DSR-50/skilldata: Difference between revisions
< DSR-50
m It's a specific, not the current target |
mNo edit summary |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{| class=gf-table | {| class=gf-table | ||
! name | ! name | ||
| colspan=10 | | | colspan=10 | Armor Breaking Shot | ||
|- | |- | ||
! icon | ! icon | ||
Line 7: | Line 7: | ||
|- | |- | ||
! text | ! text | ||
| colspan=10 | | | colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead. | ||
|- | |- | ||
! initial | ! initial | ||
| colspan=10 | | | colspan=10 | 8 | ||
|- | |- | ||
! cooldown | ! cooldown | ||
| | | 13 || 12.6 || 12.1 || 11.7 || 11.2 || 10.8 || 10.3 || 9.9 || 9.4 || 9 | ||
|- | |- | ||
! | ! min_dam_value1 | ||
| | | 1.8 || 1.9 || 2 || 2.1 || 2.2 || 2.4 || 2.5 || 2.6 || 2.7 || 2.8 | ||
|- | |- | ||
! | ! max_dam_value1 | ||
| 4.5 || 5.1 || 5.7 || 6.3 || 6.9 || 7. | | 2.5 || 2.9 || 3.3 || 3.7 || 4.1 || 4.4 || 4.8 || 5.2 || 5.6 || 6 | ||
|- | |||
! min_dam_value2 | |||
| 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5 || 3.7 || 3.8 || 4 | |||
|- | |||
! max_dam_value2 | |||
| 4.5 || 5.1 || 5.7 || 6.3 || 6.9 || 7.6 || 8.2 || 8.8 || 9.4 || 10 | |||
|- | |- | ||
|} | |} |
Latest revision as of 11:30, 20 October 2019
name | Armor Breaking Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackSpecificTarge | |||||||||
text | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead. | |||||||||
initial | 8 | |||||||||
cooldown | 13 | 12.6 | 12.1 | 11.7 | 11.2 | 10.8 | 10.3 | 9.9 | 9.4 | 9 |
min_dam_value1 | 1.8 | 1.9 | 2 | 2.1 | 2.2 | 2.4 | 2.5 | 2.6 | 2.7 | 2.8 |
max_dam_value1 | 2.5 | 2.9 | 3.3 | 3.7 | 4.1 | 4.4 | 4.8 | 5.2 | 5.6 | 6 |
min_dam_value2 | 2.5 | 2.7 | 2.8 | 3 | 3.2 | 3.3 | 3.5 | 3.7 | 3.8 | 4 |
max_dam_value2 | 4.5 | 5.1 | 5.7 | 6.3 | 6.9 | 7.6 | 8.2 | 8.8 | 9.4 | 10 |