. | |||
== Additional Movement == | |||
Can move once, but cannot use any other commands. | |||
== Blazing Assault II == | |||
Increase attack by 15%. This is considered a Burn buff. | |||
== Congestion == | |||
Cannot receive healing. Turbid debuff. | |||
== Counterattack == | |||
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists. | |||
== Damage Up I == | |||
Increase damage dealt by 10%. Considered a buff. | |||
== Damp == | |||
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff. | |||
== Extra Command == | |||
Commands other than movement can be executed. | |||
== Feeling Full == | |||
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed. | |||
== Flammable Item == | |||
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff. | |||
== Movement Down II == | |||
Mobility decreased by 2 tiles. Movement debuff. | |||
== Overburn == | |||
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.<br> | Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.<br> | ||
Considered a burn debuff. | Considered a burn debuff. | ||
== Overheating == | |||
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff. | |||
== Overzealous == | |||
<!--NOTE: Currently only Vepley can apply this debuff and in-game wording states 'Vepley', but I changed the wording to 'inflictor' in case future units can apply it as well.--> | |||
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed. | |||
== Shelter == | |||
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff. | |||
== Support == | |||
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed. | |||
== Tideway == | |||
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles. | |||
== Vulnerable II == | |||
Increase damage taken by 20%. This is considered a defense debuff. | |||
== Zoom In == | |||
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed. |
Latest revision as of 13:10, 15 November 2024
Action Support[edit]
Assist attack. Performs an attack. Cannot be triggered by Assist attack.
Additional Movement[edit]
Can move once, but cannot use any other commands.
Blazing Assault II[edit]
Increase attack by 15%. This is considered a Burn buff.
Congestion[edit]
Cannot receive healing. Turbid debuff.
Counterattack[edit]
Perform an attack; cannot be triggered by Return Fire, Counterattack or Assists.
Damage Up I[edit]
Increase damage dealt by 10%. Considered a buff.
Damp[edit]
Reduce healing by 40%. Upon reaching 2 stacks, it is converted to Congestion for 2 turns. Maximum of 2 stacks. This is considered a Hydro debuff.
Extra Command[edit]
Commands other than movement can be executed.
Feeling Full[edit]
Attack increased by 15% of the unit's own defense. Expands the passive's effect to the entire map. This buff cannot be cleansed.
Flammable Item[edit]
When taking Burn damage, increase stability damage taken by 2 points, and the attack recovers 2 points of stability index. Each time Burn damage is taken, 1 stack is consumed. Maximum of 2 stacks. This is considered a Burn debuff.
Movement Down II[edit]
Mobility decreased by 2 tiles. Movement debuff.
Overburn[edit]
Upon gaining this effect and at the end of action, this unit and all allies within a 1-tile radius receive fixed damage equal to 10% of the inflictor's attack.
Considered a burn debuff.
Overheating[edit]
Command Prohibition, disallow the use of basic attacks and active skills. Burn debuff.
Overzealous[edit]
When attacked by the inflictor, increases damage taken by 30%. This debuff cannot be cleansed.
Shelter[edit]
Gain Stability Protection, reducing stability damage taken by 2 points. Each instance of stability damage consumes 1 stack, stacking up to 3 times. Considered a buff.
Support[edit]
Enters Support Stance. When an enemy within range receives targeted damage from an ally, prioritizes Action Support 1 time, dealing Physical damage equal to 80% of attack and 3 stability damage. This effect cannot be cleansed.
Tideway[edit]
Applies Damp to units which end their movement in this area for 2 turns. Enemy units in this area gain a weakness to Hydro damage and Hydro tiles.
Vulnerable II[edit]
Increase damage taken by 20%. This is considered a defense debuff.
Zoom In[edit]
Increase damage dealt by 15%, and increase stability damage by 2 points. This stacks up to 2 times and is effective once. This buff cannot be cleansed.