Contender/skilldata: Difference between revisions
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{| class=gf-table | {| class=gf-table | ||
! name | |||
| colspan=10 | Inquisitor's Bullet | |||
|- | |||
! icon | |||
| colspan=10 | AimAttackDistanceTarge | |||
|- | |||
! text | ! text | ||
| colspan=10 | After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. | | colspan=10 | [Active]: After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. [EQ Passive]: When equipped with "TC High Performance Exoskeleton", if the target of Inquisitor's Bullet dies while her skill is active, all other enemy units will be stunned for 2 seconds and lose their HP shields. | ||
|- | |- | ||
! initial | ! initial | ||
Line 7: | Line 13: | ||
|- | |- | ||
! cooldown | ! cooldown | ||
| 15 | | 15 || 14.7 || 14.3 || 14 || 13.7 || 13.3 || 13 || 12.7 || 12.3 || 12 | ||
|- | |- | ||
! Damage | ! Damage | ||
| 1.5 || 1.7 || 1.8 || 2 | | 1.5 || 1.7 || 1.8 || 2 || 2.2 || 2.3 || 2.5 || 2.7 || 2.8 || 3 | ||
|- | |- | ||
! Amplify | ! Amplify |
Latest revision as of 14:12, 21 March 2024
name | Inquisitor's Bullet | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
icon | AimAttackDistanceTarge | |||||||||
text | [Active]: After taking aim for 1 second, shoots a special bullet that inflicts ($Damage)x the damage towards the enemy, amplifying the damage received by ($Amplify)% and setting it as the target of focus fire for ($Effective_Duration)s. Depending on whether Contender is in the front/middle/back column, it will target the enemy that's the furthest/highest hp/closest correspondingly. If a boss is present, it will target the boss first. [EQ Passive]: When equipped with "TC High Performance Exoskeleton", if the target of Inquisitor's Bullet dies while her skill is active, all other enemy units will be stunned for 2 seconds and lose their HP shields. | |||||||||
initial | 6 | |||||||||
cooldown | 15 | 14.7 | 14.3 | 14 | 13.7 | 13.3 | 13 | 12.7 | 12.3 | 12 |
Damage | 1.5 | 1.7 | 1.8 | 2 | 2.2 | 2.3 | 2.5 | 2.7 | 2.8 | 3 |
Amplify | 25 | 27 | 28 | 30 | 32 | 33 | 35 | 37 | 38 | 40 |
Effective_Duration | 3 | 3.2 | 3.4 | 3.7 | 3.9 | 4.1 | 4.3 | 4.6 | 4.8 | 5 |