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|-
|-
{{#if:{{{manufactureringame|}}}|{{!}}- style="background-color:rgba(0,0,0,0.5);"
{{#if:{{{manufactureringame|}}}|{{!}}- style="background-color:rgba(0,0,0,0.5);"
! Manufacturer
! Manufactured&nbsp;/<br/>Revised by
{{!}} {{{manufactureringame|}}}
{{!}} {{{manufactureringame|}}}
{{!}}-
{{!}}-
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{{#ifeq:{{{hasChibiAnimation|}}}|0||
{{#ifeq:{{{hasChibiAnimation|}}}|0||
{{!}}-
{{!}}-
! colspan=2 style="font-size:125%;background-color:#f0b000"{{!}}Chibi animation
! colspan=2 style="font-size:125%;background-color:#f0b000"{{!}}Chibi Animation
{{!}}- style="background-color:rgba(0,0,0,0.5);"
{{!}}- style="background-color:rgba(0,0,0,0.5);"
{{!}}colspan=2{{!}}Variant:{{#widget:chibiCostumeSwitcher
{{!}}colspan=2{{!}}Variant:{{#widget:chibiCostumeSwitcher
Line 50: Line 50:
|costumes.costume7={{{costume7|}}}
|costumes.costume7={{{costume7|}}}
|costumes.costume8={{{costume8|}}}
|costumes.costume8={{{costume8|}}}
|costumes.costume9={{{costume9|}}}}}
|costumes.costume9={{{costume9|}}}
<span class="notification">Click the marked area to switch between animations</span>
|costumes.costume10={{{costume10|}}}
|costumes.costume11={{{costume11|}}}
|costumes.costume12={{{costume12|}}}
|costumes.costume13={{{costume13|}}}
|costumes.costume14={{{costume14|}}}
|costumes.costume15={{{costume15|}}}
|costumes.costume99={{{costume99|}}}}}
<span class="notification">Click the marked area to switch between animations. For details regarding animations, please see [[Animations on the Wiki]].</span>
<div id="enemyChibiAnimation" class="chibiAnimationContainer" data-tdoll-id="{{ROOTPAGENAMEE}}"></div>
<div id="enemyChibiAnimation" class="chibiAnimationContainer" data-tdoll-id="{{ROOTPAGENAMEE}}"></div>
}}
}}
{{SidebarFooter|Template:PlayableUnit}}
|}
|}
{{{summary|}}}
{{{summary|}}}
{{SameCharacter
|GFL2={{{GFL2|}}}
|PNC={{{PNC|}}}
|RCCB={{{RCCB|}}}
}}
__TOC__
__TOC__
== How to obtain ==
== How to obtain ==
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  | noresultsheader=There is no exclusive equipment for this T-Doll.
  | noresultsheader=There is no exclusive equipment for this T-Doll.
  | listseparators=&#32;  
  | listseparators=&#32;  
}}
{{#if:{{{equipsetname|}}}
|===[[Equipment#Costume Sets|Costume Set]]===
'''{{{equipsetname}}}''': {{{equipsetdesc}}}
*Equipment*2: {{{equipset2|No effect.}}}
*Equipment*3: {{{equipset3|Undefined effect!}}}
[[Category:T-Dolls with Costume Set]]
}}
== Union Skill ==
{{#dpl:
  category=Union Skills
| notnamespace=Category
| notnamespace=Template
| linksto={{FULLPAGENAME}}
| include={GflUnionSkill{{!}}UnionSkillCard}
| noresultsheader=There is no union skill for this T-Doll.
| mode=userformat
}}
}}
== Stats / Data ==
== Stats / Data ==
{{#vardefine:skilldataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skilldata|{{:{{ROOTPAGENAMEE}}/skilldata}}}}}}{{#vardefine:skill2dataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skill2data|{{:{{ROOTPAGENAMEE}}/skill2data}}}}}}{{#vardefine:skilldatamod1raw|{{#ifexist:{{ROOTPAGENAMEE}}/skilldata/mod1|{{:{{ROOTPAGENAMEE}}/skilldata/mod1}}}}}}<div class="upgradeablestattable"><div class="header">Stats</div><div class="stattabcontainer">{{#if:{{{mod3_max_hp|}}}|{{#tag:tabber|
{{#vardefine:skilldataraw|{{#ifexist:{{ROOTPAGENAME}}/skilldata|{{:{{ROOTPAGENAME}}/skilldata}}}}}}{{#vardefine:skill2dataraw|{{#ifexist:{{ROOTPAGENAME}}/skill2data|{{:{{ROOTPAGENAME}}/skill2data}}}}}}{{#vardefine:skilldatamod1raw|{{#ifexist:{{ROOTPAGENAME}}/skilldata/mod1|{{:{{ROOTPAGENAME}}/skilldata/mod1}}}}}}<div class="upgradeablestattable"><div class="header">Stats</div><div class="stattabcontainer">{{#if:{{{mod3_max_hp|}}}|{{#tag:tabber|
Base={{SimpleStatTable
Base={{SimpleStatTable
|classification={{{classification|}}}
|classification={{{classification|}}}
|nosecondskill=1
|nosecondskill=1
|skilldataraw={{#var:skilldataraw}}
|skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldataraw}}</div>}}
|tile1={{{tile1|}}}
|tile1={{{tile1|}}}
|tile2={{{tile2|}}}
|tile2={{{tile2|}}}
Line 92: Line 122:
|aura2={{{aura2|}}}
|aura2={{{aura2|}}}
|aura3={{{aura3|}}}
|aura3={{{aura3|}}}
|aura4={{{aura4|}}}
|slot1={{{slot1|accessory}}}
|slot1={{{slot1|accessory}}}
|slot2={{{slot2|magazine}}}
|slot2={{{slot2|magazine}}}
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|classification={{{classification|}}}
|classification={{{classification|}}}
|nosecondskill=1
|nosecondskill=1
|skilldataraw={{#var:skilldatamod1raw}}
|skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldatamod1raw}}</div>}}
|tile1={{{mod1_tile1|{{{tile1|}}}}}}
|tile1={{{mod1_tile1|{{{tile1|}}}}}}
|tile2={{{mod1_tile2|{{{tile2|}}}}}}
|tile2={{{mod1_tile2|{{{tile2|}}}}}}
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|aura2={{{mod1_aura2|{{{aura2|}}}}}}
|aura2={{{mod1_aura2|{{{aura2|}}}}}}
|aura3={{{mod1_aura3|{{{aura3|}}}}}}
|aura3={{{mod1_aura3|{{{aura3|}}}}}}
|aura4={{{mod1_aura4|{{{aura4|}}}}}}
|slot1={{{slot1|accessory}}}
|slot1={{{slot1|accessory}}}
|slot2={{{slot2|magazine}}}
|slot2={{{slot2|magazine}}}
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Mod2={{SimpleStatTable
Mod2={{SimpleStatTable
|classification={{{classification|}}}
|classification={{{classification|}}}
|skilldataraw={{#var:skilldatamod1raw}}
|skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldatamod1raw}}</div>}}
|skill2dataraw={{#var:skill2dataraw}}
|skill2dataraw={{#if:provokingTheParser|<div>{{#var:skill2dataraw}}</div>}}
|tile1={{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}
|tile1={{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}
|tile2={{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}
|tile2={{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}
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|aura2={{{mod2_aura2|{{{mod1_aura2|{{{aura2|}}}}}}}}}
|aura2={{{mod2_aura2|{{{mod1_aura2|{{{aura2|}}}}}}}}}
|aura3={{{mod2_aura3|{{{mod1_aura3|{{{aura3|}}}}}}}}}
|aura3={{{mod2_aura3|{{{mod1_aura3|{{{aura3|}}}}}}}}}
|aura4={{{mod2_aura4|{{{mod1_aura4|{{{aura4|}}}}}}}}}
|slot1={{{slot1|accessory}}}
|slot1={{{slot1|accessory}}}
|slot2={{{slot2|magazine}}}
|slot2={{{slot2|magazine}}}
Line 228: Line 261:
Mod3={{SimpleStatTable
Mod3={{SimpleStatTable
|classification={{{classification|}}}
|classification={{{classification|}}}
|skilldataraw={{#var:skilldatamod1raw}}
|skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldatamod1raw}}</div>}}
|skill2dataraw={{#var:skill2dataraw}}
|skill2dataraw={{#if:provokingTheParser|<div>{{#var:skill2dataraw}}</div>}}
|tile1={{{mod3_tile1|{{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}}}}
|tile1={{{mod3_tile1|{{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}}}}
|tile2={{{mod3_tile2|{{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}}}}
|tile2={{{mod3_tile2|{{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}}}}
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|tile9={{{mod3_tile9|{{{mod2_tile9|{{{mod1_tile9|{{{tile9|}}}}}}}}}}}}
|tile9={{{mod3_tile9|{{{mod2_tile9|{{{mod1_tile9|{{{tile9|}}}}}}}}}}}}
|aura1={{{mod3_aura1|{{{mod2_aura1|{{{mod1_aura1|{{{aura1|}}}}}}}}}}}}
|aura1={{{mod3_aura1|{{{mod2_aura1|{{{mod1_aura1|{{{aura1|}}}}}}}}}}}}
|aura2={{{mod3_aura1|{{{mod2_aura2|{{{mod1_aura2|{{{aura2|}}}}}}}}}}}}
|aura2={{{mod3_aura2|{{{mod2_aura2|{{{mod1_aura2|{{{aura2|}}}}}}}}}}}}
|aura3={{{mod3_aura1|{{{mod2_aura3|{{{mod1_aura3|{{{aura3|}}}}}}}}}}}}
|aura3={{{mod3_aura3|{{{mod2_aura3|{{{mod1_aura3|{{{aura3|}}}}}}}}}}}}
|aura4={{{mod3_aura4|{{{mod2_aura4|{{{mod1_aura4|{{{aura4|}}}}}}}}}}}}
|slot1={{{slot1|accessory}}}
|slot1={{{slot1|accessory}}}
|slot2={{{slot2|magazine}}}
|slot2={{{slot2|magazine}}}
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|classification={{{classification|}}}
|classification={{{classification|}}}
|nosecondskill=1
|nosecondskill=1
|skilldataraw={{#var:skilldataraw}}
|skilldataraw={{#if:provokingTheParser|<div>{{#var:skilldataraw}}</div>}}
|tile1={{{tile1|}}}
|tile1={{{tile1|}}}
|tile2={{{tile2|}}}
|tile2={{{tile2|}}}
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|aura2={{{aura2|}}}
|aura2={{{aura2|}}}
|aura3={{{aura3|}}}
|aura3={{{aura3|}}}
|aura4={{{aura4|}}}
|slot1={{{slot1|accessory}}}
|slot1={{{slot1|accessory}}}
|slot2={{{slot2|magazine}}}
|slot2={{{slot2|magazine}}}
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|penetration{{#if:{{{penetration|}}}||NULL}}={{{penetration|}}}}}}}
|penetration{{#if:{{{penetration|}}}||NULL}}={{{penetration|}}}}}}}
</div></div>
</div></div>
{{#dpl:
category    =Union Skills
|linksto    ={{FULLPAGENAME}}
|includesubpages=false
|includepage ={GflUnionSkill{{!}}GflUnionSkill.dpl}
|mode        =inline
|format      =,,,
|ordermethod =title
|resultsheader=\n== Union Skills ==\n{{Main|Union Skill}}\n
|noresultsheader=<nowiki></nowiki>
}}
== Weapon Background ==
== Weapon Background ==
{{{weaponinfo|}}}
{{{weaponinfo|}}}
{{#if:{{{lore|}}}|== Lore / Story involvement ==
{{#if:{{{lore|}}}|== Lore / Story involvement ==
{{{lore|}}}
{{{lore|}}}
}}{{#if:{{{design|}}}
}}{{#if:{{{design|}}}|<nowiki></nowiki>
|== Design ==
== Character Design ==
{{{design|}}}
{{{design|}}}}}{{#if:{{{personality|}}}|<nowiki></nowiki>
}}
== Character Background ==
{{{personality|}}}}}{{#if:{{{characterinfo|}}}|<nowiki></nowiki>
== Character Background ==
{{{characterinfo|}}}}}
{{#if:{{{gallery|}}}{{{galleryAlt|}}}|== Gallery ==
{{#if:{{{gallery|}}}{{{galleryAlt|}}}|== Gallery ==
{{#if:{{{gallery|}}}|=== Main artwork ===
{{#if:{{{gallery|}}}|=== Main artwork ===
Gallery consisting of artworks used primarily in-game.
Gallery consisting of artworks used primarily in-game. For information on how to obtain certain costumes, see [[Skin Catalogue]].


{{{gallery|}}}
{{{gallery|}}}
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{{#ifeq:{{uc:{{{rarity|}}}}}|EXTRA|[[Category:Extra T-Dolls]]|[[Category:{{{rarity|}}}-Star T-Dolls]]}}
{{#ifeq:{{uc:{{{rarity|}}}}}|EXTRA|[[Category:Extra T-Dolls]]|[[Category:{{{rarity|}}}-Star T-Dolls]]}}
{{#ifexist: {{BASEPAGENAMEE}}/Live2DSettings | [[Category:T-Dolls with Live2D]] }}
{{#ifexist: {{BASEPAGENAMEE}}/Live2DSettings | [[Category:T-Dolls with Live2D]] }}
{{#if: {{{mod3_max_hp|}}} | [[Category:T-Dolls with Digi-mind upgrade]] }}
{{#if: {{{mod3_max_hp|}}} | [[Category:T-Dolls with Neural Upgrade]] }}
{{#if: {{{costume1|}}}{{{costume2|}}}{{{costume3|}}}{{{costume4|}}}{{{costume5|}}} | [[Category:T-Dolls with costume]] }}
{{#if: {{{costume1|}}}{{{costume2|}}}{{{costume3|}}}{{{costume4|}}}{{{costume5|}}} | [[Category:T-Dolls with costume]] }}
{{#if: {{{craft|}}}{{{timer|}}} | [[Category:Craftable T-Dolls]] }}
{{#if: {{{craft|}}}{{{timer|}}} | [[Category:Craftable T-Dolls]] }}
{{#if: {{{rejected|}}} | [[Category:Rejected T-Dolls]] }}
{{#if: {{{rejected|}}} | [[Category:Rejected T-Dolls]] }}
{{#if: {{{index|}}} | {{#if: {{{releasedon|}}} | | [[Category:Unreleased T-Dolls]] }} | [[Category:Unreleased T-Dolls]] }}
{{#if: {{{index|}}} | {{#if: {{{releasedon|}}} | | [[Category:Unreleased T-Dolls]] }} | [[Category:Unreleased T-Dolls]] }}
{{#if: {{#pos:{{{artist|}}}|;}} | [[Category:T-Dolls with Multiple Artists]]}}
</includeonly><noinclude>{{Documentation}}</noinclude>
</includeonly><noinclude>{{Documentation}}</noinclude>

Latest revision as of 17:21, 16 November 2024

Documentation icon Template documentation[view] [edit] [history] [purge]

This template is used for T-doll main pages (PlayableUnit), fill in the parameters as instructed and it should create the main page for the doll.

Unit skills are handled separately with Template:SkillPanel.

{{PlayableUnit
|index = <!-- doll in game index -->
|nationality = <!-- weapon country of origin -->
|classification = <!-- doll class, SMG/AR/RF etc -->
|rarity = <!-- doll rarity number or EXTRA -->
|faction= <!-- faction doll associates with -->
|manufactureringame= <!-- in game doll manufacturer -->
|manufacturer = <!-- real life manufacturer of weapon -->
|artist = <!-- {{artist name| artist name as appears in game }} -->
|fullname = <!-- weapon full name -->
|voiceactor = <!-- {{voice actor name| family name, given name }} -->
|releasedon= <!-- {{doll_server_alias|server= server abbreviation |alias= doll name in region }}, leave blank if doll is unreleased -->
|rejected = <!-- Remove this parameter if not used. Setting it to '1' (or anything else) will mark the doll as a rejected one. -->

|min_dmg= 
|max_dmg= 
|min_eva= 
|max_eva= 
|min_acc= 
|max_acc= 
|min_rof= 
|max_rof= 
|min_hp= 
|max_hp= <!-- maximum HP at lv100 and 1x dummy link, doll index displayed stats divide by 5 -->
|min_armor= <!-- for SG dolls, remove if not applicable -->
|max_armor= <!-- for SG dolls, remove if not applicable -->
|clipsize= <!-- for SG/MG dolls, remove if not applicable -->
|mov= <!-- doll move speed -->

|slot1= <!-- for special equipment compatibility, remove if not applicable -->
|slot2= <!-- for special equipment compatibility, remove if not applicable -->
|slot3= <!-- for special equipment compatibility, remove if not applicable -->

|craft= <!-- doll production timer in 00:00:00 format, remove if not applicable -->
|nonormalcraft=1 <!-- for dolls not obtainable from production, remove if not applicable -->
|noheavycraft=1 <!-- for dolls not obtainable from production, remove if not applicable -->
|drop= <!-- list drop location under this param, remove if not applicable -->
|reward= <!-- list reward condition(s) under this param, remove if not applicable -->

|aura1= <!-- for aura benefit receiver group -->
|aura2= <!-- for aura effect 1 -->
|aura3= <!-- for aura effect 2, remove if not applicable -->

| tile1= <!-- 1 for effecting tiles, 0 for self position -->
| tile2=
...
| tile9=

<!-- For Neural Upgrade. Use only when different from base or previous MOD level. -->
|moddable=1
|mod1_max_hp=
|mod1_max_dmg=
|mod1_max_acc=
|mod1_max_eva=
|mod1_max_rof=
|mod1_max_armor=
|mod1_crit=
|mod1_clipsize=
|mod1_mov=
|mod1_penetration=
|mod1_aura1= 
|mod1_aura2= 
|mod1_aura3=
|mod1_aura4=
|mod1_tile1=
|mod1_tile2=
...
|mod1_tile8=
|mod1_tile9=

|mod2_max_hp=
...
|mod3_max_hp=<!-- Flag for category and display -->
...

|equipsetname= <!-- Name of the Costume Set (bonus effect from having multiple exclusive equipments equipped, can be seen from the equipment index or specific Doll's page in the index) -->
|equipsetdesc= <!-- Description of the Costume Set (visible by tapping the Costume Set name to display the details popup, then the tooltip next to the set name) -->
|equipset2= <!-- Effect of having two exclusive equipments active. Can be left out if there are no effects or this tier. -->
|equipset3= <!-- Effect of having three exclusive equipments active, mandatory. -->

|weaponinfo = <!-- text describing weapon history/info, none-essential texts goes to trivia -->

|design = <!-- text describing doll art/chibi design and/or the artists design choices if applicable -->

|lore = <!-- story involvement info when there is not enough to justify a dedicated story subpage -->

|characterinfo = <!-- official introduction blurb from social media post -->

|costume1 = <!-- for costume name, remove if not applicable -->

|gallery=<gallery>
<!-- list doll image files here, listing priority:
official character sheet file (if applicable)
default profile picture (_S file)
default normal art
default damaged art (_D file)
costume1 profile picture (_S file)
costume1 normal art
costume1 damaged art (_D file) -->
</gallery>

|galleryalt=<gallery>
<!-- list doll image files here, listing priority:
artist made character sheets and other game promotional images (if applicable)
alternative versions of artworks
censored/uncensored artwork -->
</gallery>

| trivia = <!-- bullet point list of possible trivia -->

|}}