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M1 Garand/skilldata: Difference between revisions

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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Locked Shot
|-
! icon
| colspan=10 | AimAttackCurrentTarge
|-
! text
! text
| colspan=10 | After taking aim for 1.5 seconds, shoot the current target for ($damage_value)x M1 Garand's damage.
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the current enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
|-
|-
! initial
! initial
| colspan=10 | 10
| colspan=10 | 5
|-
|-
! cooldown
! cooldown
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
| 15 || 14.6 || 14.1 || 13.7 || 13.2 || 12.8 || 12.3 || 11.9 || 11.4 || 11
|-
! min_dam_value
| 1.7 || 1.8 || 1.9 || 2 || 2.1 || 2.2 || 2.3 || 2.4 || 2.5 || 2.6
|-
|-
! damage_value
! max_dam_value
| 2.2 || 2.5 || 2.8 || 3.1 || 3.4 || 3.8 || 4.1 || 4.4 || 4.7 || 5.0
| 2.8 || 3.1 || 3.4 || 3.7 || 4 || 4.3 || 4.6 || 4.9 || 5.2 || 5.5
|-
|-
|}
|}

Latest revision as of 11:27, 20 October 2019

name Locked Shot
icon AimAttackCurrentTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the current enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
initial 5
cooldown 15 14.6 14.1 13.7 13.2 12.8 12.3 11.9 11.4 11
min_dam_value 1.7 1.8 1.9 2 2.1 2.2 2.3 2.4 2.5 2.6
max_dam_value 2.8 3.1 3.4 3.7 4 4.3 4.6 4.9 5.2 5.5