Entropics
Entropics, also called “evil spirits” by the Sanctifiers,[1] are monstrous carriers of the Entropy virus. The virus targets the environment and the Agents of Magrasea. After entering an Agent, the virus starts infecting it, first locking its consciousness at Level III, then entirely rewriting its base code, transforming it into a new Entropic at the end of the process[2] called “Entropization.”[3] Entropics will charge Agents mindlessly to spread the infection[4] through wounds. Contact with Entropy Liquid also spreads the virus.[5] Entropic enemies are classified in Low-Order, Mid-Order and High-Order Entropics, defining their chain of command.[6]
The Entropy virus is extremely mutable once it enters a host. Because of this, it is not possible to develop a strong defense against the virus from analyzing an Entropic, the very source of the virus must be analyzed for this. This ability also let Entropics traverse firewalls and even the Professor's Sandbox Barrier effortlessly[7] and Trojans attacks are also ineffective due to the chaotic structure of Entropic data.[8] Sanctifiers have been fighting Entropics ever since their creation,[1] granting Intermediate Sanctifiers a measure of resilience against the virus,[3] but in the Magrasea backup they became a much bigger threat after appearing in Sector Pierides.[1] in 2063.[9]
Low Order Entropics
Corrupted Sanctifiers
References
- ↑ 1.0 1.1 1.2 Project Neural Cloud, 5-4
- ↑ Project Neural Cloud, Worldview - Entropics
- ↑ 3.0 3.1 Project Neural Cloud, 5-9
- ↑ Project Neural Cloud, 5-6
- ↑ Project Neural Cloud, Worldview - Entropy Liquid
- ↑ Project Neural Cloud, Stage 6-7
- ↑ Project Neural Cloud, 5-2
- ↑ Project Neural Cloud, 5-11
- ↑ Project Neural Cloud, 5-5