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Evelyn/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | |- ! icon | colspan=10 | evelyn_passive |- ! text | colspan=10 | |- |}"
 
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{| class=gf-table
{| class=gf-table
! name  
! name  
| colspan=10 |  
| colspan=10 | Advancing Tactics
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Evelyn's Damage Reduction ($reduction_value)%.<br>Has a 50 % chance to [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Knock Back'''</span>]] the attacker 1 tile and [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stun'''</span>]] them for ($time_value) seconds when targeted by melee attacks. This ability enters cooldown after triggering. When the enemy cannot be knocked back, [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''Stuns'''</span>]] the enemy for ($time_value2) seconds. Recovers HP equal to ($percent)% Hashrate upon [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''stunning'''</span>]] an enemy. This Healing Effect is not affected by cooldown.
<hr><span style="color:#f1d085">Arma Inscripta I</span>: Gain an additional 15% increase to Damage Reduction when below 50% HP.
<br><hr><span style="color:#f1d085">Arma Inscripta III</span>: When an enemy cannot be knocked back, inflicts [[PNC_Combat#Status_Effects|<span style="color:#FF0000">'''[Lethargy]'''</span>]] on them for 5 seconds.
|-
! reduction_value
| 10 || 11.12 || 12.4 || 13.6 || 15.1 || 16.9 || 18.7 || 20.5 || 22.8 || 25
|-
! time_value
| 0.8 || 0.9 || 1.1 || 1.2 || 1.3 || 1.5 || 1.6 || 1.7 || 1.9 || 2
|-
! time_value2
| 1.8 || 1.9 || 2.1 || 2.2 || 2.3 || 2.5 || 2.6 || 2.7 || 2.9 || 3
|-
! percent
| 20 || 21.6 || 23.2 || 24.8 || 26.8 || 29.2 || 31.6 || 34 || 37 || 40
|-
|-
! cooldown
| 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5 || 5
|}
|}

Latest revision as of 09:01, 18 May 2023

name Advancing Tactics
icon evelyn_passive
text

Evelyn's Damage Reduction ($reduction_value)%.
Has a 50 % chance to Knock Back the attacker 1 tile and Stun them for ($time_value) seconds when targeted by melee attacks. This ability enters cooldown after triggering. When the enemy cannot be knocked back, Stuns the enemy for ($time_value2) seconds. Recovers HP equal to ($percent)% Hashrate upon stunning an enemy. This Healing Effect is not affected by cooldown.


Arma Inscripta I: Gain an additional 15% increase to Damage Reduction when below 50% HP.

Arma Inscripta III: When an enemy cannot be knocked back, inflicts [Lethargy] on them for 5 seconds.
reduction_value 10 11.12 12.4 13.6 15.1 16.9 18.7 20.5 22.8 25
time_value 0.8 0.9 1.1 1.2 1.3 1.5 1.6 1.7 1.9 2
time_value2 1.8 1.9 2.1 2.2 2.3 2.5 2.6 2.7 2.9 3
percent 20 21.6 23.2 24.8 26.8 29.2 31.6 34 37 40
cooldown 5 5 5 5 5 5 5 5 5 5