Template:AssimilatedSF/doc: Difference between revisions
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{{Documentation subpage}} | {{Documentation subpage}} | ||
Unit skills are handled separately with [[:Template:SkillPanel]]. | |||
<templatedata> | <templatedata> | ||
{ | { | ||
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"type": "string", | "type": "string", | ||
"example": "{{server short|CN}}" | "example": "{{server short|CN}}" | ||
}, | |||
"hasChibiAnimation": { | |||
"label": "Chibi player", | |||
"description": "Displays the chibi player. If set to 1, autodetects the Assimilated or Assimilated (Alt) subpage name to fetch assimilated animation files (for alt units and old units with updated animation files). If set to 2, reuses the base enemy's animation (for newer units).", | |||
"type": "number", | |||
"example": "1" | |||
}, | |||
"chibiScale": { | |||
"label": "Chibi scaling", | |||
"description": "Used to change the size of the chibi. Scale is 1.0 by default. Set between 0 and 1 to make smaller, set over 1 to enlarge.", | |||
"type": "number", | |||
"example": "0.5" | |||
}, | }, | ||
"summary": { | "summary": { | ||
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"type": "content", | "type": "content", | ||
"suggested": true | "suggested": true | ||
}, | |||
"encounter": { | |||
"description": "The conditions and Assimilation banner name.", | |||
"example": "Can be obtained as a possible encounter in [Area Name] with a capture chance of 25%." | |||
}, | }, | ||
"cost": { | "cost": { | ||
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{ | { | ||
"description": "Armor stat at Analysis Level 0." | "description": "Armor stat at Analysis Level 0." | ||
}, | |||
"min_repair": { | |||
"description": "Repair value at level 1." | |||
}, | |||
"max_repair": { | |||
"description": "Repair value at level 100." | |||
}, | }, | ||
"ana1_max_hp": | "ana1_max_hp": | ||
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"initialRarity", | "initialRarity", | ||
"releasedon", | "releasedon", | ||
"hasChibiAnimation", | |||
"chibiScale", | |||
"summary", | "summary", | ||
"role", | "role", | ||
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"affiliation", | "affiliation", | ||
"ingamedesc", | "ingamedesc", | ||
"encounter", | |||
"cost", | "cost", | ||
"critrate", | "critrate", | ||
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"min_eva", | "min_eva", | ||
"min_armor", | "min_armor", | ||
"min_repair", | |||
"max_repair", | |||
"ana1_max_hp", | "ana1_max_hp", | ||
"ana1_max_dmg", | "ana1_max_dmg", | ||
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== Usage == | == Usage == | ||
See the template's [[Template:{{BASEPAGENAME}}/testcases|testcases]]: | See the template's [[Template:{{BASEPAGENAME}}/testcases|testcases]]: | ||
Latest revision as of 09:53, 27 January 2024
This is a documentation subpage for Template:AssimilatedSF. It contains usage information, categories and other content that is not part of the original template page. |
Unit skills are handled separately with Template:SkillPanel.
This template is used to create pages for units obtained through Protocol Assimilation
Parameter | Description | Type | Status | |
---|---|---|---|---|
Full name | fullname | Full name of Assimilated unit
| String | suggested |
voiceactor | voiceactor | no description | Unknown | optional |
artist | artist | no description | Unknown | optional |
Initial Rarity | initialRarity | Initial rarity depends on the role, see the role parameter. | Number | suggested |
Servers | releasedon | Servers this unit is released on.
| String | optional |
Chibi player | hasChibiAnimation | Displays the chibi player. If set to 1, autodetects the Assimilated or Assimilated (Alt) subpage name to fetch assimilated animation files (for alt units and old units with updated animation files). If set to 2, reuses the base enemy's animation (for newer units).
| Number | optional |
Chibi scaling | chibiScale | Used to change the size of the chibi. Scale is 1.0 by default. Set between 0 and 1 to make smaller, set over 1 to enlarge.
| Number | optional |
Summary | summary | A small summary about the Assimilated unit, different from ingamedesc. | Unknown | suggested |
Role | role | Is unit a Ringleader, Elite or Basic. A unit is Ringleader if their initial rarity is 3, Elite if 2 and Basic if 1. | String | optional |
tags | tags | Consists of 3 tags. Tag 1 determines if unit is Ranged or Melee, Tag 2 determines if unit is Humanoid or Machine, Tag 3 determines if unit is Armored or Armorless. It is indicated in game on the unit's profile.
| String | optional |
Index | index | Unit's in-game Index number. | Number | optional |
In-game faction | affiliation | Must be [[Sangvis Ferri]], [[KCCO]], [[Paradeus]] or Other.
| Content | suggested |
In-game description | ingamedesc | Description given in the index entry. | Content | suggested |
encounter | encounter | The conditions and Assimilation banner name.
| Unknown | optional |
cost | cost | Cost to add to an echelon. | Unknown | optional |
critrate | critrate | no description
| Unknown | optional |
critdmg | critdmg | no description
| Unknown | optional |
armorpierce | armorpierce | no description
| Number | optional |
mov | mov | Movement stat. | Unknown | optional |
Custom profile image | assimilatedprofileimage | To overwrite the profile image name if it doesn't match the article name.
| Unknown | optional |
notassimilated | notassimilated | Must be set to 1 if the unit cannot be procured through normal assimilation. | Unknown | optional |
reward | reward | Must be set to 1 if the unit is given as a reward. | Unknown | optional |
dev_dummy_links | dev_dummy_links | Must be set to 0 if the unit does not receive dummy links with analysis, such as Ringleaders and Goliath Factory. | Unknown | optional |
min_hp | min_hp | HP stat at Analysis Level 0. | Unknown | optional |
min_dmg | min_dmg | Damage stat at Analysis Level 0. | Unknown | optional |
min_acc | min_acc | Accuracy stat at Analysis Level 0. | Unknown | optional |
min_rof | min_rof | Rate of Fire stat at Analysis Level 0. | Unknown | optional |
min_eva | min_eva | Evasion stat at Analysis Level 0. | Unknown | optional |
min_armor | min_armor | Armor stat at Analysis Level 0. | Unknown | optional |
min_repair | min_repair | Repair value at level 1. | Unknown | optional |
max_repair | max_repair | Repair value at level 100. | Unknown | optional |
ana1_max_hp | ana1_max_hp | HP stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels. | Unknown | optional |
ana1_max_dmg | ana1_max_dmg | Damage stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels. | Unknown | optional |
ana1_max_acc | ana1_max_acc | Accuracy stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels. | Unknown | optional |
ana1_max_eva | ana1_max_eva | Evasion stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels. | Unknown | optional |
ana1_max_rof | ana1_max_rof | Rate of Fire stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels. | Unknown | optional |
ana1_max_armor | ana1_max_armor | Armor stat at Analysis Level 1. Replace ana1 by ana2, ana3 or ana4 for this stat at consecutive analysis levels. | Unknown | optional |
ana1_desc | ana1_desc | Description of Analysis Level perk for high-rarity units like Ringleaders. For Basic and Elite units, will either be 'Base Stat Increase' or 'Dummy Link+1'. | Unknown | optional |
aura1 | aura1 | First line description of basic aura effet for high-rarity units. Use aura2, aura3 and aura4 for other lines. | Unknown | optional |
ana1_aura1 | ana1_aura1 | First line description of enhanced aura effet for high-rarity units. Use ana1_aura2, ana1_aura3 and ana1_aura4 for other lines. | Unknown | optional |
gallery | gallery | Main artworks gallery, including skill cut-in movie. Gallery tags must be added manually. | Unknown | optional |
galleryalt | galleryalt | Gallery for misc artworks. Gallery tags must be added manually. | Unknown | optional |
trivia | trivia | no description | Unknown | optional |
Usage[edit]
See the template's testcases:
Template:AssimilatedSF/testcases