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Springfield/skilldata

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name Designated Shot
icon AimAttackDistanceTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 5 stacks. When skill is used, aim for 1 second, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the furthest enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
initial 5
cooldown 15 14.6 14.1 13.7 13.2 12.8 12.3 11.9 11.4 11
min_dam_value 1.8 1.9 2 2.1 2.2 2.4 2.5 2.6 2.7 2.8
max_dam_value 3 3.3 3.7 4 4.3 4.7 5 5.3 5.7 6