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TPS/skilldata: Difference between revisions

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| colspan=10 | [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When currently an echelon member, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects;</br>
| colspan=10 | [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When not an echelon leader, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects;</br>
[20+ points]: Enemies take ($value2)% increased damage taken.</br>
[20+ points]: Enemies take ($value2)% increased damage.</br>
[50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.</br>
[50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.</br>
[100 points]: All enemies deal ($value4)% less damage.</br>
[100 points]: All enemies deal ($value4)% less damage.</br>

Latest revision as of 02:56, 5 January 2024

name Super Popular Leaderboard
icon TPS
text [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When not an echelon leader, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects;

[20+ points]: Enemies take ($value2)% increased damage.
[50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.
[100 points]: All enemies deal ($value4)% less damage.

[Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds.

initial 6
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
value1 1 1.2 1.4 1.7 1.9 2.1 2.3 2.6 2.8 3
value2 10 11 12 13 14 16 17 18 19 20
value3 5 6 6 7 7 8 8 9 9 10
value4 10 13 17 20 23 27 30 33 37 40