DSR-50/Live2DSettings
< DSR-50
- costume1
- normal
- texture
- model:Media:DSR-50_costume1_live2d_model.moc.skel
- physics:Media:DSR-50_costume1_live2d_physics.txt
- layout
- x:2
- y:0
- center_x:0.1
- center_y:0
- height:1.6
- motions
- idle
- tap_figure
- Media:DSR-50_costume1_live2d_login.mtn.txt
- Media:DSR-50_costume1_live2d_shake.mtn.txt
- Media:DSR-50_costume1_live2d_touch_1.mtn.txt
- Media:DSR-50_costume1_live2d_touch_2.mtn.txt
- Media:DSR-50_costume1_live2d_touch_3.mtn.txt
- Media:DSR-50_costume1_live2d_touch_4.mtn.txt
- Media:DSR-50_costume1_live2d_touch_5.mtn.txt
- Media:DSR-50_costume1_live2d_wedding.mtn.txt
- Media:DSR-50_costume1_live2d_newyear.mtn.txt
- Media:DSR-50_costume1_live2d_wedding_touch.mtn.txt
- hit_areas
- face:D_REF.FACE
- body:D_REF.BODY
- leg:D_REF.LEG
- damaged
- texture
- model:Media:DSR-50_costume1_D_live2d_model.moc.skel
- physics:Media:DSR-50_costume1_D_live2d_physics.txt
- layout
- x:2
- y:0
- center_x:0
- center_y:0.3
- height:1.8
- motions
- idle
- tap_figure
- Media:DSR-50_costume1_D_live2d_login.mtn.txt
- Media:DSR-50_costume1_D_live2d_shake.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_1.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_2.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_3.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_4.mtn.txt
- Media:DSR-50_costume1_D_live2d_broken_5.mtn.txt
- hit_areas
- face:D_REF.FACE
- body:D_REF.BODY
- leg:D_REF.LEG
- normal