Contender/skilldata: Difference between revisions
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| colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. | | colspan=10 | [Active]: After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. [EQ Passive]: When equipped with "TC High Performance Exoskeleton", if the target of Inquisitor's Bullet dies while her skill is active, all other enemy units will be stunned for 2 seconds and lose their HP shields. | ||
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Latest revision as of 14:12, 21 March 2024
name | Inquisitor's Bullet | |||||||||
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icon | AimAttackDistanceTarge | |||||||||
text | [Active]: After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. [EQ Passive]: When equipped with "TC High Performance Exoskeleton", if the target of Inquisitor's Bullet dies while her skill is active, all other enemy units will be stunned for 2 seconds and lose their HP shields. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
Damage | 1.5 | 1.7 | 1.8 | 2 | 2.2 | 2.3 | 2.5 | 2.7 | 2.8 | 3 |
Amplify | 25 | 27 | 28 | 30 | 32 | 33 | 35 | 37 | 38 | 40 |
Effective_Duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |