Polarized Light/Chapter 4: Difference between revisions
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|overviewimage=Polarized_Light_E4_EX2_Overview.png | |overviewimage=Polarized_Light_E4_EX2_Overview.png | ||
|mapobjectives=* Objective 1: Capture the enemy HQ. | |mapobjectives=* Objective 1: Capture the enemy HQ. | ||
* Objective 2: Hidden | * Objective 2: Hidden objective. <div class="spoiler">Extract the hostage. | ||
</div> | </div> | ||
Revision as of 21:31, 25 February 2020
Chapter 4 to the event's main story.
Below is the node information for this chapter
Node Count | 24 |
---|---|
Battle Nodes | 11 (2 EX) |
Story Nodes | 13 |
E4-1 "<map name missing>"
Battle Type | Day Battle |
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Recommended CE | 12000 |
Map Objectives | Base objectives:
S-Rank objectives:
|
Clear Rewards | x1 |
Drop Types | T-Dolls |
Limited Drops | None |
Buffed T-dolls |
E4-EX1 "<map name missing>"
E4-EX2 "<map name missing>"
Battle Type | Day Battle |
---|---|
Recommended CE | 38000 |
Map Objectives | Base objectives:
S-Rank objectives:
|
Clear Rewards | x2 |
Drop Types | T-Dolls |
Limited Drops | HG CF05CF05CF05, AR M82M82M82, RF T-CMST-CMST-CMS, AR K3K3K3 |
Buffed T-dolls |
- You need to capture the enemy HQ.
- Please have someone else edit this, who knows how to finish objective 1.
The following guide is to finish this map by objective 2. |
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You achieve this by rescuing SMG UMP40UMP40UMP40.
She switches from ally to hostage, when you occupy the radar. Round 1: Go to the green circle to the right. Activate it and close the gate (green diamond). End your turn. Round 2: Open up the gate and go to the blue circle, bypassing UMP40. By arriving the blue circle, M16 should disappear. End your turn. Round 3: Go left and occupy the radar. Prepare to fight the Scout (Attention: Elite Jaeger units!). The next turn SMG UMP40UMP40UMP40 is going to be a hostage. Round 4: Go to the black circle, by running around the armored Dinergate counterclockwise. Activate the Terminal. Round 5: Go to the blue circle. On arrival the Manticore will disappear and the enemy on the HQ will change to M16. Round 6: Rescue SMG UMP40UMP40UMP40 and go to the purple circle. End your turn. Round 7: End your turn, so you have a clear path to the helipad. Round 8+: Go to the helipad and wait it out until it opens up to extract. |