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Difference between revisions of "Infected"

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{{Stub}}
 
 
{{EnemyUnit
 
{{EnemyUnit
 
|hasChibiAnimation=1
 
|hasChibiAnimation=1
 
|affiliation= None
 
|affiliation= None
|costume1 = Infected Soldier
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|summary={{Stub}}
|summary= "Infected" humans
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"Infected" humans
  
Humans in the early stages of ELID infection. They still retain some semblance of fine motor control, but display high levels of aggression and are tough to kill, due to the buildup of metal in their bones. Best to put them out of their misery quickly. The soldier variants consist of infected members of the military as well as local militia, some of whom have retained the ability to shoot with surprising levels of accuracy.
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Humans in the early stages of [[ELID]] infection. They still retain some semblance of fine motor control, but display high levels of aggression and are tough to kill, due to the buildup of metal in their bones. Best to put them out of their misery quickly.
 
|appearences= E.L.I.D's make their first appearance in E3 of [[Continuum Turbulence]] and again in [[Isomer]]
 
|appearences= E.L.I.D's make their first appearance in E3 of [[Continuum Turbulence]] and again in [[Isomer]]
 
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
 
|releasedon={{server short|CN}}, {{server short|TW}}, {{server short|KR}}, {{server short|EN}}, {{server short|JP}}
 
|stats=
 
|stats=
==== Infected ====
 
 
*Classification: Humanoid
 
*Classification: Humanoid
 
*Damage: Low ~ Moderate
 
*Damage: Low ~ Moderate
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*Movement speed: Moderate
 
*Movement speed: Moderate
  
==== Infected Soldier ====
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|gameplay=The regular infected are usually no trouble at all, and do very little damage with their attacks. Overall, they're comparable to {{enemy name|Guard|alt=Guards}} but come in much larger hordes than your usual platoon. Explosives are a good way to thin them out.
*Classification: Humanoid
 
*Damage: Moderate ~ High
 
*Accuracy: Moderate
 
*Attack range: Long
 
*Health: High
 
*Armor value: N/A
 
*Evasion: Low
 
*Movement speed: Moderate
 
  
|gameplay=
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|lore=
Totally not zombies. See, look, some of them even have guns!
 
  
The regular infected are usually no trouble at all, and do very little damage with their attacks. However, the soldiers can deal high amounts of damage with their guns. Overall, they're comparable to Guards and Vespids, respectively, but come in much larger hordes than your usual platoon. Explosives are a good way to thin them out.
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|gallery=<gallery>
 
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File:Infected.png
|lore=
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</gallery>
 
}}
 
}}

Revision as of 11:14, 16 March 2023

Infected
Information
Full name Infected
Affiliation None
Released on CN, TW, KR, EN, JP
Chibi animation
Variant:

Click the marked area to switch between animations. For details regarding animations, please see Animations on the Wiki.

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This article is a stub. You can help us by expanding it.

"Infected" humans

Humans in the early stages of ELID infection. They still retain some semblance of fine motor control, but display high levels of aggression and are tough to kill, due to the buildup of metal in their bones. Best to put them out of their misery quickly.

Stats / Data

  • Classification: Humanoid
  • Damage: Low ~ Moderate
  • Accuracy: Moderate ~ High
  • Attack range: Short
  • Health: High
  • Armor value: N/A
  • Evasion: Very Low
  • Movement speed: Moderate

Appearances

E.L.I.D's make their first appearance in E3 of Continuum Turbulence and again in Isomer

Gameplay

The regular infected are usually no trouble at all, and do very little damage with their attacks. Overall, they're comparable to Guards but come in much larger hordes than your usual platoon. Explosives are a good way to thin them out.

Gallery


References