Template:HOCUnit: Difference between revisions
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Added the reference to the skilldata |
Just some layouting |
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<div style="display:flex;flex-direction:row;min-width:500px;flex-grow:1"><div style="flex-grow:1;flex-direction:column;"><div style="flex-grow:1"> | <div style="display:flex;flex-direction:row;min-width:500px;flex-grow:1"><div style="flex-grow:1;flex-direction:column;"><div style="flex-grow:1"> | ||
{| style="width:100%;height:100%;" cellspacing =0 | {| style="min-width:300px;width:100%;height:100%;" cellspacing =0 | ||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" width="50%" |[[File:Icon_hp.png|25px|link=|left|Health]] Support Range | | style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" width="50%" |[[File:Icon_hp.png|25px|link=|left|Health]] Support Range | ||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_ammo.png|25px|link=|left|Health]] Ammo (refill) | | style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_ammo.png|25px|link=|left|Health]] Ammo (refill) | ||
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|style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 50 | MTR = 40 | AGL = 60 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 400 | AGL = 600 | ?}}<sub>(full)</sub> | |style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 50 | MTR = 40 | AGL = 60 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 400 | AGL = 600 | ?}}<sub>(full)</sub> | ||
|style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 100 | MTR = 120 | AGL = 80 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 600 | AGL = 400 | ?}}<sub>(full)</sub> | |style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 100 | MTR = 120 | AGL = 80 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 600 | AGL = 400 | ?}}<sub>(full)</sub> | ||
|} | |} | ||
{| style="color:white;min-width:300px;width:100%;height:100%;top:0;bottom:0;left:0;right:0" | |||
{| style="color:white;min-width:300px;height:100%;top:0;bottom:0;left:0;right:0" | |||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_HOC_Shelling_Damage.png|25px|link=|left|Shelling Damage]] | |style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_HOC_Shelling_Damage.png|25px|link=|left|Shelling Damage]] Lethality | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
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|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Defense_Piercing.png|25px|link=|left|Defense Piercing]] | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Defense_Piercing.png|25px|link=|left|Defense Piercing]] Pierce | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
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|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Shelling_Accuracy.png|25px|link=|left|Shelling Accuracy]] | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Shelling_Accuracy.png|25px|link=|left|Shelling Accuracy]] Precision | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
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|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Reload_Speed.png|25px|link=|left|Reload Speed]] Reload | |style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Reload_Speed.png|25px|link=|left|Reload Speed]] Reload | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | ||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
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</div> | </div> | ||
== | === Ranking bonus === | ||
{{#arraydefine:patchArrShDmg|{{{patchBonusShellingDmg|}}}|;}}{{#arraydefine:patchArrDefPrc|{{{patchBonusDefensePiercing|}}}|;}}{{#arraydefine:patchArrAcc|{{{patchBonusShellAccuracy|}}}|;}}{{#arraydefine:patchArrRof|{{{patchBonusReloadSpeed|}}}|;}} | |||
{| class="gf-table sortable mw-collapsible mw-collapsed" style="text-align:right" | |||
{{#arraydefine:patchArrShDmg|{{{patchBonusShellingDmg|}}}|;}} | |||
{{#arraydefine:patchArrDefPrc|{{{patchBonusDefensePiercing|}}}|;}} | |||
{{#arraydefine:patchArrAcc|{{{patchBonusShellAccuracy|}}}|;}} | |||
{{#arraydefine:patchArrRof|{{{patchBonusReloadSpeed|}}}|;}} | |||
{| class="gf-table sortable" style="text-align:right" | |||
|- | |- | ||
! | ! Iteration | ||
! [[File:Icon_HOC_Shelling_Damage.png|20px|link=|Lethality]] | |||
! [[File:Icon_HOC_Defense_Piercing.png|20px|link=|Pierce]] | |||
! [[File:Icon_HOC_Shelling_Accuracy.png|20px|link=|Precision]] | |||
! [[File:Icon_HOC_Reload_Speed.png|20px|link=|Reload]] | |||
|- | |- | ||
| 1 || {{#arrayindex:patchArrShDmg|0}} || {{#arrayindex:patchArrDefPrc|0}}|| {{#arrayindex:patchArrAcc|0}}|| {{#arrayindex:patchArrRof|0}} | | 1 || {{#arrayindex:patchArrShDmg|0}} || {{#arrayindex:patchArrDefPrc|0}}|| {{#arrayindex:patchArrAcc|0}}|| {{#arrayindex:patchArrRof|0}} | ||
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|} | |} | ||
== Chip Set Bonus== | === Chip Set Bonus === | ||
The | The sum of a stat of the Chips installed on a unit need to reach the values shown in the following table to reach the max-stat-cap of this HOC unit. Please see [[Heavy_Ordnance_Corps_Chip_Matrix|HOC Chip Matrix]] for further details. | ||
{| class="gf-table" | |||
|- | |||
! [[File:Icon_HOC_Shelling_Damage.png|20px|link=|Lethality]] | |||
! [[File:Icon_HOC_Defense_Piercing.png|20px|link=|Pierce]] | |||
! [[File:Icon_HOC_Shelling_Accuracy.png|20px|link=|Precision]] | |||
! [[File:Icon_HOC_Reload_Speed.png|20px|link=|Reload]] | |||
|- | |||
| {{{chipBaseShellDmg|}}} || {{{chipBaseDefensePiercing|}}} || {{{chipBaseShellAccuracy|}}} || {{{chipBaseReloadSpeed|}}} | |||
|} | |||
== Gallery == | == Gallery == | ||
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=== Artworks === | === Artworks === | ||
{{{artworks|}}} | {{{artworks|}}} | ||
== Weapon Background == | |||
{{{weaponinfo|}}} | |||
== Trivia == | == Trivia == |