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| ==Protocols==
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| ===Positive Protocols===
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| <div style="float:left"><tabber>
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| |-|1=
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| {| class="gf-table" style="text-align:center;"
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| |-
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| ! Icon
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| ! width=100px | Name
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| ! width=500px | Description
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| | [[File:Protocol_ICON_root_54.png|50px]]
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| | Support Protocol
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| | Ally Dolls are greatly enhanced.
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| | [[File:Protocol_ICON_g_buff_17.png|50px]]
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| | Angel Investor
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| | Gain 50 Cache Coins when starting an Expedition.
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| | [[File:Protocol_ICON_xy_JNH_41.png|50px]]
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| | Peak Status
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| | Ally units deal 30% increased damage when their HP is higher than 80%.
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| | [[File:Protocol_ICON_xy_JNH_23.png|50px]]
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| | Flash Charge
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| | Immediately maxes out the Auto Skill gauge of all ally units when the battle starts.
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| | [[File:Protocol_ICON_xy_JNH_6.png|50px]]
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| | Damage Interception
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| | When there is an ally unit within 1 tile range of an enemy, the enemy deals 15% less damage and receives 15% more.
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| | [[File:Protocol_ICON_xy_JNH_4.png|50px]]
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| | Kinetic Barrier
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| | When there are no enemies within 1 tile of ally Dolls, 25% of the damage they deal is converted to shield.
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| |}
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| |-|2=
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| {| class="gf-table" style="text-align:center;"
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| |-
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| ! Icon
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| ! width=100px | Name
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| ! width=500px | Description
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| |-
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| | [[File:Protocol_ICON_xy_JNH_2.png|50px]]
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| | Culling the Weak
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| | When healed, ally units deal 30% of the healed amount to the enemy target with the lowest HP as Operand Damage.
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| | [[File:Protocol_ICON_xy_7.png|50px]]
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| | Bestir
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| | Ally unit with the lowest HP percentage recovers 25% of their Max HP at the start of battle.
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| | [[File:Protocol_ICON_xy_6.png|50px]]
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| | Dragonslayer
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| | Ally Dolls deal 10% more damage to Bosses and Elite enemies.
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| | [[File:Protocol_ICON_xy_5.png|50px]]
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| | Pressurization
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| | When ally Dolls inflict damage equal to less than 3% of a non-boss unit's Max HP, increase the amount of damage dealt to match this value.
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| | [[File:Protocol_ICON_xy_3.png|50px]]
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| | Reflect
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| | Ally Dolls nullify and reflect the first 2 instances of damage they take.
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| | [[File:Protocol_ICON_4T_3.png|50px]]
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| | A Spent Force
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| | Enemy units' HP is decreased by 30% at the start of the next 3 battles (Final Zones excluded).
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| |}
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| |-|3=
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| {| class="gf-table" style="text-align:center;"
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| |-
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| ! Icon
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| ! width=100px | Name
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| ! width=500px | Description
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| | [[File:Protocol_ICON_4T_2.png|50px]]
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| | Upsurge
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| | When all Dolls on the battlefield have more than 50% HP, their ATK is increased by 20%.
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| | [[File:Protocol_ICON_4T_1.png|50px]]
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| | All-around Readiness
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| | At the start of battle in the Final Zone, all ally units obtain a shield equal to 10% of their Max HP and a 10% Attack Speed boost.
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| |-
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| |}
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| </div></tabber>
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| {{clr}}
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| ===Neutral Protocols===
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| <div style="float:left"><tabber>
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| |-|1=
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| {| class="gf-table" style="text-align:center;"
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| |-
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| ! Icon
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| ! width=100px | Name
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| ! width=500px | Description
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| | [[File:Protocol_ICON_xy_13.png|50px]]
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| | Fragile
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| | All units take 25% more damage when their HP is lower than 50%.
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| | [[File:Protocol_ICON_xy_11.png|50px]]
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| | Hashrate Tides
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| | Ally units deal 30% more damage during the first 20 seconds of a battle, and 30% less damage afterwards.
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| | [[File:Protocol_ICON_xy_10.png|50px]]
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| | Heavy Firepower
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| | All non-healer ally Dolls' Hashrate +50%, and ATK -50%.
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| | [[File:Protocol_ICON_xy_9.png|50px]]
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| | Mighty Power
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| | All non-healer ally Dolls' ATK +50%, and Hashrate -50%.
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| | [[File:Protocol_ICON_xy_8.png|50px]]
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| | Doom
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| | After 10 seconds into the battle, deals damage equal to 10% of their Max HP to all units on the battlefield.
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| | [[File:Protocol_ICON_4T_8.png|50px]]
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| | Brainstorm
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| | All ally units' Hashrate is increased by 30%, but ally melee units' Max HP is reduced by 30%.
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| |}
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| |-|2=
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| {| class="gf-table" style="text-align:center;"
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| |-
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| ! Icon
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| ! width=100px | Name
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| ! width=500px | Description
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| | [[File:Protocol_ICON_4T_7.png|50px]]
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| | Solid Wall
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| | Ally melee units' Physical DEF is increased by 30%, but all ally units' Attack Speed is reduced by 30%.
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| | [[File:Protocol_ICON_4T_6.png|50px]]
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| | Sharpshooter
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| | Ally long-range units deal 50% more damage, but their Max HP is reduced by 50%.
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| | [[File:Protocol_ICON_4T_5.png|50px]]
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| | Painful Elation
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| | Ally units take damage equal to 10% of their Max HP at the start of the battle, but have their ATK increased by 30%.
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| | [[File:Protocol_ICON_4T_4.png|50px]]
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| | Silent Rage
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| | All ally units are silenced for 10 seconds at the start of battle, but have their Attack Speed increased by 30% and ATK increased by 15%.
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| |}
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| </div></tabber>
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| {{clr}}
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| ===Negative Protocols===
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| <div style="float:left"><tabber>
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| |-|1=
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| {| class="gf-table" style="text-align:center;"
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| |-
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| ! Icon
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| ! width=100px | Name
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| ! width=500px | Description
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| | [[File:Protocol_ICON_xy_21.png|50px]]
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| | Spiritual Energy
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| | 15 seconds after the battle starts, all enemy units fully recharge their skills.
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| |}
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| </div></tabber>
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| {{clr}}
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| ==Bananas==
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| <div style="float:left"><tabber>
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| |-|Guard=
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| {| class="gf-table" style="text-align:center
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| |-
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| ! width=200px | Name
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| ! width=150px | Stat
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| ! width=150px | Levels
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| ! width=500px | Description
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| ! width=500px | Notes
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| | HP Enhance
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| | Max HP
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| | 5 (+120 to +1,200)
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| | Increases the Robustness of Guard units for fierce battle situations. Sturdier bodies are always welcome, right?
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| | DEF Enhance
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| | Physical DEF
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| | 5 (+3 to +31)
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| | Increases the DEF of Guard units. Stand strong against any kind of attack.
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| | Unlocked after leveling up '''Resistance Ascension - Warrior''' 5 times.
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| | Resistance Ascension
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| | Debuff RES
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| | 5 (+5 to +50)
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| | Increase the control resistance of Guard units, effectively raising their chances of survival on the battlefield.
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| | Unlocks Formula Expansion Feedback (150 {{Icon|Quartz Sand}}, 10,000 {{Icon|Diggcoin}})
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| | Operand DEF Enhance
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| | Operand DEF
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| | 5 (+3 to +31)
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| | Increases the Operand DEF of Guard units. One must be strong enough inside to stand steady in the face of intense hostility.
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| | Unlocked after leveling up '''Crit Enhance - Sniper''' 5 times.
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| | HP Boost
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| | Max HP
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| | 10 (+1.4% to +14%)
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| | Increases the Robustness boost percentage of Guard units. One must survive first to think about winning.
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| | Unlocked after leveling up '''Crit Boost - Warrior''' 5 times.
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| | Skill Speed Up
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| | Skill Haste
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| | 10 (+1% to +10%)
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| | Increases the skill recharge speed of Guard units. Recharge with the speed of lightning.
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| | DEF Boost
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| | Physical DEF
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| | 10 (+1.4% to +14%)
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| | Increases the DEF boost percentage of Guard units. Further enhance the team's defense.
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| | Unlocked after leveling up '''Resistance Ascension - Warrior''' 5 times.
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| | Resistance Ascension
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| | Debuff RES
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| | 10 (+10 to +100)
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| | Increase the control resistance of Guard units, effectively raising their chances of survival on the battlefield.
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| | Unlocks Formula Expansion Feedback (150 {{Icon|Quartz Sand}}, 10,000 {{Icon|Diggcoin}}), '''Penetration Enhance - Sniper''', and '''ATK Boost - Warrior'''.
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| |}
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| |-|Sniper=
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| {| class="gf-table" style="text-align:center
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| |-
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| ! width=100px | Name
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| ! width=300px | Stat
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| ! width=100px | Levels
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| ! width=200px | Description
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| ! width=200px | Notes
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| |-
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| </div></tabber>
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| {{clr}}
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| {{PNCTopics}}
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