Difference between revisions of "Hope"
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(Created page with "{{PNCEnemy |imagename=Hope (PNC) |affiliation=Sanctifier |class=Specialist |summary='''Hope''' is an Intermediate Sanctifier enemy in Project Neural Cloud. |stats=Hope...") |
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|class=Specialist | |class=Specialist | ||
|summary='''Hope''' is an Intermediate [[Sanctifier]] enemy in [[Project Neural Cloud]]. | |summary='''Hope''' is an Intermediate [[Sanctifier]] enemy in [[Project Neural Cloud]]. | ||
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+ | This enemy is available as a [[Spirits|Spirit]]. | ||
|stats=Hope is classified as Melee, Summon, Operand DMG. | |stats=Hope is classified as Melee, Summon, Operand DMG. | ||
*Sacred Thread of Death - For every 10% Max HP damage Hope receives, a Phantom with 5% of Hope's Max HP will manifest in an empty tile near a random enemy, connected to Hope with a Sacred Thread of Death. The thread deals Operand Damage equal to 40% Hashrate to all enemies in contact with the thread every 2 seconds. Up to 5 Phantoms can exist on the battlefield at the same time. | *Sacred Thread of Death - For every 10% Max HP damage Hope receives, a Phantom with 5% of Hope's Max HP will manifest in an empty tile near a random enemy, connected to Hope with a Sacred Thread of Death. The thread deals Operand Damage equal to 40% Hashrate to all enemies in contact with the thread every 2 seconds. Up to 5 Phantoms can exist on the battlefield at the same time. | ||
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*Phantom of Sevens (12s) - Summons a Phantom with 5% of Hope's Max HP will manifest in an empty tile near a random enemy. Up to 5 Phantoms can exist on the battlefield at the same time. | *Phantom of Sevens (12s) - Summons a Phantom with 5% of Hope's Max HP will manifest in an empty tile near a random enemy. Up to 5 Phantoms can exist on the battlefield at the same time. | ||
|appearances=Hope is a common mini-boss in story missions and resource collection. | |appearances=Hope is a common mini-boss in story missions and resource collection. | ||
− | |lore= | + | |lore=Hope used to be in charge of Sector Burbank before she was replaced by [[Reverence]]. During [[Kuro]]'s disturbance in Burbank, Reverence asked Hope to generate clones to help her beat Kuro in a viewcounts battle.<ref>{{cite|pnc|[[PNC Story/Livestreaming/Nodes|''Livestreaming'' nodes]]}}</ref> |
|gallery=<gallery> | |gallery=<gallery> | ||
File:Hope (PNC).png | File:Hope (PNC).png |
Latest revision as of 19:52, 27 October 2023
Hope |
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Information | |
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Full name | Hope |
Affiliation | Sanctifier |
Class | Specialist |
Artist | Unknown |
Hope is an Intermediate Sanctifier enemy in Project Neural Cloud.
This enemy is available as a Spirit.
Stats / Data[edit]
Hope is classified as Melee, Summon, Operand DMG.
- Sacred Thread of Death - For every 10% Max HP damage Hope receives, a Phantom with 5% of Hope's Max HP will manifest in an empty tile near a random enemy, connected to Hope with a Sacred Thread of Death. The thread deals Operand Damage equal to 40% Hashrate to all enemies in contact with the thread every 2 seconds. Up to 5 Phantoms can exist on the battlefield at the same time.
- Martyr's Sigil - Hope and the Phantoms explode when they fall in battle, dealing Operand Damage equal to 200% Hashrate to enemy units within 1 tile, while healing ally units in the same area for 200% Hashrate.
- Phantom of Sevens (12s) - Summons a Phantom with 5% of Hope's Max HP will manifest in an empty tile near a random enemy. Up to 5 Phantoms can exist on the battlefield at the same time.
Appearances[edit]
Hope is a common mini-boss in story missions and resource collection.
Lore / Story involvement
Hope used to be in charge of Sector Burbank before she was replaced by Reverence. During Kuro's disturbance in Burbank, Reverence asked Hope to generate clones to help her beat Kuro in a viewcounts battle.[1]