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==Protocols==
===Positive Protocols===
<div style="float:left"><tabber>
|-|1=
{| class="gf-table" style="text-align:center;"
|-
! Icon
! width=100px | Name
! width=500px | Description
|-
| [[File:Protocol_ICON_root_54.png|50px]]
| Support Protocol
| Ally Dolls are greatly enhanced.
|-
| [[File:Protocol_ICON_g_buff_17.png|50px]]
| Angel Investor
| Gain 50 Cache Coins when starting an Expedition.
|-
| [[File:Protocol_ICON_xy_JNH_41.png|50px]]
| Peak Status
| Ally units deal 30% increased damage when their HP is higher than 80%.
|-
| [[File:Protocol_ICON_xy_JNH_23.png|50px]]
| Flash Charge
| Immediately maxes out the Auto Skill gauge of all ally units when the battle starts.
|-
| [[File:Protocol_ICON_xy_JNH_6.png|50px]]
| Damage Interception
| When there is an ally unit within 1 tile range of an enemy, the enemy deals 15% less damage and receives 15% more.
|-
| [[File:Protocol_ICON_xy_JNH_4.png|50px]]
| Kinetic Barrier
| When there are no enemies within 1 tile of ally Dolls, 25% of the damage they deal is converted to shield.
|-
|}
|-|2=
{| class="gf-table" style="text-align:center;"
|-
! Icon
! width=100px | Name
! width=500px | Description
|-
| [[File:Protocol_ICON_xy_JNH_2.png|50px]]
| Culling the Weak
| When healed, ally units deal 30% of the healed amount to the enemy target with the lowest HP as Operand Damage.
|-
| [[File:Protocol_ICON_xy_7.png|50px]]
| Bestir
| Ally unit with the lowest HP percentage recovers 25% of their Max HP at the start of battle.
|-
| [[File:Protocol_ICON_xy_6.png|50px]]
| Dragonslayer
| Ally Dolls deal 10% more damage to Bosses and Elite enemies.
|-
| [[File:Protocol_ICON_xy_5.png|50px]]
| Pressurization
| When ally Dolls inflict damage equal to less than 3% of a non-boss unit's Max HP, increase the amount of damage dealt to match this value.
|-
| [[File:Protocol_ICON_xy_3.png|50px]]
| Reflect
| Ally Dolls nullify and reflect the first 2 instances of damage they take.
|-
| [[File:Protocol_ICON_4T_3.png|50px]]
| A Spent Force
| Enemy units' HP is decreased by 30% at the start of the next 3 battles (Final Zones excluded).
|-
|}
|-|3=
{| class="gf-table" style="text-align:center;"
|-
! Icon
! width=100px | Name
! width=500px | Description
|-
| [[File:Protocol_ICON_4T_2.png|50px]]
| Upsurge
| When all Dolls on the battlefield have more than 50% HP, their ATK is increased by 20%.
|-
| [[File:Protocol_ICON_4T_1.png|50px]]
| All-around Readiness
| At the start of battle in the Final Zone, all ally units obtain a shield equal to 10% of their Max HP and a 10% Attack Speed boost.
|-
|}
</div></tabber>
{{clr}}
===Neutral Protocols===
<div style="float:left"><tabber>
|-|1=
{| class="gf-table" style="text-align:center;"
|-
! Icon
! width=100px | Name
! width=500px | Description
|-
| [[File:Protocol_ICON_xy_13.png|50px]]
| Fragile
| All units take 25% more damage when their HP is lower than 50%.
|-
| [[File:Protocol_ICON_xy_11.png|50px]]
| Hashrate Tides
| Ally units deal 30% more damage during the first 20 seconds of a battle, and 30% less damage afterwards.
|-
| [[File:Protocol_ICON_xy_10.png|50px]]
| Heavy Firepower
| All non-healer ally Dolls' Hashrate +50%, and ATK -50%.
|-
| [[File:Protocol_ICON_xy_9.png|50px]]
| Mighty Power
| All non-healer ally Dolls' ATK +50%, and Hashrate -50%.
|-
| [[File:Protocol_ICON_xy_8.png|50px]]
| Doom
| After 10 seconds into the battle, deals damage equal to 10% of their Max HP to all units on the battlefield.
|-
| [[File:Protocol_ICON_4T_8.png|50px]]
| Brainstorm
| All ally units' Hashrate is increased by 30%, but ally melee units' Max HP is reduced by 30%.
|-
|}
|-|2=
{| class="gf-table" style="text-align:center;"
|-
! Icon
! width=100px | Name
! width=500px | Description
|-
| [[File:Protocol_ICON_4T_7.png|50px]]
| Solid Wall
| Ally melee units' Physical DEF is increased by 30%, but all ally units' Attack Speed is reduced by 30%.
|-
| [[File:Protocol_ICON_4T_6.png|50px]]
| Sharpshooter
| Ally long-range units deal 50% more damage, but their Max HP is reduced by 50%.
|-
| [[File:Protocol_ICON_4T_5.png|50px]]
| Painful Elation
| Ally units take damage equal to 10% of their Max HP at the start of the battle, but have their ATK increased by 30%.
|-
| [[File:Protocol_ICON_4T_4.png|50px]]
| Silent Rage
| All ally units are silenced for 10 seconds at the start of battle, but have their Attack Speed increased by 30% and ATK increased by 15%.
|-
|}
</div></tabber>
{{clr}}


===Negative Protocols===
<div style="float:left"><tabber>
|-|1=
{| class="gf-table" style="text-align:center;"
|-
! Icon
! width=100px | Name
! width=500px | Description
|-
| [[File:Protocol_ICON_xy_21.png|50px]]
| Spiritual Energy
| 15 seconds after the battle starts, all enemy units fully recharge their skills.
|-
|}
</div></tabber>
{{clr}}
==Bananas==
<div style="float:left"><tabber>
|-|Guard=
{| class="gf-table" style="text-align:center
|-
! width=200px | Name
! width=150px | Stat
! width=150px | Levels
! width=500px | Description
! width=500px | Notes
|-
| HP Enhance
| Max HP
| 5 (+120 to +1,200)
| Increases the Robustness of Guard units for fierce battle situations. Sturdier bodies are always welcome, right?
| -
|-
| DEF Enhance
| Physical DEF
| 5 (+3 to +31)
| Increases the DEF of Guard units. Stand strong against any kind of attack.
| Unlocked after leveling up '''Resistance Ascension - Warrior''' 5 times.
|-
| Resistance Ascension
| Debuff RES
| 5 (+5 to +50)
| Increase the control resistance of Guard units, effectively raising their chances of survival on the battlefield.
| Unlocks Formula Expansion Feedback (150 {{Icon|Quartz Sand}}, 10,000 {{Icon|Diggcoin}})
|-
| Operand DEF Enhance
| Operand DEF
| 5 (+3 to +31)
| Increases the Operand DEF of Guard units. One must be strong enough inside to stand steady in the face of intense hostility.
| Unlocked after leveling up '''Crit Enhance - Sniper''' 5 times.
|-
| HP Boost
| Max HP
| 10 (+1.4% to +14%)
| Increases the Robustness boost percentage of Guard units. One must survive first to think about winning.
| Unlocked after leveling up '''Crit Boost - Warrior''' 5 times.
|-
| Skill Speed Up
| Skill Haste
| 10 (+1% to +10%)
| Increases the skill recharge speed of Guard units. Recharge with the speed of lightning.
| -
|-
| DEF Boost
| Physical DEF
| 10 (+1.4% to +14%)
| Increases the DEF boost percentage of Guard units. Further enhance the team's defense.
| Unlocked after leveling up '''Resistance Ascension - Warrior''' 5 times.
|-
| Resistance Ascension
| Debuff RES
| 10 (+10 to +100)
| Increase the control resistance of Guard units, effectively raising their chances of survival on the battlefield.
| Unlocks Formula Expansion Feedback (150 {{Icon|Quartz Sand}}, 10,000 {{Icon|Diggcoin}}), '''Penetration Enhance - Sniper''', and '''ATK Boost - Warrior'''.
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|-|Sniper=
{| class="gf-table" style="text-align:center
|-
! width=100px | Name
! width=300px | Stat
! width=100px | Levels
! width=200px | Description
! width=200px | Notes
|-
</div></tabber>
{{clr}}
{{PNCTopics}}

Latest revision as of 13:48, 29 October 2023