Welcome to IOPWiki, Commander.
With the release of the new game, we encourage contributions to topics related to Girls' Frontline 2. Learn how to contribute, read the maintenance guide, and join our Discord server to discuss major changes.
If you or someone you know can help deciphering the game files, contact our administrator.

DSR-50/skilldata: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
Added name and icon
Brassyandclassy (talk | contribs)
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Rending Shot
| colspan=10 | Armor Breaking Shot
|-
|-
! icon
! icon
| colspan=10 | AimAttackCurrentTarge
| colspan=10 | AimAttackSpecificTarge
|-
|-
! text
! text
| colspan=10 | After taking aim for 2 seconds, shoot the target with the highest HP for ($damage_value)x DSR-50's damage, if the target is armored, ($damage_value2)x DSR-50's damage.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead.
|-
|-
! initial
! initial
| colspan=10 | 15
| colspan=10 | 8
|-
|-
! cooldown
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 13 || 12.6 || 12.1 || 11.7 || 11.2 || 10.8 || 10.3 || 9.9 || 9.4 || 9
|-
|-
! damage_value
! min_dam_value1
| 2.5 || 2.8 || 3.2 || 3.6 || 4.0 || 4.4 || 4.8 || 5.2 || 5.6 || 6.0
| 1.8 || 1.9 || 2 || 2.1 || 2.2 || 2.4 || 2.5 || 2.6 || 2.7 || 2.8
|-
|-
! damage_value2
! max_dam_value1
| 4.5 || 5.1 || 5.7 || 6.3 || 6.9 || 7.5 || 8.1 || 8.7 || 9.3 || 10.0
| 2.5 || 2.9 || 3.3 || 3.7 || 4.1 || 4.4 || 4.8 || 5.2 || 5.6 || 6
|-
! min_dam_value2
| 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5 || 3.7 || 3.8 || 4
|-
! max_dam_value2
| 4.5 || 5.1 || 5.7 || 6.3 || 6.9 || 7.6 || 8.2 || 8.8 || 9.4 || 10
|-
|-
|}
|}

Latest revision as of 11:30, 20 October 2019

name Armor Breaking Shot
icon AimAttackSpecificTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead.
initial 8
cooldown 13 12.6 12.1 11.7 11.2 10.8 10.3 9.9 9.4 9
min_dam_value1 1.8 1.9 2 2.1 2.2 2.4 2.5 2.6 2.7 2.8
max_dam_value1 2.5 2.9 3.3 3.7 4.1 4.4 4.8 5.2 5.6 6
min_dam_value2 2.5 2.7 2.8 3 3.2 3.3 3.5 3.7 3.8 4
max_dam_value2 4.5 5.1 5.7 6.3 6.9 7.6 8.2 8.8 9.4 10