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TPS/skilldata: Difference between revisions

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Added skill name, description, level 1 and 10 values, and cooldown. Definitely needs a more condensed description in the future.
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! text
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| colspan=10 | [Active]: Gain 20 points of Popularity and stun all enemy units in a distance of 3 in front of self for ($value1) seconds. [Passive]: When in the team leader position, start battle with 30 points of Popularity. When not the team leader, MGs and SGs on buff tiles gain 100 points of armor-piercing and 30 points of accuracy. When an enemy unit loses Dummy-Links, gain 1 points of Popularity, and when a friendly unit loses Dummy-Links, gain 10 points of Popularity. When Popularity reaches 20 points: inflict ($value2)% vulnerability on all enemies. When Popularity reaches 50 points: damage taken by self and friendly units on the same row is reduced by ($value3) points. When Popularity reaches 100 points: All enemies deal ($value4)% less damage.
| colspan=10 | [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When not an echelon leader, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects;</br>
[20+ points]: Enemies take ($value2)% increased damage.</br>
[50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.</br>
[100 points]: All enemies deal ($value4)% less damage.</br>
 
[Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds.
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! initial
! initial
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! cooldown
! cooldown
| 20 || ? || ? || ? || ? || ? || ? || ? || ? || 16
| 20 || 19.6 || 19.1 || 18.7 || 18.2 || 17.8 || 17.3 || 16.9 || 16.4 || 16
|-
|-
! value1
! value1
| 1 || ? || ? || ? || ? || ? || ? || ? || ? || 3
| 1 || 1.2 || 1.4 || 1.7 || 1.9 || 2.1 || 2.3 || 2.6 || 2.8 || 3
|-
|-
! value2
! value2
| 10 || ? || ? || ? || ? || ? || ? || ? || ? || 20
| 10 || 11 || 12 || 13 || 14 || 16 || 17 || 18 || 19 || 20
|-
|-
! value3
! value3
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10
| 5 || 6 || 6 || 7 || 7 || 8 || 8 || 9 || 9 || 10
|-
|-
! value4
! value4
| 10 || ? || ? || ? || ? || ? || ? || ? || ? || 40
| 10 || 13 || 17 || 20 || 23 || 27 || 30 || 33 || 37 || 40
|-
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Latest revision as of 02:56, 5 January 2024

name Super Popular Leaderboard
icon TPS
text [Passive]: When currently the echelon leader, start battle with +30 points of Popularity. When not an echelon leader, MGs and SGs on buff tiles gain +100 points of armour-piercing and +30 points of accuracy. When an enemy unit loses a Dummy-Link, gain +1 point of Popularity, and when an allied unit loses a Dummy-Link, gain +10 points of Popularity. When Popularity reaches the following values, apply the appropriate effects;

[20+ points]: Enemies take ($value2)% increased damage.
[50+ points]: Reduce incoming damage taken by self and allied units on the same column by ($value3) points.
[100 points]: All enemies deal ($value4)% less damage.

[Active]: Gains +20 points of Popularity and stun all enemy units in a distance of 3 units ahead of self for ($value1) seconds.

initial 6
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
value1 1 1.2 1.4 1.7 1.9 2.1 2.3 2.6 2.8 3
value2 10 11 12 13 14 16 17 18 19 20
value3 5 6 6 7 7 8 8 9 9 10
value4 10 13 17 20 23 27 30 33 37 40