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DSR-50/skilldata: Difference between revisions

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Luciana (talk | contribs)
Created page with "{| class=gf-table ! text | colspan=10 | After taking aim for 2 seconds, shoot the nearest target for ($damage_value)x DSR-50's base damage, if the target is armored, ($damage_..."
 
Brassyandclassy (talk | contribs)
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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Armor Breaking Shot
|-
! icon
| colspan=10 | AimAttackSpecificTarge
|-
! text
! text
| colspan=10 | After taking aim for 2 seconds, shoot the nearest target for ($damage_value)x DSR-50's base damage, if the target is armored, ($damage_value2)x DSR-50's base damage.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead.
|-
|-
! initial
! initial
| colspan=10 | 15
| colspan=10 | 8
|-
|-
! cooldown
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 13 || 12.6 || 12.1 || 11.7 || 11.2 || 10.8 || 10.3 || 9.9 || 9.4 || 9
|-
! min_dam_value1
| 1.8 || 1.9 || 2 || 2.1 || 2.2 || 2.4 || 2.5 || 2.6 || 2.7 || 2.8
|-
! max_dam_value1
| 2.5 || 2.9 || 3.3 || 3.7 || 4.1 || 4.4 || 4.8 || 5.2 || 5.6 || 6
|-
|-
! damage_value
! min_dam_value2
| 2.5 || 2.8 || 3.2 || 3.6 || 4.0 || 4.4 || 4.8 || 5.2 || 5.6 || 6.0
| 2.5 || 2.7 || 2.8 || 3 || 3.2 || 3.3 || 3.5 || 3.7 || 3.8 || 4
|-
|-
! damage_value2
! max_dam_value2
| 4.5 || 5.1 || 5.7 || 6.3 || 6.9 || 7.5 || 8.1 || 8.7 || 9.3 || 10.0
| 4.5 || 5.1 || 5.7 || 6.3 || 6.9 || 7.6 || 8.2 || 8.8 || 9.4 || 10
|-
|-
|}
|}

Latest revision as of 11:30, 20 October 2019

name Armor Breaking Shot
icon AimAttackSpecificTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value1) ~ ($max_dam_value1)x damage to the highest HP enemy based on the current number of charge stacks. All stacks will be consumed on skill use. If the enemy is armoured, deal ($min_dam_value2) ~ ($max_dam_value2)x damage instead.
initial 8
cooldown 13 12.6 12.1 11.7 11.2 10.8 10.3 9.9 9.4 9
min_dam_value1 1.8 1.9 2 2.1 2.2 2.4 2.5 2.6 2.7 2.8
max_dam_value1 2.5 2.9 3.3 3.7 4.1 4.4 4.8 5.2 5.6 6
min_dam_value2 2.5 2.7 2.8 3 3.2 3.3 3.5 3.7 3.8 4
max_dam_value2 4.5 5.1 5.7 6.3 6.9 7.6 8.2 8.8 9.4 10