Template:HOCUnit: Difference between revisions
Jump to navigation
Jump to search
m Addded missing artwortks |
No edit summary |
||
(28 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
<includeonly>== How to obtain == | <includeonly>{{CharacterTabber}} | ||
{{Sidebar | |||
|image=[[File:{{{sidebarimage|{{ROOTPAGENAME}}_S.png}}}|link=|{{{fullname|{{ROOTPAGENAME}}}}}]] | |||
|content={{SidebarHeadline|Gun Information}} | |||
{{SidebarLine|Full name|{{{fullname|{{ROOTPAGENAME}}}}}}} | |||
{{SidebarLine|Country of origin|{{{nationality|Unknown}}}}} | |||
{{SidebarLine|Manufacturer|{{{manufacturer|Unknown}}}}} | |||
{{SidebarHeadline|Game Information}} | |||
{{SidebarLine|Index|{{{index|}}}}} | |||
{{SidebarLine|Faction|{{{faction|Unknown}}}}} | |||
{{SidebarLine|Manufacturer|{{{manufactureringame|Unknown}}}}} | |||
{{SidebarLine|Voice actor|{{{voiceactor|-TBA-}}}}} | |||
{{SidebarLine|Artist|{{{artist|Unknown}}}}} | |||
{{SidebarLine|Released on|{{{releasedon|}}}}} | |||
{{SidebarFooter|Template:HOCUnit}} | |||
}}{{{summary|}}} | |||
__TOC__ | |||
== How to obtain == | |||
<span class="obtainflagcontainer"><span class="obtainflag obtain-hoc-fragments {{#if:{{{obtainFragments|}}}||notpossible}}">DORMITORY</span></span> {{{obtainFragments|Not obtainable by collecting fragments in [[Heavy_Ordnance_Corps#Computer|dormitory]].}}} | <span class="obtainflagcontainer"><span class="obtainflag obtain-hoc-fragments {{#if:{{{obtainFragments|}}}||notpossible}}">DORMITORY</span></span> {{{obtainFragments|Not obtainable by collecting fragments in [[Heavy_Ordnance_Corps#Computer|dormitory]].}}} | ||
Line 8: | Line 27: | ||
<div style="display:flex;flex-direction:row;min-width:500px;flex-grow:1"><div style="flex-grow:1;flex-direction:column;"><div style="flex-grow:1"> | <div style="display:flex;flex-direction:row;min-width:500px;flex-grow:1"><div style="flex-grow:1;flex-direction:column;"><div style="flex-grow:1"> | ||
{| style="width:100%;height:100%;" cellspacing =0 | {| style="min-width:300px;width:100%;height:100%;" cellspacing =0 | ||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" width="50%" |[[File:Icon_hp.png|25px|link=|left|Health]] Support Range | | style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" width="50%" |[[File:Icon_hp.png|25px|link=|left|Health]] Support Range | ||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_ammo.png|25px|link=|left|Health]] Ammo (refill) | | style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_ammo.png|25px|link=|left|Health]] Ammo (refill) | ||
Line 16: | Line 35: | ||
|style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 50 | MTR = 40 | AGL = 60 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 400 | AGL = 600 | ?}}<sub>(full)</sub> | |style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 50 | MTR = 40 | AGL = 60 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 400 | AGL = 600 | ?}}<sub>(full)</sub> | ||
|style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 100 | MTR = 120 | AGL = 80 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 600 | AGL = 400 | ?}}<sub>(full)</sub> | |style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 100 | MTR = 120 | AGL = 80 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 600 | AGL = 400 | ?}}<sub>(full)</sub> | ||
|} | |} | ||
{| style="color:white;min-width:300px;width:100%;height:100%;top:0;bottom:0;left:0;right:0" | |||
{| style="color:white;min-width:300px;height:100%;top:0;bottom:0;left:0;right:0" | |||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_HOC_Shelling_Damage.png|25px|link=|left|Shelling Damage]] | |style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_HOC_Shelling_Damage.png|25px|link=|left|Shelling Damage]] Lethality | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
Line 31: | Line 46: | ||
|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Defense_Piercing.png|25px|link=|left|Defense Piercing]] | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Defense_Piercing.png|25px|link=|left|Defense Piercing]] Pierce | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
Line 39: | Line 54: | ||
|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Shelling_Accuracy.png|25px|link=|left|Shelling Accuracy]] | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Shelling_Accuracy.png|25px|link=|left|Shelling Accuracy]] Precision | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
Line 47: | Line 62: | ||
|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Reload_Speed.png|25px|link=|left|Reload Speed]] Reload | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Reload_Speed.png|25px|link=|left|Reload Speed]] Reload | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
Line 54: | Line 69: | ||
| style="width:35%" data-tdoll-stat-id="reloadSpeedMax"|{{{reloadSpeedMax|?}}} | | style="width:35%" data-tdoll-stat-id="reloadSpeedMax"|{{{reloadSpeedMax|?}}} | ||
|} | |} | ||
|}</div></div><div style="flex-grow:1">{{SkillPanel}}</div> | |}</div></div><div style="flex-grow:1">{{SkillPanel|{{ROOTPAGENAME}}/skilldata;{{ROOTPAGENAME}}/skill2data;{{ROOTPAGENAME}}/skill3data}}</div> | ||
</div> | </div> | ||
== | === Ranking bonus === | ||
{{#arraydefine:patchArrShDmg|{{{patchBonusShellingDmg|}}}|;}} | {{#arraydefine:patchArrShDmg|{{{patchBonusShellingDmg|}}}|;}}{{#arraydefine:patchArrDefPrc|{{{patchBonusDefensePiercing|}}}|;}}{{#arraydefine:patchArrAcc|{{{patchBonusShellAccuracy|}}}|;}}{{#arraydefine:patchArrRof|{{{patchBonusReloadSpeed|}}}|;}}[[Heavy_Ordnance_Corps#Promotion|Promotions]] above five orange stars will give the HOC unit a bonus to its stats. The stats for each iteration are as follows: | ||
{{#arraydefine:patchArrDefPrc|{{{patchBonusDefensePiercing|}}}|;}} | {| class="gf-table sortable mw-collapsible mw-collapsed" style="text-align:right" | ||
{{#arraydefine:patchArrAcc|{{{patchBonusShellAccuracy|}}}|;}} | |||
{{#arraydefine:patchArrRof|{{{patchBonusReloadSpeed|}}}|;}} | |||
{| class="gf-table sortable" | |||
|- | |- | ||
! | ! colspan=2 | Iteration | ||
! [[File:Icon_HOC_Shelling_Damage.png|20px|link=|Lethality]] ''Σ'' {{#arraysearcharray:patchArrShDmgSum|patchArrShDmg|/\S+/}}{{#expr:{{#arrayprint:patchArrShDmgSum|+}}}} | |||
! [[File:Icon_HOC_Defense_Piercing.png|20px|link=|Pierce]] ''Σ'' {{#arraysearcharray:patchArrDefPrcSum|patchArrDefPrc|/\S+/}}{{#expr:{{#arrayprint:patchArrDefPrcSum|+}}}} | |||
! [[File:Icon_HOC_Shelling_Accuracy.png|20px|link=|Precision]] ''Σ'' {{#arraysearcharray:patchArrAccSum|patchArrAcc|/\S+/}}{{#expr:{{#arrayprint:patchArrAccSum|+}}}} | |||
! [[File:Icon_HOC_Reload_Speed.png|20px|link=|Reload]] ''Σ'' {{#arraysearcharray:patchArrRofSum|patchArrRof|/\S+/}}{{#expr:{{#arrayprint:patchArrRofSum|+}}}} | |||
|- | |- | ||
| 1 | | 1 || <span style="color:red">☆</span><span style="color:orange">★★★★</span> || {{#arrayindex:patchArrShDmg|0}} || {{#arrayindex:patchArrDefPrc|0}}|| {{#arrayindex:patchArrAcc|0}}|| {{#arrayindex:patchArrRof|0}} | ||
|- | |- | ||
| 2 | | 2 || <span style="color:red">★</span><span style="color:orange">★★★★</span> || {{#arrayindex:patchArrShDmg|1}} || {{#arrayindex:patchArrDefPrc|1}}|| {{#arrayindex:patchArrAcc|1}}|| {{#arrayindex:patchArrRof|1}} | ||
|- | |- | ||
| 3 | | 3 || <span style="color:red">★☆</span><span style="color:orange">★★★</span> || {{#arrayindex:patchArrShDmg|2}} || {{#arrayindex:patchArrDefPrc|2}}|| {{#arrayindex:patchArrAcc|2}}|| {{#arrayindex:patchArrRof|2}} | ||
|- | |- | ||
| 4 | | 4 || <span style="color:red">★★</span><span style="color:orange">★★★</span> || {{#arrayindex:patchArrShDmg|3}} || {{#arrayindex:patchArrDefPrc|3}}|| {{#arrayindex:patchArrAcc|3}}|| {{#arrayindex:patchArrRof|3}} | ||
|- | |- | ||
| 5 | | 5 || <span style="color:red">★★☆</span><span style="color:orange">★★</span> || {{#arrayindex:patchArrShDmg|4}} || {{#arrayindex:patchArrDefPrc|4}}|| {{#arrayindex:patchArrAcc|4}}|| {{#arrayindex:patchArrRof|4}} | ||
|- | |- | ||
| 6 | | 6 || <span style="color:red">★★★</span><span style="color:orange">★★</span> || {{#arrayindex:patchArrShDmg|5}} || {{#arrayindex:patchArrDefPrc|5}}|| {{#arrayindex:patchArrAcc|5}}|| {{#arrayindex:patchArrRof|5}} | ||
|- | |- | ||
| 7 | | 7 || <span style="color:red">★★★☆</span><span style="color:orange">★</span> || {{#arrayindex:patchArrShDmg|6}} || {{#arrayindex:patchArrDefPrc|6}}|| {{#arrayindex:patchArrAcc|6}}|| {{#arrayindex:patchArrRof|6}} | ||
|- | |- | ||
| 8 | | 8 || <span style="color:red">★★★★</span><span style="color:orange">★</span> || {{#arrayindex:patchArrShDmg|7}} || {{#arrayindex:patchArrDefPrc|7}}|| {{#arrayindex:patchArrAcc|7}}|| {{#arrayindex:patchArrRof|7}} | ||
|- | |- | ||
| 9 | | 9 || <span style="color:red">★★★★☆</span> || {{#arrayindex:patchArrShDmg|8}} || {{#arrayindex:patchArrDefPrc|8}}|| {{#arrayindex:patchArrAcc|8}}|| {{#arrayindex:patchArrRof|8}} | ||
|- | |- | ||
| 10 || {{#arrayindex:patchArrShDmg|9}} || {{#arrayindex:patchArrDefPrc|9}}|| {{#arrayindex:patchArrAcc|9}}|| {{#arrayindex:patchArrRof|9 | | 10 || <span style="color:red">★★★★★</span> || {{#arrayindex:patchArrShDmg|9}} || {{#arrayindex:patchArrDefPrc|9}}|| {{#arrayindex:patchArrAcc|9}}|| {{#arrayindex:patchArrRof|9}} | ||
|} | |} | ||
== Chip Set Bonus== | === Chip Set Bonus === | ||
The | The minimum stat values of all installed Chips to reach the stat cap are listed in the following table. Please see [[Heavy_Ordnance_Corps_Chip_Matrix|HOC Chip Matrix]] for further details. | ||
{| class="gf-table" | |||
|- | |||
! [[File:Icon_HOC_Shelling_Damage.png|20px|link=|Lethality]] | |||
! [[File:Icon_HOC_Defense_Piercing.png|20px|link=|Pierce]] | |||
! [[File:Icon_HOC_Shelling_Accuracy.png|20px|link=|Precision]] | |||
! [[File:Icon_HOC_Reload_Speed.png|20px|link=|Reload]] | |||
|- | |||
| {{{chipBaseShellDmg|}}} || {{{chipBaseDefensePiercing|}}} || {{{chipBaseShellAccuracy|}}} || {{{chipBaseReloadSpeed|}}} | |||
|} | |||
== Gallery == | == Gallery == | ||
=== Animations === | === Animations === | ||
<span class="notification">Click the marked area to switch between animations. For details regarding animations, please see [[Animations on the Wiki]].</span> | |||
==== Combat ==== | |||
<div class="tdoll_chibi" style="height:250px;width:350px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}" data-tdoll-hidedormbutton="true"> </div> | |||
==== Dorms ==== | |||
<div style="display:flex;flex-direction:row;flex-wrap:wrap;"><div class="tdoll_chibi" style="height:180px;width:240px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}_A" data-tdoll-hidedormbutton="true"> </div><div class="tdoll_chibi" style="height:180px;width:240px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}_B" data-tdoll-hidedormbutton="true"> </div><div class="tdoll_chibi" style="height:180px;width:240px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}_C" data-tdoll-hidedormbutton="true"> </div></div> | |||
=== Artworks === | === Artworks === | ||
{{{artworks|}}} | {{{artworks|}}} | ||
== Weapon Background == | |||
{{{weaponinfo|}}} | |||
== Trivia == | |||
{{{trivia|}}} | |||
== References == | == References == | ||
<references/> | <references/> | ||
[[Category:HOC units]] | {{NavboxHOC}} | ||
| | {{#ifeq:{{NAMESPACE}}|Template||[[Category:HOC units]] | ||
[[Category:{{ucfirst:{{lc:{{{chipcolor|}}}}}}} Chip HOC units]] | |||
[[Category:{{#ifeq:{{lc:{{{classification|}}}}}|mtr|Mortar|{{#ifeq:{{lc:{{{classification|}}}}}|agl|Automatic Grenade Launcher|{{#ifeq:{{lc:{{{classification|}}}}}|atw|Anti Tank Weapon|{{{classification|}}}}}}}}} HOC units]]}}</includeonly><noinclude>{{Documentation}}</noinclude> | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}}</noinclude> |