Nagant/skill5data: Difference between revisions
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| colspan=10 | For {{Color|GF2Orange|each}} instance of damage dealt, gains {{Color|GF2Orange|1 point}} of Confectance Index. If an enemy unit moves within Nagant's range, she deals physical damage equal to {{Color|GF2Orange|($atk)%}} of attack and {{Color|GF2Orange|($stability_dmg) points}} of stability damage. If the target has a defense debuff, applies {{Color|GF2Blue|Stun}} to the target for {{Color|GF2Orange|1 turn}}. This effect can only be triggered ($trigger) per turn. | | colspan=10 | For {{Color|GF2Orange|each}} instance of damage dealt, gains {{Color|GF2Orange|1 point}} of Confectance Index. If an enemy unit moves within Nagant's range, she deals physical damage equal to {{Color|GF2Orange|($atk)%}} of attack and {{Color|GF2Orange|($stability_dmg) points}} of stability damage. If the target has a defense debuff, applies [[GFL2 Status Effects#Stun|{{Color|GF2Blue|Stun}}]] to the target for {{Color|GF2Orange|1 turn}}. This effect can only be triggered ($trigger) per turn. | ||
<br>''A seasoned veteran never misses a single move the enemy makes! | <br>''A seasoned veteran never misses a single move the enemy makes!''<br> | ||
($extraeffect) | ($extraeffect) | ||
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Latest revision as of 07:21, 11 December 2024
name | Veteran's Skills | |||||||||
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icon | Skill_NagantSR_Passive_4 | |||||||||
text | For each instance of damage dealt, gains 1 point of Confectance Index. If an enemy unit moves within Nagant's range, she deals physical damage equal to ($atk)% of attack and ($stability_dmg) points of stability damage. If the target has a defense debuff, applies Stun to the target for 1 turn. This effect can only be triggered ($trigger) per turn.
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atk | 50 | 80 | 80 | |||||||
stability_dmg | 2 | 3 | 3 | |||||||
trigger | once | once | twice | |||||||
skilllevelcount | 3 | |||||||||
extraeffect | Damage multiplier increases by 30% and deals 3 points of stability damage. | Damage multiplier increases by 30% and deals 3 points of stability damage. Increase the trigger count by 1 every turn. |