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| == Digimind Upgrade List == | | == Function Cards == |
| {{{!}} class="mw-collapsible mw-collapsed"
| | === Guardian === |
| !
| | <div style="float:left"><tabber> |
| {{!}}-
| | |-|Overlapping Reflection= |
| {{!}}
| | {| class="gf-table" style="text-align:left; width:100%" |
| {| class="gf-table" style="float:center; width:1000px;" | | ! style="width: 15%" | Set Name |
| ! style="width: 25%" | Batch 1 | | ! style="width: 15%" | Card Name |
| ! style="width: 25%" | Batch 2 | | ! style="width: 35%" | Card Effect |
| ! style="width: 25%" | Batch 3 | | ! style="width: 35%" | Set Effect |
| ! style="width: 25%" | Batch 4 | |
| |- | | |- |
| | {{doll name|M4A1|AR|5|costume=costume1}} (story mod)<br>{{doll name|ST AR-15|AR|5|costume=costume2}} (story mod)<br>{{doll name|M1911|HG|4|costume=costume1}}<br>{{doll name|Type 64|SMG|4|costume=costume3}}<br>{{doll name|IDW|SMG|4|costume=costume2}}<br>{{doll name|FN-49|RF|4|costume=costume1}} | | | rowspan="4" style="text-align:center" | <big>重叠反射</big><br>Overlapping Reflection |
| | {{doll name|Nagant Revolver|HG|4|costume=costume1}}<br>{{doll name|MP-446|HG|4|costume=costume3}}<br>{{doll name|Mosin-Nagant|RF|5|costume=costume2}}<br>{{doll name|M1918|MG|5|costume=costume4}} | | | style="text-align:center" | 危机对策<br>Emergency Countermeasure |
| | {{doll name|Colt Revolver|HG|5|costume=costume3}}<br>{{doll name|SV-98|RF|4|costume=costume3}}<br>{{doll name|G3|AR|4|costume=costume2}}<br>{{doll name|Bren|MG|4|costume=costume1}} | | | After skill activation, Guardian recover 5% of their max hp, and increase their reflect damage by (3/6/9%). |
| | {{doll name|Sten MkII|SMG|4|costume=costume2}}<br>{{doll name|G36|AR|5|costume=costume5}}<br>{{doll name|M14|RF|4|costume=costume2}}<br>{{doll name|LWMMG|MG|4|costume=costume2}}
| | | rowspan="4" | [2] Every 10s, Guardian will taunt all enemies within 1 tile range, and double their reflect damage value.<br><br>[4] Every 8s, Guardian will reflect all non <span style="color:#ED362E">Derivative</span> damage taken during the duration as <span style="color:#D2A234">True Damage</span> to their current target. |
| |- | | |- |
| ! Batch 5
| | | style="text-align:center" | 结构补强<br>Structural Reinforcement |
| ! Batch 6
| | | Every 4s, Guardian will increase their reflect damage by (3/6/9%). |
| ! Batch 7
| |
| ! Batch 8
| |
| |- | | |- |
| | {{doll name|M4 SOPMOD II|AR|5|costume=costume1}} (story mod)<br>{{doll name|UMP45|SMG|5|costume=costume3}} (story mod)<br>{{doll name|Micro Uzi|SMG|4|costume=costume2}}<br>{{doll name|StG44|AR|4|costume=costume1}}<br>{{doll name|AS Val|AR|5|costume=costume2}} | | | style="text-align:center" | 死地反击<br>Desperate Counterattack |
| | {{doll name|UMP9|SMG|5|costume=costume4}} (story mod)<br>{{doll name|HK416|AR|6|costume=costume3}} (story mod)<br>{{doll name|MP5|SMG|5|costume=costume5}}<br>{{doll name|Hanyang Type 88|RF|4|costume=costume2}} | | | After taking damage greater than 10% of their max hp, Guardian will increase their reflect damage by (2/4/6%). |
| | {{doll name|C96|HG|4|costume=costume1}}<br>{{doll name|Stechkin|HG|5|costume=costume1}}<br>{{doll name|Beretta Model 38|SMG|4|costume=costume1}}<br>{{doll name|NTW-20|RF|6|costume=costume4}}
| |
| | {{doll name|GSh-18|HG|4|costume=costume2}}<br>{{doll name|M950A|HG|6|costume=costume5}}<br>{{doll name|KSVK|RF|5|costume=costume3}}<br>{{doll name|M500|SG|4|costume=costume2}}
| |
| |- | | |- |
| ! Batch 9 (August 2020)
| | | style="text-align:center" | 嘲讽标靶<br>Taunting Target |
| ! Batch 10 (December 2020)
| | | After skill activation, Guardian will taunt the farthest enemy for (3/4/5) seconds. |
| ! Batch 11 (February 2021)
| |
| ! Batch 12 (May 2021)
| |
| |- | | |- |
| | {{doll name|RO635|SMG|6|costume=costume3}} (story mod)<br>{{doll name|G11|AR|6|costume=costume6}} (story mod)<br>{{doll name|Super SASS|RF|4|costume=costume2}}<br>{{doll name|Type 97 Shotgun|SG|5|costume=costume2}} | | |} |
| | {{doll name|PP-19|SMG|5|costume=costume3}}<br>{{doll name|Galil|AR|4|costume=costume1}}<br>{{doll name|M1897|SG|4|costume=costume3}} | | |-|Absolute Territory= |
| | {{doll name|Welrod MkII|HG|6|costume=costume4}}<br>{{doll name|F1|SMG|4|costume=costume2}}<br>{{doll name|Type 56|RF|4|costume=costume1}}<br>{{doll name|Type 80|MG|5|costume=costume2}}
| | {| class="gf-table" style="text-align:left; width:100%" |
| | {{doll name|Makarov|HG|4|costume=costume3}}<br>{{doll name|XM3|RF|5|costume=costume1}}<br>{{doll name|MG4|MG|5|costume=costume2}}<br>{{doll name|RMB-93|SG|4|costume=costume3}} | | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| | |- |
| | | rowspan="4" style="text-align:center" | <big>绝对防域</big><br>Absolute Territory |
| | | style="text-align:center" | 多端修复<br>Multiport Repair |
| | | When Guardian are healed, other allies will gain <span style="color:#44B164">Hp Shield</span> equal to (10/15/20%) of the healing value. |
| | | rowspan="4" | [2] Every 5s, Guardian recover 4% of their max hp. The value is doubled when they have <span style="color:#44B164">Hp Shield</span>.<br><br>[4] Convert 50% of lost <span style="color:#44B164">Hp Shield</span> into hp. |
| | |- |
| | | style="text-align:center" | 协同防卫<br>Joint Defense |
| | | At the beginning of the battle, all allies gain <span style="color:#44B164">Hp Shield</span> equal to (5/10/15%) of Guardian's max hp. |
| | |- |
| | | style="text-align:center" | 残遗汲取<br>Remnant Extraction |
| | | Whenever an enemy dies, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to [4/7/10%) of their max hp. |
| | |- |
| | | style="text-align:center" | 堡垒浇筑<br>Fortress Casting |
| | | Every 5s, Guardian gain <span style="color:#44B164">Hp Shield</span> equal to (50/100/150%) of their calculation power. |
| | |- |
| | |} |
| | |-|Algorithm Patching= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| | |- |
| | | rowspan="4" style="text-align:center" | <big>算力修补</big><br>Algorithm Patching |
| | | style="text-align:center" | 信道挤占<br>Channel Crowding |
| | | At the beginning of the battle, Guardian decrease the attack of enemies within 2 tiles of self by (10/15/20%), while increasing their own physical defense by (10/15/20%) for every enemy in range. |
| | | rowspan="4" | [2] Guardian will not take damage greater than 5% of their max hp. Can be triggered up to 10 times per battle.<br><br>[4] Increase Guardian's calculation power up to 30% of their physical defense. |
| | |- |
| | | style="text-align:center" | 应激修复<br>Stress Repair<br><small>(Cooldown 1s)</small> |
| | | After taking damage, Guardian have 30% chance to restore hp equal to (20/305/50%) of their calculation power. |
| | |- |
| | | style="text-align:center" | 动能衰减<br>Kinetic Reduction |
| | | Guardian take (10/20/30%) less damage from ranged attack. |
| | |- |
| | | style="text-align:center" | 耐阈渐增<br>Incremental Threshold |
| | | Increase Guardian's physical defense as their hp decrease, reaching maximum value of (20/30/50%) at 10% hp. |
| |- | | |- |
| |} | | |} |
| {{!}}} <!-- End of the Digimind Upgrade section -->
| | |-|Defensive Field= |
| | | {| class="gf-table" style="text-align:left; width:100%" |
| == Coalition Unit Skill List ==
| | ! style="width: 15%" | Set Name |
| === Ringleader ===
| | ! style="width: 15%" | Card Name |
| {{{!}} class="mw-collapsible mw-collapsed"
| | ! style="width: 35%" | Card Effect |
| !
| | ! style="width: 35%" | Set Effect |
| {{!}}-
| |
| {{!}}
| |
| {| class="gf-table style=float:center;text width:100%" | |
| ! style="width: 15%" | Scarecrow | |
| | style="width: 35%" colspan="3" | | |
| |- | | |- |
| ! Unit Type
| | | rowspan="4" style="text-align:center" | <big>防卫领域</big><br>Defensive Field |
| | Humanoid | | | style="text-align:center" | 冲击分担<br>Impact Distribution |
| | Ranged | | | Guardian shoulder (20/40/60%) non <span style="color:#ED362E">Derivative</span> damage in place of allies within 1 tile. |
| | Armourless | | | rowspan="4" | [2] Whenever allies are healed, Guardian also restore hp equal to 40% of the healing value.<br><br>[4] Extend the coverage of Impact Distribution and Defensive Link to the whole field. |
| ! style="width: 15%" | Buff Tiles
| |
| | Affect all allies | |
| | RoF and Evasion | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Battlefield Purge<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | 防卫连携<br>Defensive Link |
| | colspan="3" | Passive - Normal attack consists of 3 instances of attack that deal 0.4x damage each.
| | | Increase allies physical defense within 1 tile by (20/30/40%). |
| ! rowspan="2" | <small>Skill 2</small><br>Shadow Predation<br><br><small>Map Skill<br>Cd 2 turn</small>
| |
| | rowspan="2" colspan="2" | Deploy a hologram within 1 node that last for 1 turn. Hologram can't move but able to switch position with allied echelon. When the hologram is attacked, deal damage equal to 30% of the enemy max hp before disappearing. | |
| |- | | |- |
| | colspan="3 | Active - Maximize firing rate, increase damage dealt by drones by 100%, prioritize enemy with the lowest health and deal 10 instances of attacks. | | | style="text-align:center" | 修复连携<br>Restorative Link |
| | | When allies within 1 tile is healed, Guardian also restore hp equal to (30/45/60%) of the healing value. |
| |- | | |- |
| ! <small>Skill 3</small><br>Curse
| | | style="text-align:center" | 危机措置<br>Emergency Measures |
| | colspan="3" | Every 2 attacks, reduce target's evasion and firing rate by 40% and 20% respectively for 5s. | | | After receiving lethal attack, Guardian restore (30/40/60%) of their max hp. Can only be trigggered once per battle. |
| ! <small>Skill 4</small><br>Devil Step
| |
| | colspan="2" | Raise echelon damage by 10% when engaging enemy on allied node. | |
| |- | | |- |
| |}<br> | | |} |
| | </div></tabber> {{clr}} |
|
| |
|
| {| class="gf-table style=float: center;text width:100%" | | === Marksman === |
| ! style="width: 15%" | Executioner | | <div style="float:left"><tabber> |
| | style="width: 35%" colspan="3" | | | |-|Deadly Bullets= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| | |- |
| | | rowspan="4" style="text-align:center" | <big>致命连弹</big><br>Deadly Bullets |
| | | style="text-align:center" | 狩猎信号<br>Hunting Signal |
| | | After skill activation, Marksman shoot 7 projectiles at the current target for the next 5s, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to (10/20/30%) attack. |
| | | rowspan="4" | [2] When allies deal damage to an enemy, Marksman have 10% chance to shoot a projectile onto target, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 50% attack.<br><br>[4] Damage buff from Depleted Uranium Rounds no longer disappear after the first enemy dies. |
| | |- |
| | | style="text-align:center" | 半衰铀弹<br>Depleted Uranium Rounds |
| | | At the beginning of the battle, increase Marksman's attack by (10/20/30%). Buff disappears after the first enemy dies. |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | | style="text-align:center" | 断链狙击<br>Irregular Sniping |
| | rowspan="2" | Humanoid
| | | After skill activation, Marksman's next normal attack will target lowest hp enemy, and increase their physical defense pierce by (20/40/60) points. |
| | rowspan="2" | Ranged | |
| | rowspan="2" | Armourless
| |
| ! style="width: 15%" rowspan="2" | Buff Tiles
| |
| | Affect all allies
| |
| | Damage and Critical Hit | |
| |- | | |- |
| | Affect melee allies | | | style="text-align:center" | 杀伤迁移<br>Damage Transfer<br><small>(Cooldown 0.33s)</small> |
| | Accuracy and Evasion | | | Every 5th normal attack, Marksman deal additional <span style="color:#D2A234">True Damage</span> equal to (40/80/120%) attack. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Cleaving Slaughter<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | |} |
| | rowspan="2" colspan="3" | Launch a slashing attack, targeting enemy with the highest hp, dealing 3 instances of attack equal to 17.5x damage. Attack is distributed evenly to the number of target's dummy link, and deal additional 0.7x damage to all enemies within 1 units from target and obtain 38 hp shield. | | |-|Freezing Bullet= |
| ! rowspan="2" | <small>Skill 2</small><br>Execution Requiem<br><br><small>Active<br>ICd 0s, Cd 5s</small> | | {| class="gf-table" style="text-align:left; width:100%" |
| | colspan="2" | Click the skill to toggle between 2 modes. Gain 100% movement speed for 3s upon switching.<br>
| | ! style="width: 15%" | Set Name |
| Windy Rose (Default) - Deal 1x damage to nearest enemy. Every 3 attack will apply weakening debuff to target, making them receive 10% extra damage.
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | colspan="2" | Clear Moon Empress - Switch to melee, reduce attack range to 3, all attack deal critical hit, decrease firing rate by 20% and deal 0.8x damage which ignore armour to all enemies within 4 units. For the first toggle, increase all allies movement speed by 50%, and grant all melee allies hp shield equal to 5% of Executioner's max hp, last 5s. | | | rowspan="4" style="text-align:center" | <big>凝冻枪弹</big><br>Freezing Bullet |
| | | style="text-align:center" | 双轨连射<br>Twin Shot |
| | | Marksman's normal attack split into two, hitting nearest enemy as additional target, but reduce their attack by (40/30/20%). |
| | | rowspan="4" | [2] Upon reaching 10 stacks of <span style="color:#ED372E">Freeze</span>, they detonate and deal <span style="color:#2BBADC">Derivative calculation damage</span> equal to 300% calculation power to all enemies within 1 tile and <span style="color:#ED372E">Silence</span> them for 3s.<br><br>[4] Each time Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to an enemy, increase their calculation power by 5% stacking up to 10 times.. |
| |- | | |- |
| ! <small>Skill 3</small><br>Blinding Flash
| | | style="text-align:center" | 急冻射击<br>Rapid Freeze Shot |
| | colspan="3" | When switching to melee, increase evasion by 50% and obtain 50 hp shield that last 3s. | | | After every (3/2/1) attack, Marksman inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the current target. |
| ! <small>Skill 4</small><br>Shattering Frost
| |
| | colspan="2" | Deal more damage the lower the enemy hp is. | |
| |- | | |- |
| |}<br> | | | style="text-align:center" | 冻伤反溢<br>Chilling Counter |
| | | | When allies take damage, Marksman has 15% chance to fire a projectile, dealing (20/30/40%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED372E">Freeze</span> to the attacker. |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Hunter
| |
| | style="width: 35%" colspan="3" |
| |
| |- | | |- |
| ! rowspan="3" | Unit Type
| | | style="text-align:center" | 附带冷却<br>Supplementary Cooling |
| | rowspan="3" | Humanoid
| | | After skill activation, Marksman inflict (2/3/4) stacks of <span style="color:#ED372E">Freeze</span> to the nearest enemy. |
| | rowspan="3" | Ranged
| |
| | rowspan="3" | Armourless | |
| ! style="width: 15%" rowspan="3" | Buff Tiles
| |
| | Affect all allies
| |
| | Damage and Accuracy
| |
| |- | | |- |
| | Affect melee allies | | |} |
| | Accuracy and Evasion | | |-|Critical Shot= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | Affect ranged allies | | | rowspan="4" style="text-align:center" | <big>爆发射击</big><br>Critical Shot |
| | Damage and Accuracy | | | style="text-align:center" | 杀伤递增<br>Incremental Damage<br><small>(Cooldown 0.33s)</small> |
| | | Each of Marksman's normal attack increase their critical damage by (10/15/20%), stacking up to 5 times. It resets after landing a critical hit. |
| | | rowspan="4" | [2] After every 3 normal attack, Marksman's next normal attack is guaranteed to be critical hit.<br><br>[4] The critical damage bonus from Incremental Damage no longer reset after landing a critical hit. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Crimson Bullet of Devastation<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | 穿透连发<br>Continuous Burst |
| | colspan="3" | Passsive - Normal attack deals two instances of attack equal to 0.5x damage each. | | | Marksman has (15/22.5/30%) chance for their normal attack to hit twice. |
| ! rowspan="2" | <small>Skill 2</small><br>Capturer's Aim<br><br><small>Active<br>ICd 0s, Cd 3s</small>
| |
| | rowspan="2" colspan="2" | Obtain a special restraint bullet every 6s, and can store up to 3 bullets. Activate the skill to release, targeting enemy with the highest hp, dealing 1x damage and apply provoke for 3s. Target will suffer 50% accuracy and armour reduction, cannot stack and last 5s. | |
| |- | | |- |
| | colspan="3" | Active - For 6s upon skill activation, prioritize enemy with the highest health, dealing 0.7x damage per shot. Continuously attacking the same target will increase damage dealt by 15%, stack up to 15 times. If there's enemy marked with restraint bullet, prioritize them first. | | | style="text-align:center" | 热枪速射<br>Overheating Rapid Fire |
| | | After skill activation, increase Marksman's attack speed by (50/75/100) points for 5s. |
| |- | | |- |
| ! <small>Skill 3</small><br>Furor
| | | style="text-align:center" | 回收聚积<br>Recycling Accumulation |
| | colspan="3" | For every attack that is not critical hit, increase next critical hit damage by 15%. | | | After defeating an enemy, increase Marksman critical damage by (10/20/30%). |
| ! <small>Skill 4</small><br>Edge of Malignance
| |
| | colspan="2" | Deal 20% extra damage to debuffed enemy.
| |
| |- | | |- |
| |}<br> | | |} |
| | | |-|Defense Embrittlement= |
| {| class="gf-table style=float: center;text width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Intruder | | ! style="width: 15%" | Set Name |
| | style="width: 35%" colspan="3" | | | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| | |- |
| | | rowspan="4" style="text-align:center" | <big>结构脆化</big><br>Defense Embrittlement |
| | | style="text-align:center" | 免疫削减<br>Defense Reduction |
| | | Marksman have (50/75/100%) chance to apply 1 stack of <span style="color:#ED372E">Fragile</span> to the current target, last for 5 seconds. |
| | | rowspan="4" | [2] Within 3 seconds after skill activation, Marksman's next normal attack deal 20% <span style="color:#2BBADC">Derivative calculation damage</span> 3 times to all enemies around the current target. Only one effect can active at a time.<br><br>[4] Each stage of <span style="color:#ED372E">Fragile</span> present on the field increase Marksman's calculation power by 10%, stacking up to 10 times. |
| | |- |
| | | style="text-align:center" | 高危目标<br>High-Risk Target |
| | | When an enemy use its active skill, Marksman deal (40/70/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to it. |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | 超速预载<br>Overdrive Preload |
| | Humanoid
| | | After skill activation, Marksman immediately recharge their skill charge bar by (10/20/30%). |
| | Ranged
| |
| | Armourless | |
| ! style="width: 15%" | Buff Tiles
| |
| | Affect all allies
| |
| | Damage, Accuracy, Evasion, Critical Hit | |
| |- | | |- |
| ! <small>Skill 1</small><br>Military Raid<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | 易碎标注<br>Fragile Marking |
| | colspan="3" | Call forth three waves of Dinergates with 5x link, dealing 0.4x damage to all enemies in their path. Reinforcement will inherit 5% max hp, 100% damage, 50% accuracy, and 50% evasion of the summoner. | | | After skill activation, Marksman inflict (3/4/5) stacks of <span style="color:#ED372E">Fragile</span> to lowest hp enemy. |
| ! <small>Skill 2</small><br>Iron Wall Reinforcement<br><br><small>Map Skill<br>2 turn</small>
| |
| | colspan="2" | Select one of the friendly echelon within 3 nodes to provide it with reinforcement. At the start of the battle, two 5x link Dinergates will spawn, and have 300 hp, 80 damage, 50 firing rate, 50 accuracy, and 70 evasion.
| |
| |- | | |- |
| ! <small>Skill 3</small><br>Total Protection
| | |} |
| | colspan="3" | At the beginning of the battle, provide hp shield equal to 10% of Intruder's max hp that last 5s. | | </div></tabber> {{clr}} |
| ! <small>Skill 4</small><br>Reinforcement Upgrade
| |
| | colspan="2" | When present, all reinforcement will receive hp shield equal to 10% of Intruder's max hp, and increase their damage by 10% of Intruder's damage.
| |
| |}<br>
| |
|
| |
|
| {| class="gf-table style=float: center;text width:100%" | | === Warrior === |
| ! style="width: 15%" | Destroyer | | <div style="float:left"><tabber> |
| | style="width: 35%" colspan="3" | | | |-|Devouring Power= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | | rowspan="4" style="text-align:center" | <big>绝命强噬</big><br>Devouring Power |
| | rowspan="2" | Humanoid
| | | style="text-align:center" | Emergency Tactics |
| | rowspan="2" | Ranged | | | Increase Fighter's attack as their hp decrease, reaching maximum value of (50/75/100%) at 10% hp. |
| | rowspan="2" | Armourless | | | rowspan="4" | [2] Fighter have 30% chance for their normal attack to hit twice.<br><br>[4] Every 3 normal attack, Fighter sacrifice 15% of their current hp and deal <span style="color:#D2A234">True Damage</span> equal to 200% of their current hp. |
| ! style="width: 15%" rowspan="2" | Buff Tiles
| |
| | Affect armoured allies
| |
| | Damage and Armour
| |
| |- | | |- |
| | Affect machine allies | | | style="text-align:center" | Augmented Pursuit |
| | Damage and Accuracy | | | Fighter deal additional <span style="color:#D2A234">True Damage</span> equal to (15/20/30%) of damage dealt. |
| |- | | |- |
| ! <small>Skill 1</small><br>Trigger Happy Storm<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | Double Compiler |
| | colspan="3" | Lock onto enemy with the highest hp, deal 2x damage to all enemies in cross-shaped area with target as the center. | | | Fighter gain (10/15/20%) <span style="color:#44B164">Lifesteal</span>, and its value is doubled for <span style="color:#D2A234">True Damage</span> attacks. |
| ! <small>Skill 2</small><br>Waypoint Strike<br><br><small>Fire Support<br>ICd 0s, Cd 6s</small>
| |
| | colspan="2" | Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, launching two grenades equal to 0.5x damage each to enemies within 1 units. Fire support deal damage to dummy links, and can attack installation equal to 0.1x damage.
| |
| |- | | |- |
| ! <small>Skill 3</small><br>Compound Grenade
| | | style="text-align:center" | Pain Resistance |
| | colspan="3" | Obtain 12 special grenades at the beginning of the battle and use them to attack. Reload time is fixed at 2s. At the cost of decreasing firing rate by 50%, normal attack will use 2 grenades to deal 0.5x explosion damage each to enemies within 1 units. | | | Fighter gain (20/30/40%) damage reduction when their hp fall below 30%. |
| ! <small>Skill 4</small><br>Red Flame Filling
| | |- |
| | colspan="2" | The first attack of each reload will ignite the area around the target, dealing an additional 0.15x damage every 0.5s. At the same time, enemies within 2.5 units will suffer weakening debuff, making them receive 10% extra damage. | | |} |
| |}<br> | | |-|Brutal Assault= |
| | | {| class="gf-table" style="text-align:left; width:100%" |
| {| class="gf-table style=float: center;text width:100%" | | ! style="width: 15%" | Set Name |
| ! style="width: 15%" | Architect | | ! style="width: 15%" | Card Name |
| | style="width: 35%" colspan="3" | | | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | | rowspan="4" style="text-align:center" | <big>暴烈突斩</big><br>Brutal Assault |
| | rowspan="2" | Humanoid | | | style="text-align:center" | Lethal Chain |
| | rowspan="2" | Ranged | | | After killing an enemy, Fighter teleport and deal (100/200/300%) <span style="color:#ED372E">Derivative physical damage</span> to enemy with lowest current hp. |
| | rowspan="2" | Armourless | | | rowspan="4" | [2] Fighter deal additional <span style="color:#D2A234">True Damage</span> equal to 10% of their max hp to enemy with less than 10% hp. Doesn't proc against bosses (Cooldown 0.3s).<br><br>[4] After killing an enemy, Fighter increase their attack speed by 100 points for 6s. |
| ! style="width: 15%" rowspan="2" | Buff Tiles
| |
| | Affect all allies
| |
| | Accuracy and Evasion
| |
| |- | | |- |
| | Affect machine allies | | | style="text-align:center" | Threatening Advance |
| | Damage and Accuracy | | | Increase Fighter's attack by (20/30/50%) against enemy with less than 50% hp. |
| |- | | |- |
| ! <small>Skill 1</small><br>Missile Fervor<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | Performance Spike<br><small>(Cooldown 4s)</small> |
| | colspan="3" | Target the enemy with highest hp, fire a missile dealing 4x damage and additional 1.2x damage to all enemies within 4 units around the target. | | | Increase Fighter's skill charge bar gain by (15/22.5/30%) against enemy with less than 50% hp. |
| ! <small>Skill 2</small><br>Spice Things Up!<br><br><small>Fire Support<br>ICd 0s, Cd 6s</small>
| |
| | colspan="2" | Provides fire support to allied echelon within 2 nodes. Executes attack every 6s, dealing 0.5x damage to enemies within 2 units, and deal damage to force shield equal to 0.5x damage. | |
| |- | | |- |
| ! <small>Skill 3</small><br>Burst
| | | style="text-align:center" | Killing Rush |
| | colspan="3" | Normal attack will cause 4 instances of attack equal to 0.25x damage each. And every 6 attacks, deal additional 0.8x damage to enemies within 1 units of the current target. | | | After killing an enemy, Fighter restore hp equal to (4/7/10%) of their max hp. |
| ! <small>Skill 4</small><br>Fireworks
| |
| | colspan="2" | When present, increase all allies explosion damage by 20%.
| |
| |}<br>
| |
| | |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Ouroboros
| |
| | style="width: 35%" colspan="3" |
| |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | |} |
| | rowspan="2" | Humanoid | | |-|Outpouring Lifeblood= |
| | rowspan="2" | Ranged
| | {| class="gf-table" style="text-align:left; width:100%" |
| | rowspan="2" | Armourless
| | ! style="width: 15%" | Set Name |
| ! style="width: 15%" rowspan="2" | Buff Tiles | | ! style="width: 15%" | Card Name |
| | Affect all allies
| | ! style="width: 35%" | Card Effect |
| | Evasion and Critical Rate | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | Affect armourless allies | | | rowspan="4" style="text-align:center" | <big>命源流失</big><br>Outpouring Lifeblood |
| | Damage and Accuracy | | | style="text-align:center" | Wound Enhancement |
| | | Increase Fighter's calculation power by 12%. For every stack of <span style="color:#ED362E">Bleed</span> inflicted on enemy, further increase calculation power by 3%, stacking up to 10 times. |
| | | rowspan="4" | [2] Fighter release [Battlecry] every 8s, dealing 50% <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED362E">Bleed</span> to enemies within 1 tile radius.<br><br>[4] Extend [Battlecry] range to the whole field. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Venomous Descend<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | Haemophilia |
| | rowspan="2" colspan="3" | Switch attack mode into launching 8 missiles that deal critical damage to random enemies.
| | | Fighter inflict 1 stack of <span style="color:#ED362E">Bleed</span> to target after very (4/3/2) attacks. |
| ! rowspan="2" | <small>Skill 2</small><br>Mobius<br><br><small>Map Skill<br>Cd 3 turn</small>
| |
| | colspan="2" | Passive - When engaging enemies on an allied node, increase all allies firing rate by 15% and movement speed by 3. Effect will always active during night battle regardless of the node status.
| |
| |- | | |- |
| | colspan="2" | Active - Select one of enemy's echelon within 2 node to disable it from moving for 1 turn. | | | style="text-align:center" | Blood Extraction |
| | | Fighter's active skill gain (15/20/25%) [Lifesteal] capability. For every stack of <span style="color:#ED362E">Bleed</span>, increase [Lifesteal] value by (1/2/3%). |
| |- | | |- |
| ! <small>Skill 3</small><br>Fangs
| | | style="text-align:center" | Battlecry Impact |
| | colspan="3" | Normal attack consists of 2 instances of attack that deal 0.5x damage each. Critical hit will apply weakening debuff, making the target receive 5% more damage which stack 3 times and last 3s. | | | Before activating their skill, Fighter release a [Battlecry], dealing (30/60/90%) <span style="color:#2BBADC">Derivative calculation damage</span> and inflict 1 stack of <span style="color:#ED362E">Bleed</span> to enemies within 1 tile radius. |
| ! <small>Skill 4</small><br>Stimulating Hormone
| |
| | colspan="2" | Increase all allies critical hit by 20% for 5s.
| |
| |- | | |- |
| |}<br> | | |} |
| | | |-|Excessive Adrenaline= |
| {| class="gf-table style=float: center;text width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Alchemist | | ! style="width: 15%" | Set Name |
| | style="width: 35%" colspan="3" | | | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | | rowspan="4" style="text-align:center" | <big>超阈应激</big><br>Excessive Adrenaline |
| | rowspan="2" | Humanoid
| | | style="text-align:center" | Rapid Assault |
| | rowspan="2" | Melee | | | At the beginning of the battle, Fighter immediately activate their skill and increase their attack speed by (50/100/150) points for 5s. |
| | rowspan="2" | Armourless | | | rowspan="4" | [2] Fighter gain 1 stack of <span style="color:#44B164">Bloodthirst</span> every 4s.<br><br>[4] For every stack of <span style="color:#44B164">Bloodthirst</span>, increase Fighter's critical damage by 10%. |
| ! style="width: 15%" rowspan="2" | Buff Tiles
| |
| | Affect machine allies
| |
| | RoF and Accuracy
| |
| |- | | |- |
| | Affect melee allies | | | style="text-align:center" | Explosive Resonance |
| | Damage and Evasion | | | Fighter gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after getting hit [9/6/3) times. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>The End<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | Multiple Marks |
| | colspan="3" | Passive - In Guard Mode, extend firing range. Normal attack will cause two instances of attack equal to 0.5x damage each. In Assault Mode, go melee and deal two instances of attack equal to 0.5x damage each and increase critical rate by 50% | | | At the beginning of the battle, Fighter instantly gain (4/6/8) stacks of <span style="color:#44B164">Bloodthirst</span>. |
| ! rowspan="2" | <small>Skill 2</small><br>Quality Activation<br><br><small>Active<br>ICd 3s, Cd 8s</small>
| |
| | colspan="2" | Passive - Critical hit will apply Organism Mark to target.
| |
| |- | | |- |
| | colspan="3" | Active - After skill activation, perform 9 attacks on random enemies. Each attack deal 1.3x critical damage and apply Organism Mark to target, also gain invulnerability for the duration of the skill. | | | style="text-align:center" | Runtime Reset |
| | colspan="2" | Active - Increase firepower, evasion, and critical damage by 30%, 100%, and 30% for 4s.
| | | The first time their hp fall below 40%, Fighter gain (4/6/8) stacks of <span style="color:#44B164">Bloodthirst</span>. |
| |- | | |- |
| ! <small>Skill 3</small><br>Organism
| | |} |
| | colspan="3" | Deal 1.1x more damage to target with Organism Mark. At the same time, gain 6 hp shield without upper limit that lasts 16s. Organism Mark will last for 9s. | | </div></tabber> {{clr}} |
| ! <small>Skill 4</small><br>Unraveling Gravity
| |
| | colspan="2" | In Guard Mode, gain hp shield equal to 6% max hp every second that lasts 5s. In Assault mode, increase all allies movement speed by 100% for 3s that gradually decays.
| |
| |}<br>
| |
|
| |
|
| {| class="gf-table style=float: center;text width:100%" | | === Specialist === |
| ! style="width: 15%" | Dreamer | | <div style="float:left"><tabber> |
| | style="width: 35%" colspan="3" | | | |-|Efficacy Accumulation= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | | rowspan="4" style="text-align:center" | <big>效能聚积</big><br>Efficacy Accumulation |
| | rowspan="2" | Humanoid | | | style="text-align:center" | Algorithm Shaping |
| | rowspan="2" | Ranged | | | When Specialist apply a status effect, within 5 seconds generate energy sphere that fires 7 projectiles, dealing (8/14/20%) <span style="color:#2BBADC">Derivative calculation damage</span> to random enemies. |
| | rowspan="2" | Armourless | | | rowspan="4" | [2] When Specialist apply a status effect, within 5 seconds ally with highest calculation power generate energy sphere that fires 7 projectiles, dealing <span style="color:#ED372E">Derivative physical damage</span> equal to 14% of their calculation power to random enemies.<br><br>[4] Energy sphere also increases Specialist's calculation power by 30%. |
| ! style="width: 15%" rowspan="2" | Buff Tiles
| |
| | Affect all allies
| |
| | Accuracy and Evasion
| |
| |- | | |- |
| | Affect ranged allies | | | style="text-align:center" | Efficiency Rationing<br><small>(Cooldown 1s)</small> |
| | Damage and Critical Rate | | | When Specialist apply a status effect, heal an ally with lowest current hp equal to (20/35/50%) of their calculation power. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Silence-Piercing Blast<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | Algorithm Stacking<br><small>(Cooldown 1s)</small> |
| | colspan="3" | Passive - Prioritize attacking the furthest enemy. | | | Increase Specialist's calculation power by (3/4/5%) when they apply a status effect, stacking up to 5 times. |
| ! rowspan="2" | <small>Skill 2</small><br>Execution Hour<br><br><small>Map Skill<br>ICd 6s, Cd 3s</small>
| |
| | rowspan="2" colspan="2" | Provide fire support to allied echelon within 3 nodes. Execute attack every 3s, dealing 2.25x damage and prioritize enemy with the highest hp. The attack ignore armour, and decrease target's RoF by 50% that last 3s. | |
| |- | | |- |
| | colspan="3" | Active - Fire a penetrating beam at the foremost of the current target, dealing 6 hits of 0.4x damage for 3s. The attack can't miss, ignore armour, and deal damage per dummy link. | | | style="text-align:center" | Global Protection |
| | | Every (7/6/5) seconds, Specialist apply (3/4/5) stacks of 60% damage reduction shield to an ally with lowest current hp, satacking up to 10 times. Each of damage taken will decrease the stack by 1. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 3</small><br>Hawkeye Sanctuary
| | |} |
| | colspan="3" | Guard Mode - Increase attack range to 16, critical hit and damage by 10%, and can't miss.<br> | | |-|Multiport Enhancement= |
| ! rowspan="2" | <small>Skill 4</small><br>Sky Ruler | | {| class="gf-table" style="text-align:left; width:100%" |
| | rowspan="2" colspan="2" | Deal more damage the further the enemy is. Damage bonus begin at 5 range, and capped at 0.2x at 12 range. | | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | colspan="3" | Assault Mode - Increase the damage and RoF of ranged units by 10%, while melee units receive 20% damage reduction. | | | rowspan="4" style="text-align:center" | <big>多端增强</big><br>Multiport Enhancement |
| | | style="text-align:center" | Cascading Calculation |
| | | Every 5s, Specialist increase the calculation power of ally with highest calculation power by (3/4/5%), stacking up to 5 times. |
| | | rowspan="4" | [2] When Specialist trigger effects of any card from this set, gain 2 stacks of <span style="color:#44B164">Efficiency</span>.<br><br>[4] Consume 10 stacks of <span style="color:#44B164">Efficiency</span> and grant all allies double attack for 4 seconds. |
| |- | | |- |
| |}<br> | | | style="text-align:center" | Cascading Attack |
| | | | Every 5s, Specialist increase the attack of ally with highest physical attack by (3/4/5%), stacking up to 5 times. |
| {| class="gf-table style=float: center;text width:100%"
| | |- |
| ! style="width: 15%" | Gager
| | | style="text-align:center" | Storage Growth<br><small>(Cooldown 4s)</small> |
| | style="width: 35%" colspan="3" | | | | After skill activation, Specialist increase the skill charge bar gain of ally with highest calculation power by (10/15/20%). |
| |- | | |- |
| ! rowspan="3" | Unit Type
| | | style="text-align:center" | Seizing Effect |
| | rowspan="3" | Humanoid
| | | After skill activation, Specialist grant ally with highest damage (20/35/50%) <span style="color:#44B164">Hp Shield</span> for normal attack, last for 6 seconds. |
| | rowspan="3" | Ranged | |
| | rowspan="3" | Armourless
| |
| ! style="width: 15%" rowspan="3" | Buff Tiles
| |
| | Affect all allies
| |
| | Damage
| |
| |- | | |- |
| | Affect humanoid allies | | |} |
| | Accuracy and Critical Rate | | |-|Swift Strike= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | Affect melee allies | | | rowspan="4" style="text-align:center" | <big>迅疾强击</big><br>Swift Strike |
| | Evasion and Armour | | | style="text-align:center" | Floating Shot |
| | | After mally made a successful evade, Specialist deal <span style="color:#ED372E">Derivative physical damage</span> equal to (30/45/60%) of their calculation power to the attacker. |
| | | rowspan="4" | [2] When a non-Specialist ally made a successful evade, deal <span style="color:#ED372E">Derivative physical damage</span> equal to 20% calculation power to the attacker.<br><br>[4] Vulnerability Padding also affect ally with the second lowest current hp. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Moon-Rending Slash<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | Vulnerability Padding |
| | rowspan="2" colspan="3" | Perform a two-stage charge on 3 enemies with the highest hp. The first attack deal 1.5x damage that surehit, can't crit, and ignore armour, as well as putting 1 layer of Weight Mark on the target. The second attack deal 3.2x damage that surehit and ignore armour. Deal 0.4x additional explosion attack that surehit, can't crit, and ignore armour to all enemies within 2 unit based on Weight Mark layer. | | | After skill activation, Specialist increase the evasion of ally with lowest current hp by (10/15/20%), stacking up to 5 times. |
| ! rowspan="2" | <small>Skill 2</small><br>Overall Calibration<br><br><small>Active<br>ICd 3s, Cd 8s</small>
| |
| | colspan="2" | Passive - Normal attack consist of two instances of damage that deal 0.6x damage each, also has 30% chance to inflict Weight Mark on target.
| |
| |- | | |- |
| | colspan="2" | Active - Max out the RoF while decreasing the evasion and accuracy by 30% and 10%. Switch targeting priority to enemy that hasn't been attacking, as well as inflicting Weight Mark on target. | | | style="text-align:center" | Swift Preparation<br><small>(Cooldown 4s)</small> |
| | | After ally made a successful evade, increase Specialist's skill charge bar gain by (2/3.5/5%), stacking up to 10 times, capped at 50%. |
| |- | | |- |
| ! <small>Skill 3</small><br>Weight
| | | style="text-align:center" | Mirage Escape |
| | colspan="3" | Each layer of Weight Mark reduce target's movement speed by 10%, damage by 10%, and armour by 50% that last 5s and stack up to 3 times. | | | At the beginning of the battle, Specialist increase all allies evaison to the maximum, last for (3/4/5) seconds. |
| ! <small>Skill 4</small><br>Duel Arbritration
| |
| | colspan="2" | After 3s into battle, when the number of allies is not greater than the opposition, increase all allies damage by 20%. When the table turned, buff will be lost. | |
| |- | | |- |
| |}<br> | | |} |
| | | |-|Malignant Disruption= |
| {| class="gf-table style=float: center;text width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Judge | | ! style="width: 15%" | Set Name |
| | style="width: 35%" colspan="3" | | | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| | |- |
| | | rowspan="4" style="text-align:center" | <big>恶性干扰</big><br>Malignant Disruption |
| | | style="text-align:center" | Deterrence Suppresssion |
| | | Specialist's normal attack deal additional (10/15/20%) <span style="color:#2BBADC">Derivative calculation damage</span> multiplied by the number of debuff inflicted on target. |
| | | rowspan="4" | [2] For every number of debuff inflicted on enemy, decrease their calculation power by 10%.<br><br>[4] For every number of debuff inflicted on target, increase Specialist's attack speed by 15 points. |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Beacon Growth |
| | Humanoid | | | Specialist's normal attack has (40/70/100%) chance to inflict 1 stack of <span style="color:#ED362E">Bleed</span> on target. |
| | Ranged | |
| | Armoured | |
| ! style="width: 15%" | Buff Tiles
| |
| | Affect all allies
| |
| | Damage, RoF, Critical Rate, Armour
| |
| |- | | |- |
| ! <small>Skill 1</small><br>Verdict<br><br><small>Active<br>ICd 6s, Cd 12s</small>
| | | style="text-align:center" | Total Suppression |
| | colspan="3" | Perform a jump kick to enemy with the highest hp, dealing 4 hits totalling 12x damage that can't miss, ignore armour, can't crit, and distributed evenly based on the number of dummy link to enemies within 1 unit. At the same time, generate a zone with 4 unit radius around the target for 5s. Enemies caught in this zone will have their damage and RoF decreased by 10% and 30%, and amplify damage taken by 10%. Additionally, generate a shield with taunt effect that last 3s. The shield will inherit 4% of Judge's hp and damage taken by the shield is fixed at 1. | | | When Specialist inflict a debuff on target, deal additional (15/22.5/30%) <span style="color:#2BBADC">Derivative calculation damage</span>. |
| ! <small>Skill 2</small><br>Individual Adjustment<br><br><small>Map Skill<br>Cd 2 turn</small>
| |
| | colspan="2" | Grant nearby echelon within 1 node 70 hp shield at the beginning of a battle. Armoured units will receive 30% extra armour, and armourless units will receive 30% extra evasion, last 10s.
| |
| |- | | |- |
| ! <small>Skill 3</small><br>Jurisprudence
| | | style="text-align:center" | High-Frequency Calculation |
| | colspan="3" | Normal attack deal 50% damage to two enemies. Every 8th attack, deal additional damage to enemies within 3 units equal to 40x armour. Additionally, obtain 50 hp shield that lasts 5s. | | | After skill activation, Specialist increase their attack speed by (20/35/50) points for 4 seconds. |
| ! <small>Skill 4</small><br>Criterion
| |
| | colspan="2" | When present, allies in 1/2/3 column obtain 10 armour/40% accuracy/10% damage. | |
| |- | | |- |
| |}<br> | | |} |
| | | |-|Turbulent Attack= |
| {| class="gf-table style=float: center;text width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Agent | | ! style="width: 15%" | Set Name |
| | style="width: 35%" colspan="3" | | | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! Unit Type
| | | rowspan="4" style="text-align:center" | <big>湍急攻势</big><br>Turbulent Attack |
| | Humanoid | | | style="text-align:center" | Surface Piercing |
| | Ranged | | | After skill activation, increase Specialist's next normal attack by (10/20/30%) and deal (100/150/200%) <span style="color:#2BBADC">Derivative calculation damage</span> to target and enemies within 1 tile of it. |
| | Armourless | | | rowspan="5" | [2] <span style="color:#44B164">Raging Tide</span> increases calculation power by 20%.<br><br>[4] Allies obtain 3 stacks of <span style="color:#44B164">Recovery</span> after consuming <span style="color:#44B164">Raging Tide</span>. |
| ! style="width: 15%" | Buff Tiles
| |
| | Affect all allies | |
| | Damage, Accuracy, and Evasion | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Bloody Gleam<br><br><small>Active<br>ICd 3s, Cd 24s</small>
| | | style="text-align:center" | Pre-War Mobilization |
| | rowspan="2" colspan="3" | Call forth three clones that last 15s. Each clone inherit 10% hp/50% damage/80% RoF/60% accuracy/20% evasion/10 armour, and the rest of the stats match the original. | | | At the beginning of the battle, Specialist grant 1 stack of <span style="color:#44B164">Raging Tide</span> to (1/2/3) allies in order of their calculation power stat. |
| ! rowspan="2" | <small>Skill 2</small><br>Doom Incursion<br><br><small>Map Skill<br>Cd turn</small>
| |
| | colspan="2" | Active - Teleport instantly to any available helipad, while imposing debuff to the echelon by 60% decrease of damage, accuracy, evasion, and armour that last 2 turn.<br>
| |
| |- | | |- |
| | colspan="2" | Passive - When supported by HOC or Coalition, increase allies critical rate by 15%, and ranged unit attack range by 1. | | | style="text-align:center" | Deadly Cover Up |
| | | After defeating an enemy, Specialist grant 1 stack of <span style="color:#44B164">Raging Tide</span> to (1/2/3) allies who don't have any stack in order of their calculation power stat. |
| |- | | |- |
| ! <small>Skill 3</small><br>Invisible
| | | style="text-align:center" | Emergency Response |
| | colspan="3" | Normal attack consist of 4 hit attack, each dealing 0.25x damage. Every 5th hit, stun target for 1s, and amplify damage it takes by 10% for 5s. | | | After skill activation, within 6s, <span style="color:#ED372E">Stun</span> enemies within 1 tile of target for 0.6 seconds (3/4/5) times. |
| ! <small>Skill 4</small><br>Punishment
| |
| | colspan="2" | Every time an ally or reinforcement die, increase self damage by 10% for 5s, stack 3 times.
| |
| |- | | |- |
| |}<br> | | |} |
| | </div></tabber> {{clr}} |
|
| |
|
| {| class="gf-table style=float: center;text width:100%" | | === Medic === |
| ! style="width: 15%" | Adeline | | <div style="float:left"><tabber> |
| | style="width: 35%" colspan="3" | | | |-|Global Healing Shield= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| | |- |
| | | rowspan="4" style="text-align:center" | <big>全域疗盾</big><br>Global Healing Shield |
| | | style="text-align:center" | Weakpoint Reinforcement |
| | | After skill activation, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/150/200%) of their calculation power to ally with lowest current hp. |
| | | rowspan="4" | [2] When an ally's <span style="color:#44B164">Hp Shield</span> is broken, restore 5% of their max hp.<br><br>[4] Every 8s, ally with lowest current hp restore hp equal to the value of highest <span style="color:#44B164">Hp Shield</span> present. |
| | |- |
| | | style="text-align:center" | Healing Shield Structure |
| | | Medic grant healing target <span style="color:#44B164">Hp Shield</span> equal to (10/20/30%) of healing value. |
| | |- |
| | | style="text-align:center" | Protective Treatment |
| | | Increase the healing value of ally with <span style="color:#44B164">Hp Shield</span> by (20/30/40%). |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | | style="text-align:center" | Healing Shield Cover |
| | rowspan="2" | Humanoid
| | | At the beginning of the battle, Medic grant <span style="color:#44B164">Hp Shield</span> equal to (100/200/300%) of their calculation power to all allies |
| | rowspan="2" | Ranged | |
| | rowspan="2" | Armourless
| |
| ! rowspan="2" style="width: 15%" | Buff Tiles
| |
| | Affect all allies
| |
| | RoF
| |
| |- | | |- |
| | Affect humanoid allies | | |} |
| | Damage and Accuracy | | |-|Supplementary Dosage= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Silent Epitaph<br><br><small>Active<br>ICd 6s, Cd 16s</small>
| | | rowspan="4" style="text-align:center" | <big>剂量增补</big><br>Supplementary Dosage |
| | colspan="3" | Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour. | | | style="text-align:center" | Overclock |
| ! rowspan="2" | <small>Skill 2</small><br>Looming Epitaph<br><br><small>Fire Support<br>Cd 2s</small>
| | | After skill activation, Medic increase their attack speed by (40/70/100) points for 4 seconds. |
| | rowspan="2" colspan="2" | Provides fire support to allied echelon within 3 nodes. Executes attack every 2s, dealing 1x damage and prioritize target without Black Mark. Fire support will ignore armour and apply Black Mark which lasts 3s.
| | | rowspan="4" | [2] After every normal attack, Medic increase their skill charge bar gain by 5%.<br><br>[4] After skill activation, Medic increase their healing value by 5%, stacking up to 10 times. |
| |- | | |- |
| | colspan="3" | Active - For 6s, change normal attack into firing at fixed RoF every 1s, prioritizing enemy without link and deal 2.5x critical hit that doesn't ignore armour. Attacking target with Black Mark will not consume the mark upon detonation, and decrease target's evasion by 30%. | | | style="text-align:center" | Emergency Dispatch |
| | | Increase Medic's healing value as their target hp decreases, reaching maximum value of (20/40/60%) at 10% hp. |
| |- | | |- |
| ! <small>Skill 3</small><br>Slumber
| | | style="text-align:center" | Rapid First Aid |
| | colspan="3" | Every time an attack missed, apply Black Mark to target and increase own damage by 20%. | | | At the beginning of the battle, Medic immediately activate their skill and increase the healing value by (20/40/60%) for 3 seconds. |
| ! <small>Skill 4</small><br>Pronouncement of Death
| |
| | colspan="2" | When present on the battlefield, all allies deal 10% more damage to enemies with Black or White mark.
| |
| |- | | |- |
| |}<br> | | | style="text-align:center" | Heavy Acceleration |
| | | | After skill activation, Medic increase their skill charge bar by (10/15/20%). |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Alina
| |
| | style="width: 35%" colspan="3" | | |
| |- | | |- |
| ! rowspan="2" | Unit Type
| | |} |
| | rowspan="2" | Humanoid | | |-|Enhanced Treatment= |
| | rowspan="2" | Melee | | {| class="gf-table" style="text-align:left; width:100%" |
| | rowspan="2" | Armourless
| | ! style="width: 15%" | Set Name |
| ! rowspan="2" style="width: 15%" | Buff Tiles | | ! style="width: 15%" | Card Name |
| | Affect humanoid allies | | ! style="width: 35%" | Card Effect |
| | Damage and Accuracy | | ! style="width: 35%" | Set Effect |
| |- | | |- |
| | Affect machine allies | | | rowspan="4" style="text-align:center" | <big>增强疗程</big><br>Enhanced Treatment |
| | Evasion and Critical Rate | | | style="text-align:center" | Efficient Treatment |
| | | After healing a target, Medic also apply (1/2/3) stacks of <span style="color:#44B164">Recovery</span>. |
| | | rowspan="4" | [2] When 15 stacks of <span style="color:#44B164">Recovery</span> are present on the field, all allies restore 30% of their maximum hp. Can only trigger once per battle.<br><br>[4] For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's healing value by 5%, stacking up to 10 times. |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small><br>Polarday Advent<br><br><small>Active<br>ICd 4s, Cd 18s</small>
| | | style="text-align:center" | Hands of Benevolence |
| | colspan="3" | Passive - Distribute attack evenly to the number of target's dummy link. If the target has Black or White Mark, deal 2x explosion damage which ignore armour. | | | At the beginning of the battle, Medic restore (10/20/30%) health of ally with lowest current hp, and apply 5 stacks of <span style="color:#44B164">Recovery</span>. |
| ! rowspan="2" | <small>Skill 2</small><br>Polarday Sign<br><br><small>Fire Support<br>Cd 2s</small>
| |
| | rowspan="2" colspan="2" | Provides fire support to allied echelon within 1 node. Executes attack every 2s, dealing 2x damage to enemies within 3 units. Fire support will ignore armour and apply White Mark which lasts 3s.
| |
| |- | | |- |
| | colspan="3" | Active - For 12s, change normal attack into three-hit string with 2x, 3x, and 1.5x increased damage. Third hit will deal 3 unit AoE damage and activates Rest In Peace. Each attack will apply White Mark permanently. | | | style="text-align:center" | Health Care Insurance<br><small>(Cooldown 4s)</small> |
| | | After skill activation, Medic increase their skill charge bar by 20% and apply 1 stack of <span style="color:#44B164">Recovery</span> on target. |
| |- | | |- |
| ! <small>Skill 3</small><br>Rest In Peace
| | | style="text-align:center" | Advanced Medicare |
| | colspan="3" | Has 20% chance to completely negate damage taken to all allies within 2 units. Affected units will also gain 100% damage up for 2s. | | | For every stack of <span style="color:#44B164">Recovery</span> present on the field, increase Medic's skill charge bar gain by (2/3.5/5%), stacking up to 10 times. |
| ! <small>Skill 4</small><br>Pronouncement of Death
| |
| | colspan="2" | When present on the battlefield, all allies deal 10% more damage to enemies with Black or White mark.
| |
| |- | | |- |
| |} | | |} |
| {{!}}} <!-- End of the Ringleader section -->
| | |-|Substance Reversal= |
| | | {| class="gf-table" style="text-align:left; width:100%" |
| === Normal Units ===
| | ! style="width: 15%" | Set Name |
| {{{!}} class="mw-collapsible mw-collapsed"
| | ! style="width: 15%" | Card Name |
| !
| | ! style="width: 35%" | Card Effect |
| {{!}}-
| | ! style="width: 35%" | Set Effect |
| {{!}}
| | |- |
| {| class="gf-table style=float: center;text width:100%" | | | rowspan="4" style="text-align:center" | 物质逆反<br>Substance Reversal |
| ! style="width: 15%" | Ripper | | | style="text-align:center" | Allergic Reactions<br><small>(Cooldown 1s)</small> |
| | style="width: 35%" colspan="3" |
| | | After healing a target, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (20/35/50%) of their calculation power to enemies within 1 tiles of target. |
| ! style="width: 15%" | SWAP Ripper | | | rowspan="4" | [2] After performing normal attack, Medic heal ally with lowest current hp equal to the damage dealt.<br><br>[4] Increase <span style="color:#ED372E">Allergic</span> attack range to 2 tiles and its damage by 20%. |
| | style="width: 35%" colspan="3" | | | |- |
| | | style="text-align:center" | Exceptional Compensation |
| | | After healing a target, Medic increase their and their target calculation power by 5%, last for (4/5/6) seconds and stacking up to 5 times. |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Plasma Sampling |
| | Humanoid | | | For the first attack after skill activation, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (25/50/75%) of their calculation power to target. |
| | Ranged
| |
| | Armourless
| |
| ! Unit Type
| |
| | Humanoid
| |
| | Ranged | |
| | Armourless | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | style="text-align:center" | Adjacent Spill Exposure |
| | rowspan="2" colspan="3" | Activating the skill in Guard mode will increase evasion by 120%, while activating skill in Assault mode will increase firepower by 90%, lasts 5s. | | | Every 5s, Medic launch <span style="color:#ED372E">Allergic</span> attack equal to (25/50/75%) of their calculation power onto the densest area. |
| ! <small>Skill 1</small>
| |
| | colspan="3" | Activating the skill in Guard mode will increase evasion by 120%, while activating skill in Assault mode will increase firepower by 90%, lasts 5s.
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | |} |
| | colspan="3" | Activates every 8s or when there is hp loss, gain force field that lasts 2s in the Guard state, else increase firepower by 80% if activated in Assault mode, lasts 3s. | | </div></tabber> {{clr}} |
| | |
| | === Mixed === |
| | <div style="float:left"><tabber> |
| | |-|Coordinated Crit= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| |}<br> | | | rowspan="5" style="text-align:center" | <big>协力暴击</big><br>Coordinated Crit |
| {| class="gf-table style=float: center;text width:100%"
| | | style="text-align:center" | Strength Preference |
| ! style="width: 15%" | Vespid
| | | Increase Guardian's critical hit rate by 5%, landing a critical hit will restore their health equal to (1/2/3%) of max hp. |
| | style="width: 35%" colspan="3" | | | | rowspan="5" | [2] After skill activation, the next normal attack is guaranteed to be critical hit.<br><br>[4] Increase all allies critical hit rate by 10%, and convert 10% of critical damage dealt into hp. |
| ! style="width: 15%" | SWAP Vespid
| |
| | style="width: 35%" colspan="3" | | |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Inspiration Shot |
| | Humanoid | | | Increase Marksman's critical hit rate by 5%, landing a critical hit will increase their calculation power by (2/4/6%), stacking up to 10 times. |
| | Ranged
| |
| | Armourless
| |
| ! Unit Type
| |
| | Humanoid
| |
| | Ranged | |
| | Armourless | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | style="text-align:center" | Swift Strike |
| | rowspan="2" colspan="3" | Increase firing rate and accuracy of ranged allies by 6% and 20% respectively, cannot stack.
| | | Increase Warrior's critical hit rate by 5%, landing a critical hit will increase their attack speed by 10 points, stacking up to (4/7/10) times. |
| ! <small>Skill 1</small>
| |
| | colspan="3" | Increase firing rate and accuracy of ranged allies by 8% and 30% respectively, cannot stack.
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Frenzied War Cry |
| | colspan="3" | First attack will prioritize enemy with the highest health. Critical hit will decrease enemy's firepower, firing rate, and movement speed by 10% that last 3s and cannot stack. After the first attack, skill will be triggered again every 3 attacks. | | | Increase melee unit critical hit rate by 5%, landing a critical hit will decrease target's physical defense by (1/2/3%). |
| | |- |
| | | style="text-align:center" | Overkill |
| | | Increase ranged unit critical hit rate by 5%, and deal additional <span style="color:#D2A234">True Damage</span> equal to (50/100/150%) of critical damage dealt. |
| | |} |
| | |-|Desperate Assault= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| |}<br> | | | rowspan="5" style="text-align:center" | <big>绝命特攻</big><br>Desperate Assault |
| | | | style="text-align:center" | Final Blow |
| {| class="gf-table style=float: center;text width:100%"
| | | When a Warrior dies, deal (500/750/1000%) <span style="color:#D2A234">True Damage</span> to all enemies within 1 tile. |
| ! style="width: 15%" | Jager
| | | rowspan="5" | [2] When an ally dies, other allies skill charge bar will be fully charged.<br><br>[4] When an ally dies, transfer 50% of their attack and calculation power to the remaining allies. |
| | style="width: 35%" colspan="3" | | |
| ! style="width: 15%" | SWAP Jager
| |
| | style="width: 35%" colspan="3" | Currently not available | |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Life-Saving Operations |
| | Humanoid | | | When an ally dies, increase Medic's healing value by (20/30/40%). |
| | Ranged
| |
| | Armourless
| |
| ! Unit Type
| |
| | Humanoid
| |
| | Ranged | |
| | Armourless | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | style="text-align:center" | Emergency Defense |
| | rowspan="2" colspan="3" | Every 4th attack, aim for 1s and unleash a sniping attack equal to 350% damage that cannot miss and ignore armour.
| | | When melee unit dies, melee units gain <span style="color:#44B164">Hp Shield</span> equal to (30/40/50%) of their max hp. |
| ! <small>Skill 1</small>
| |
| | colspan="3" |
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Multi-Lane Aid Shot |
| | colspan="3" | | | | When an ally dies, ranged units attack split for (6/8/10) seconds. |
| |}<br>
| |
| | |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Guard
| |
| | style="width: 35%" colspan="3" | | |
| ! style="width: 15%" | SWAP Guard
| |
| | style="width: 35%" colspan="3" |
| |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Survival Instinct |
| | Humanoid | | | When an ally dies, other allies restore 30% of their max hp. |
| | Melee | | |} |
| | Armourless | | |-|Psychic Cage= |
| ! Unit Type | | {| class="gf-table" style="text-align:left; width:100%" |
| | Humanoid | | ! style="width: 15%" | Set Name |
| | Melee | | ! style="width: 15%" | Card Name |
| | Armourless | | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | rowspan="5" style="text-align:center" | <big>心灵囚笼</big><br>Psychic Cage |
| | rowspan="2" colspan="3" | Activating the skill in Guard mode will provide 20 hp shield to allies in the same row, while activating the skill in Assault mode will provide 40 hp shield to allies within 3 units. Lasts 5s and stack up to 3 times. | | | style="text-align:center" | Node Suppression |
| ! <small>Skill 1</small>
| | | When Warrior attack controlled enemy, increase their attack speed by (10/20/30) points for 5 seconds. |
| | colspan="3" | Provide hp shield to humanoid allies based on 4% own max health that lasts 10s. If the target does not have hp shield, increase their evasion by 50%, else increase their firepower by 10%, lasts 5s.
| | | rowspan="5" | [2] Deal additional 30% <span style="color:#2BBADC">Derivative calculation damage</span> when attacking controlled enemy.<br><br>[4] When an enemy dies, <span style="color:#ED372E">Silence</span> every other enemies for 4 seconds. |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Spectrum Suppression |
| | colspan="3" | Gain 20% damage reduction, lasts 5s. When the buff expires, deal 1.2 damage to enemy in front of self. | | | When Specialist attack controlled enemy, increase all allies calculation power by (5/7.5/10%), stacking up to 5 times. |
| |- | | |- |
| |}<br> | | | style="text-align:center" | Blade of Slience |
| | | | Ranged units normal attack has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the target for 2 seconds. |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Striker
| |
| | style="width: 35%" colspan="3" | | |
| ! style="width: 15%" | SWAP Striker
| |
| | style="width: 35%" colspan="3" |
| |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Silencing Blow |
| | Humanoid | | | After every 5 attacks, melee unit will stun the target for (1/1.5/2) seconds. |
| | Ranged
| |
| | Armourless
| |
| ! Unit Type
| |
| | Humanoid
| |
| | Ranged | |
| | Armourless | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | style="text-align:center" | Reversal Effect |
| | rowspan="2" colspan="3" | Gain 70% firepower up at the beginning of battle, lasts 5s. | | | When taking physical damage, allies has (10/20/30%) chance to <span style="color:#ED372E">Silence</span> the attacker for 1 seconds. |
| ! <small>Skill 1</small> | | |} |
| | colspan="3" | Gain 80% firepower up at the beginning of battle, lasts 5s.
| | |-|Deadly Blow= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! <small>Skill 2</small>
| | | rowspan="5" style="text-align:center" | <big>致命打击</big><br>Deadly Blow |
| | colspan="3" | Every 4 attack inflicts additional 2.5 times the difference between own AP and target's armour, with 1 being the minimum. | | | style="text-align:center" | Excessive Healing |
| | | Increase Medic's healing target's critical damage by 5%, stacking up to (4/7/10) times. |
| | | rowspan="5" | [2] When landing a criticoal hit, deal additional damage equal to 10% of target's max hp. Damage can't exceed 200% attack power (cooldown 5 seconds).<br><br>[4] After skill activation, gain 2 stacks of <span style="color:#44B164">Bloodthirst</span> and increase critical damage by 10%, stacking up to 5 times. |
| |- | | |- |
| |}<br> | | | style="text-align:center" | No Anger |
| | | | Decrease all allies critical hit rate by 20% and increase their critical hit damage by (30/45/60%). |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Brute
| |
| | style="width: 35%" colspan="3" | | |
| ! style="width: 15%" | SWAP Brute
| |
| | style="width: 35%" colspan="3" | Currently not available
| |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Bloodthirsty March |
| | Humanoid
| | | Melee units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> for every step they make. |
| | Melee
| |
| | Armourless | |
| ! Unit Type
| |
| | Humanoid | |
| | Melee | |
| | Armourless
| |
| |- | | |- |
| ! <small>Skill 1</small>
| | | style="text-align:center" | Bloodthirsty Rhythm |
| | colspan="3" | Normal attack deal two instances of damage equal to 0.6x damage each. Every 4s, attack will decrease target's AP value by 20% for 4s, stack up to 3 times. | | | Ranged units gain 1 stack of <span style="color:#44B164">Bloodthirst</span> after every 5 normal attacks. |
| ! <small>Skill 1</small>
| |
| | colspan="3" |
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Rage Feedback<br><small>(Cooldown 5s)</small> |
| | rowspan="2" colspan="3" | In Charge and Assault mode, increase evasion by 70%, stack up to 6 times and last 3s. Additionally, each attack will cause target to receive additional 7 melee damage, stack up to 3 times. | | | After landing a critical hit, increase skill charge bar by 5%. |
| ! <small>Skill 2</small> | | |} |
| | colspan="3" |
| | |-|Numerical Matrix= |
| | {| class="gf-table" style="text-align:left; width:100%" |
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| |}<br> | | | rowspan="5" style="text-align:center" | 数谄矩阵<br>Numerical Matrix |
| | | | style="text-align:center" | Fuse Block Perimeter |
| {| class="gf-table style=float: center;text width:100%"
| | | For every stack of <span style="color:#ED372E">Zero Flame</span> inflicted on the target, Guardian take (1/1.5/2%) less damage from target. |
| ! style="width: 15%" | Dragoon
| | | rowspan="5" | [2] After skill activation, the next normal attack will summon fireball from the sky onto target and damage enemies within 1 tile, dealing 100% <span style="color:#2BBADC">Derivative calculation damage</span>. Each layer of <span style="color:#ED372E">Zero Flame</span> will increase the fireball damage by 10%.<br><br>[4] For every stack of <span style="color:#ED372E">Zero Flame</span>, increase damage taken by enemies by 3%. |
| | style="width: 35%" colspan="3" | | |
| ! style="width: 15%" | SWAP Dragoon
| |
| | style="width: 35%" colspan="3" |
| |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Stack of Blazing Rune |
| | Humanoid | | | When attacking enemy without any stack of <span style="color:#ED372E">Zero Flame</span>, Marksman normal attack deal additional <span style="color:#2BBADC">Derivative calculation damage</span> to (20/35/50%) of their calculation power. |
| | Melee
| |
| | Armourless
| |
| ! Unit Type
| |
| | Humanoid
| |
| | Melee | |
| | Armourless | |
| |- | | |- |
| ! <small>Skill 1</small>
| | | style="text-align:center" | Smoke Out |
| | colspan="3" | At the beginning of battle, extend firing range by 3 on Guard mode, and gain hp shield equal to 15% of max hp. Increase firepower, firing rate, and movement speed by 50% when the shield is up. Lose all buffs when the shield breaks. | | | After skill activation, Specialist deal (50/75/100%) <span style="color:#2BBADC">Derivative calculation damage</span> to all enemies on the field that doesn't have any stack of <span style="color:#ED372E">Zero Flame</span>. |
| ! <small>Skill 1</small>
| |
| | colspan="3" | At the beginning of battle, gain hp shield equal to 15% of max hp and 10% damage reduction (stack up to 3 times) . Increase firepower, firing rate, and movement speed by 50% when the shield is up. Lose all buffs when the shield breaks, jump back, gain 50% evasion and extend firing range by 3.
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Code Burning |
| | colspan="3" | Normal attack will reduce enemy's firepower by 15% and accuracy by 25%, stack up to 3 times. | | | Ranged allies inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to target after every (5/4/3) normal attacks. |
| ! <small>Skill 2</small>
| |
| | colspan="3" | Normal attack will reduce enemy's firepower by 15% and accuracy by 25%, stack up to 3 times.
| |
| | |
| |- | | |- |
| |}<br> | | | style="text-align:center" | Flame Suit |
| | | When taking damage, melee allies have (10/15/20%) chance to inflict 1 stack of <span style="color:#ED372E">Zero Flame</span> to the attacker. |
| | |} |
| | </div></tabber> {{clr}} |
|
| |
|
| {| class="gf-table style=float: center;text width:100%" | | === Environment === |
| ! style="width: 15%" | Aegis | | <div style="float:left"><tabber> |
| | style="width: 35%" colspan="3" |
| | |-|Rossum= |
| ! style="width: 15%" | SWAP Aegis | | {| class="gf-table" style="text-align:left; width:100%" |
| | style="width: 35%" colspan="3" |
| | ! style="width: 15%" | Sector |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! Unit Type
| | | rowspan="3" style="text-align:center" | <small>Chapter 1</small><br>Rossum |
| | Humanoid | | | style="text-align:center" | Aftershock |
| | Melee | | | After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. |
| | Armoured | | | rowspan="4" style="text-align:center" | - |
| ! Unit Type
| |
| | Humanoid | |
| | Melee | |
| | Armoured | |
| |- | | |- |
| ! <small>Skill 1</small>
| | | style="text-align:center" | Demolition Team |
| | colspan="3" | Gain 40 hp shield that lasts 5s. | | | Allies can instantly destroy barricade. For every barricade that is broken, increase self calculation power by (10/15/20%), stacking up to 3 times. |
| ! <small>Skill 1</small>
| |
| | colspan="3" | Gain 40 hp shield that lasts 5s.
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Reverse Treatment |
| | colspan="3" | Gain 10% damage reduction, and provide 5% damage reduction to allies in the same row, stack up to 3 times. | | | After the first barricade is broken, restore (20/30/40%) max hp of ally with lowest current hp. |
| ! <small>Skill 2</small>
| |
| | colspan="3" | The higher the number of dummy link is, the lower damage taken, with each dummy providing 6% damage reduction. When hp shield is up, damage received will not exceed the hp shield value. | |
| |- | | |- |
| |}<br> | | |} |
| | | |-|Cyclopes= |
| {| class="gf-table style=float: center;text width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Scout | | ! style="width: 15%" | Sector |
| | style="width: 35%" colspan="3" |
| | ! style="width: 15%" | Card Name |
| ! style="width: 15%" | SWAP Scout | | ! style="width: 35%" | Card Effect |
| | style="width: 35%" colspan="3" | Currently not available
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! Unit Type
| | | rowspan="3" style="text-align:center" | <small>Chapter2</small> <br>Cyclopes |
| | Mechanical | | | style="text-align:center" | Aftershock |
| | Ranged | | | After the first barricade is broken, <span style="color:#ED372E">Stun</span> all enemies for (3/4/5) seconds. |
| | Armourless | | | rowspan="4" style="text-align:center" | - |
| ! Unit Type
| |
| | Mechanical | |
| | Ranged | |
| | Armourless | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small> | | |} |
| | rowspan="2" colspan="3" | Mark enemy units within 2 units of current target and reduce their evasion by 50%. Marked target will receive 14 additional damage. Mark lasts for 5s and cannot stack.
| | |-|Helios= |
| ! <small>Skill 1</small> | | {| class="gf-table" style="text-align:left; width:100%" |
| | colspan="3" |
| | ! style="width: 15%" | Sector |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! <small>Skill 2</small>
| | | rowspan="2" style="text-align:center" | <small>Chapter 3</small><br>Helios |
| | colspan="3" | | | | style="text-align:center" | Energy Grass: Strong |
| | | After ally absorbs the energy grass, increase self calculation power by (30/40/50%). It doesn't stack and lasts for (3/4/5) seconds. |
| | | rowspan="4" style="text-align:center" | - |
| |- | | |- |
| |}<br> | | | style="text-align:center" | Energy Grass: Bait |
| | | | <span style="color:#ED372E">Silence</span> enemies who absorb energy grass for 4.7 seconds, and amplify the damage they receive by (10/20/30%). The effect doesn't stack. |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Prowler
| |
| | style="width: 35%" colspan="3" | | |
| ! style="width: 15%" | SWAP Prowler
| |
| | style="width: 35%" colspan="3" |
| |
| |- | | |- |
| ! Unit Type
| | |} |
| | Mechanical | | |-|Enigma= |
| | Ranged | | {| class="gf-table" style="text-align:left; width:100%" |
| | Armourless | | ! style="width: 15%" | Sector |
| ! Unit Type | | ! style="width: 15%" | Card Name |
| | Mechanical | | ! style="width: 35%" | Card Effect |
| | Ranged | | ! style="width: 35%" | Set Effect |
| | Armourless | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | rowspan="2" style="text-align:center" | <small>Chapter 4</small><br>Enigma |
| | rowspan="2" colspan="3" | In Guard mode, increase firepower and evasion of ally right behind self. In Assault mode, increase firepower and evasion of allies within 3 units. Buff value are 12% and 30% respectively, stack up to 3 times. | | | style="text-align:center" | Effectiveness Reversal |
| ! <small>Skill 1</small>
| | | Nullifies the damage from neutral units to friendly units, and convert (10/30/50%) of the damage dealt into restoring hp. |
| | colspan="3" | In Guard mode, increase firepower and evasion of ally right behind self. In Assault mode, increase firepower and evasion of allies within 3 units. Buff value are 15% and 40% respectively, stack up to 3 times. | | | rowspan="4" style="text-align:center" | - |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Critical Overload |
| | colspan="3" | Provide 24 shield to allies. If allies is a melee unit, for every 1% lost hp, the shield value increased by 2%, lasts 10s and stack up to 3 times. | | | Neutral units deal (40/70/100%) more damage to enemy units. |
| |- | | |- |
| |}<br> | | |} |
| | | |-|Pierides= |
| {| class="gf-table style=float: center;text width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Jaguar | | ! style="width: 15%" | Set Name |
| | style="width: 35%" colspan="3" |
| | ! style="width: 15%" | Card Name |
| ! style="width: 15%" | SWAP Jaguar | | ! style="width: 35%" | Card Effect |
| | style="width: 35%" colspan="3" | Currently not available
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! Unit Type
| | | rowspan="3" style="text-align:center" | <small>Chapter 5</small><br>Pierides |
| | Mechanical | | | style="text-align:center" | Multi-Core Computing |
| | Ranged | | | Provides (2/4/6%) skill haste to friendly units who stand on corrupted tiles, stacking up to 15 times. |
| | Armourless | | | rowspan="4" style="text-align:center" | - |
| ! Unit Type
| |
| | Mechanical | |
| | Ranged | |
| | Armourless | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | style="text-align:center" | High-Risk node |
| | rowspan="2" colspan="3" | Deal explosion damage equal to 1.25 damage to enemies within radius of 2. | | | All allies deal (12/24/36%) increased damage to enemies who stand on corrupted tiles. |
| ! <small>Skill 1</small>
| |
| | colspan="3" |
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Repair Node |
| | colspan="3" | | | | Friendly units who stand on the corrupted tiles will restore (10/15/20%) of their max hp every 5 seconds. |
| |- | | |- |
| |}<br> | | |} |
| | | |-|Copley= |
| {| class="gf-table style=float: center;text width:100%" | | {| class="gf-table" style="text-align:left; width:100%" |
| ! style="width: 15%" | Dinergate | | ! style="width: 15%" | Set Name |
| | style="width: 35%" colspan="3" |
| | ! style="width: 15%" | Card Name |
| ! style="width: 15%" | Tarantula | | ! style="width: 35%" | Card Effect |
| | style="width: 35%" colspan="3" | Currently not available
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! Unit Type
| | | rowspan="3" style="text-align:center" | <small>Chapter 6</small><br>Copley |
| | Mechanical | | | style="text-align:center" | Ride the Tide |
| | Melee | | | Wave Strikes no longer stun allies. Instead, it fills their charge bar by (5/10/15%). |
| | Armourless | | | rowspan="4" style="text-align:center" | - |
| ! Unit Type
| |
| | Mechanical | |
| | Melee | |
| | Armoured | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | style="text-align:center" | Water Specialization |
| | rowspan="2" colspan="3" | After attacking 6 times, call forth a reinforcement that inherits 100% stat and lasts 10s. Every time there's lost dummy, call forth a reinforcement that inherits 100% stats which lasts 10s, and gain hp shield equal to one link max hp. | | | When standing on Ocean Tiles, allies take (10/15/20%) less damage. |
| ! <small>Skill 1</small>
| |
| | colspan="3" | After attacking 6 times, call forth a reinforcement that inherits 100% stat and lasts 10s. Every time there's lost dummy, call forth a reinforcement that inherits 100% stats which lasts 10s, and gain hp shield equal to one link max hp.
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Water Control |
| | colspan="3" | The lower the hp is, the lower damage taken. For every 3% hp lost, gain 1% damage reduction. Effect will still persist when entering new battle. | | | Every 4 seconds, <span style="color:#ED372E">Stun</span> enemies who are standing on the ocean tiles for (1/1.6/2.4) seconds. |
| |- | | |- |
| |}<br> | | |} |
| | </div></tabber> {{clr}} |
|
| |
|
| {| class="gf-table style=float: center;text width:100%" | | === Miscellaneous === |
| ! style="width: 15%" | Nemeum | | <div style="float:left"><tabber> |
| | style="width: 35%" colspan="3" |
| | |-|Stat Buffs= |
| ! style="width: 15%" | SWAP Nemeum | | {| class="gf-table" style="text-align:left; width:100%" |
| | style="width: 35%" colspan="3" | Currently not available
| | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! Unit Type
| | | rowspan="5" style="text-align:center" | <small>Rare Drop</small><br>Main Stat Buffs |
| | Mechanical | | | style="text-align:center" | Cardname |
| | Ranged | | | Cardeffect |
| | Armoured | | | rowspan="5" style="text-align:center" | - |
| ! Unit Type
| |
| | Mechanical | |
| | Ranged | |
| | Armoured | |
| |- | | |- |
| ! <small>Skill 1</small>
| | | style="text-align:center" | Cardname |
| | colspan="3" | Attack will apply a mark on the target that lasts 5s. When attacking marked target, for every layer of mark planted on target, increase own critical hit by 5% that stack 10 times. | | | Cardeffect |
| ! <small>Skill 1</small>
| |
| | colspan="3" |
| |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Cardname |
| | colspan="3" | Each attack inflicts additional damage equal to target's 0.5% max hp, capped at 200% damage. | | | Cardeffect |
| ! <small>Skill 2</small>
| |
| | colspan="3" |
| |
| |- | | |- |
| |}<br> | | | style="text-align:center" | Cardname |
| | | | Cardeffect |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Manticore
| |
| | style="width: 35%" colspan="3" |
| |
| ! style="width: 15%" | SWAP Manticore
| |
| | style="width: 35%" colspan="3" | Currently not available
| |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Cardname |
| | Mechanical | | | Cardeffect |
| | Ranged
| |
| | Armoured
| |
| ! Unit Type
| |
| | Mechanical
| |
| | Ranged | |
| | Armoured | |
| |- | | |- |
| ! <small>Skill 1</small>
| | |} |
| | colspan="3" | Strengthen the next attack into a strafe, dealing horizontal two instances of attack equal to 2.5x AoE damage to dummy link with current target as the center. | | |-|Tower Defense= |
| ! <small>Skill 1</small> | | {| class="gf-table" style="text-align:left; width:100%" |
| | colspan="3" | | | ! style="width: 15%" | Set Name |
| | ! style="width: 15%" | Card Name |
| | ! style="width: 35%" | Card Effect |
| | ! style="width: 35%" | Set Effect |
| |- | | |- |
| ! <small>Skill 2</small>
| | | rowspan="5" style="text-align:center" | <small>Chapter 6</small><br>Copley's Tower Defense |
| | colspan="3" | When present, suppress enemies that haven't attacking. Enemies that have been suppressed cannot be affected again during the cooldown. In Guard mode, knock back the enemies, while decreasing their movement speed and firing rate by 30% which last 3s. If different command is active, stun them for 2.5s instead. | | | style="text-align:center" | Cardname |
| ! <small>Skill 2</small>
| | | Cardeffect |
| | colspan="3" | | | | rowspan="5" style="text-align:center" | - |
| |- | | |- |
| |}<br> | | | style="text-align:center" | Cardname |
| | | | Cardeffect |
| {| class="gf-table style=float: center;text width:100%"
| |
| ! style="width: 15%" | Goliath Factory
| |
| | style="width: 35%" colspan="3" |
| |
| ! style="width: 15%" | Goliath+ Factory
| |
| | style="width: 35%" colspan="3" | Currently not available
| |
| |- | | |- |
| ! Unit Type
| | | style="text-align:center" | Cardname |
| | Mechanical | | | Cardeffect |
| | Ranged
| |
| | Armoured
| |
| ! Unit Type
| |
| | Mechanical
| |
| | Ranged | |
| | Armoured | |
| |- | | |- |
| ! rowspan="2" | <small>Skill 1</small>
| | | style="text-align:center" | Cardname |
| | rowspan="2" colspan="3" | Continuously spawn Goliath based on firing rate stat. Goliath have 10 movement speed, inheriting 50% hp and 10% damage, and 100% of the other stats. Upon contact with the enemies, Goliath will execute self-destruct, dealing 20 times explosion damage to enemies within 3 radius. | | | Cardeffect |
| ! <small>Skill 1</small>
| |
| | colspan="3" | | |
| |- | | |- |
| ! <small>Skill 2</small>
| | | style="text-align:center" | Cardname |
| | colspan="3" | | | | Cardeffect |
| |- | | |- |
| |} | | |} |
| {{!}}} <!-- End of the Normal Unit section --> | | </div></tabber> {{clr}} |
| | |
| == Cafe Story Reward List ==
| |
| See: [[Notebook]]
| |