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Desert Eagle/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! name | colspan=10 | Placeholder Name |- ! icon | colspan=10 | |- ! text | colspan=10 | Placeholder text, did you know this is a placeholder description, i..."
 
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{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Placeholder Name
| colspan=10 | Deterrent Mark
|-
|-
! icon
! icon
| colspan=10 |  
| colspan=10 | deserteagles
|-
|-
! text
! text
| colspan=10 | Placeholder text, did you know this is a placeholder description, in case you haven't noticed this is in fact, a placeholder description. And these --> ($placeholder_value) <-- are question marks.
| colspan=10 | [Passive]: Attacks penetrate HP shields and deal an equivalent amount of damage to the HP shield as well. [Active]: Increase self rate of fire by ($rof_value)% for ($duration) seconds. Mark 3 enemy units with the highest combined HP and shield, and increase their damage taken by 10% for ($mark_duration) seconds. Prioritize attacking the marked enemies, increasing the final damage dealt to marked enemies by ($dam_value)x every attack, stacking up to 3 times.  
|-
|-
! placeholder_value
! initial
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
| colspan=10 | 6
|-
! cooldown
| 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13 || 12.7 || 12.3 || 12
|-
! rof_value
| 15 || 18 || 21 || 23 || 26 || 29 || 32 || 34 || 37 || 40
|-
! dam_value
| 1.3 || 1.33 || 1.37 || 1.4 || 1.43 || 1.47 || 1.5 || 1.53 || 1.57 || 1.6
|-
! mark_duration
| 6 || 6.7 || 7.3 || 8 || 8.7 || 9.3 || 10 || 10.7 || 11.3 || 12
|-
! duration
| 5 || 5.3 || 5.7 || 6 || 6.3 || 6.7 || 7 || 7.3 || 7.7 || 8
|-
|-
|}
|}

Latest revision as of 05:02, 10 August 2019

name Deterrent Mark
icon deserteagles
text [Passive]: Attacks penetrate HP shields and deal an equivalent amount of damage to the HP shield as well. [Active]: Increase self rate of fire by ($rof_value)% for ($duration) seconds. Mark 3 enemy units with the highest combined HP and shield, and increase their damage taken by 10% for ($mark_duration) seconds. Prioritize attacking the marked enemies, increasing the final damage dealt to marked enemies by ($dam_value)x every attack, stacking up to 3 times.
initial 6
cooldown 15 14.7 14.3 14 13.7 13.3 13 12.7 12.3 12
rof_value 15 18 21 23 26 29 32 34 37 40
dam_value 1.3 1.33 1.37 1.4 1.43 1.47 1.5 1.53 1.57 1.6
mark_duration 6 6.7 7.3 8 8.7 9.3 10 10.7 11.3 12
duration 5 5.3 5.7 6 6.3 6.7 7 7.3 7.7 8