Welcome to IOPWiki, Commander.
We are searching for editors to complete gameplay topics in all games. You can contribute without an account. Learn how to contribute and join our Discord server.

Kar98k/skilldata: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
Jump to navigation Jump to search
Pianoforte (talk | contribs)
No edit summary
Brassyandclassy (talk | contribs)
mNo edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Chain Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text  
! text  
| colspan=10 | Takes two aimed shots, each time taking aim for 1 second long before shooting the current target for ($damage_value)x the base damage.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use.
|-
|-
! initial  
! initial  
| colspan=10 | 8.0
| colspan=10 | 4
|-
|-
! cooldown  
! cooldown  
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 16 || 15.6 || 15.1 || 14.7 || 14.2 || 13.8 || 13.3 || 12.9 || 12.4 || 12
|-
! min_dam_value
| 0.7 || 0.9 || 1.2 || 1.4 || 1.6 || 1.9 || 2.1 || 2.3 || 2.6 || 2.8
|-
|-
! damage_value
! max_dam_value
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
| 1.5 || 1.7 || 1.9 || 2.2 || 2.4 || 2.6 || 2.8 || 3.1 || 3.3 || 3.5
|-
|}
|}

Latest revision as of 11:27, 20 October 2019

name Chain Shot
icon AimAttackCurrentTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 4 stacks. When skill is used, shoot the current target twice, dealing ($min_dam_value) ~ ($max_dam_value)x damage per shot based on the current number of charge stacks, taking 0.5 seconds to aim before each shot. All stacks will be consumed on skill use.
initial 4
cooldown 16 15.6 15.1 14.7 14.2 13.8 13.3 12.9 12.4 12
min_dam_value 0.7 0.9 1.2 1.4 1.6 1.9 2.1 2.3 2.6 2.8
max_dam_value 1.5 1.7 1.9 2.2 2.4 2.6 2.8 3.1 3.3 3.5