Template:HOCUnit: Difference between revisions
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Added charactertabber as some HOCs may have Live2D animation |
Added dommy implementation of animations for HOCs |
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=== Animations === | === Animations === | ||
<div style="display:flex;flex-direction:row;><div class="tdoll_chibi" style="height:250px;width:350px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}" data-tdoll-hidedormbutton="true"> </div><div class="tdoll_chibi" style="height:180px;width:240px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}_A" data-tdoll-hidedormbutton="true"> </div><div class="tdoll_chibi" style="height:180px;width:240px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}_B" data-tdoll-hidedormbutton="true"> </div><div class="tdoll_chibi" style="height:180px;width:240px;border:thin dashed gray;" data-tdoll-id="{{ROOTPAGENAME}}_C" data-tdoll-hidedormbutton="true"> </div></div> | |||
=== Artworks === | === Artworks === |
Revision as of 15:59, 16 October 2019
HOCUnit |
HOCUnit_S.png | |
Gun Information | |
---|---|
Full name | Dummy values for testing purposes |
Country of origin | ROC |
Manufacturer | Gun manufacturer irl |
Game Information | |
Index | 7 |
Faction | Griffin and Kryuger |
Manufacturer | WAVE |
Voice actor | Template:voice actor |
Artist | infukun |
Released on | CN (Dummy), TW (Dummy), KR (Dummy) |
Heavy Ordnance Corps unit introduced with September 2019 run of Theater Mode.
How to obtain
DORMITORY Not obtainable by collecting fragments in dormitory.
REWARD Fragments earned in Theater Mode.
Stats
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2 nodes | 60(x1) / 600(full) | 80(x1) / 400(full) |
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Weapon Background
Some fancy information about the gun itself.[1]
Enhancement
Patch Level | Shelling Damage | Defense Piercing | Shelling Accuracy | Reload Speed |
---|---|---|---|---|
1 | ||||
2 | 1 | |||
3 | ||||
4 | 2 | |||
5 | 4 | |||
6 | ||||
7 | ||||
8 | 3 | |||
9 | ||||
10 | ||||
Sum | 1 | 2 | 3 | 4 |
Chip Set Bonus
The base stats all assigned Chips need to have for the HOC unit to reach its maximum stats:
Shelling Damage =
Defense Piercing =
Shelling Accuracy =
Reload Speed =
Gallery
Animations
Artworks
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