Welcome to IOPWiki, Commander.
We are searching for new editors to keep track of Girls' Frontline 2 content, as well as veteran players to complete the data of Girls' Frontline and Project Neural Cloud characters.
You can contribute without an account. Learn how to contribute and join our Discord server.

R93/skilldata: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
< R93
Jump to navigation Jump to search
mNo edit summary
Update skill text to match in-game description
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{| class=gf-table
{| class=gf-table
! name
! name
| colspan=10 | Translation Required
| colspan=10 | Lucky Trigger
|-
|-
! icon
! icon
Line 7: Line 7:
|-
|-
! text
! text
| colspan=10 | - Passive: Consecutive shots on the same enemy increase R93's rate of fire by ($pass_value)% for 3 seconds and can stack 3 times. Stacks reset when R93 changes targets. Active: Increase damage by ($dam_value)% for ($duration) seconds, and during that time, the passive stack does not reset when R93's target changes. Marks a single target for 3 seconds, and only targets the marked enemy.
| colspan=10 | [Passive]: Consecutive attacks on the same target within 3 seconds will increase rate of fire by ($pass_value)% for 3 seconds. Max 3 stacks. Stacks reset when target changes. [Active]: Increase damage by ($dam_value)% for ($duration) seconds. The target switches to the farthest enemy until it dies. While the skill is active, stacks do not reset when target changes.
|-
|-
! initial
! initial

Latest revision as of 13:43, 1 June 2021

name Lucky Trigger
icon R93
text [Passive]: Consecutive attacks on the same target within 3 seconds will increase rate of fire by ($pass_value)% for 3 seconds. Max 3 stacks. Stacks reset when target changes. [Active]: Increase damage by ($dam_value)% for ($duration) seconds. The target switches to the farthest enemy until it dies. While the skill is active, stacks do not reset when target changes.
initial 6
cooldown 10 9.8 9.6 9.3 9.1 8.9 8.7 8.4 8.2 8
dam_value 20 22 24 27 29 31 33 36 38 40
pass_value 5 6 6 7 7 8 8 9 9 10
duration 3 3.2 3.4 3.7 3.9 4.1 4.3 4.6 4.8 5