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K2/Strategy

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< K2
Revision as of 07:30, 4 August 2018 by Veguaniel (talk | contribs) (Created page with "{{CharacterTabber}} K2 __TOC__ == Individual Performance == === Skill === K2 features an unique toggled based ability. The Fever mode (burst firing) of K2 meant she shoots...")
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K2 Strategy Story Quotes Live2D

K2

Individual Performance

Skill

K2 features an unique toggled based ability.

The Fever mode (burst firing) of K2 meant she shoots three bullets each deals up to 52% of her actual damage, effective from the beginning of the combat session, this means her damage output at the beginning of the round is much higher than the other AR T-dolls, however she does lose accuracy and damage after obtaining 15 stacks of heat (1 burst gains one heat stack), up to 20 stacks maximum.

In Fever mode, the damages are calculated by separate shots, the three shots have a very negligible delay in between them, this means if the target dies before the burst can finish, the remaining shots from the burst goes directly to another target (only works on enemy units directly behind the current target, tested on April 2018).

Toggling the ability will make K2 fire in Node mode (single shots), her damage is returned to normal but her evasion and movement speed is reduced. Additional effects includes reducing the heat stack by 1 per shot and dealing additional damage when shooting the same enemy.

Stats

Combat Performance

Formation

Tile Bonus

Affects Submachine guns
Increases damage by 25%
Increases accuracy by 50%

Compatibility

Equipment

Slot 1
VFL 6-24x56
moar krits
PEQ-16A
hit stuff at night
Slot 2
APCR High-Velocity Ammo
hits harder
Slot 3
IOP X4 Exoskeleton
whatever