Template:HOCUnit: Difference between revisions
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Skip empty array values, some text fixes, added stattable |
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<includeonly>== How to obtain == | <includeonly>== How to obtain == | ||
<span class="obtainflagcontainer"><span class="obtainflag obtain-hoc-fragments {{#if:{{{obtainFragments|}}}||notpossible}}"> | <span class="obtainflagcontainer"><span class="obtainflag obtain-hoc-fragments {{#if:{{{obtainFragments|}}}||notpossible}}">DORMITORY</span></span> {{{obtainFragments|Not obtainable by collecting fragments in [[Heavy_Ordnance_Corps#Computer|dormitory]].}}} | ||
<span class="obtainflagcontainer"><span class="obtainflag obtain-reward {{#if:{{{obtainReward|}}}||notpossible}}">REWARD</span></span> {{{obtainReward|Not obtained as a reward.}}} | <span class="obtainflagcontainer"><span class="obtainflag obtain-reward {{#if:{{{obtainReward|}}}||notpossible}}">REWARD</span></span> {{{obtainReward|Not obtained as a reward.}}} | ||
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== Stats == | == Stats == | ||
Support Range = {{{range|?}}} | <div style="display:flex;flex-direction:row;min-width:500px;flex-grow:1"><div style="flex-grow:1;flex-direction:column;"><div style="flex-grow:1"> | ||
{| style="width:100%;height:100%;" cellspacing =0 | |||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" width="50%" |[[File:Icon_hp.png|25px|link=|left|Health]] Support Range | |||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_ammo.png|25px|link=|left|Health]] Ammo (refill) | |||
| style="background: linear-gradient(135deg, rgba(127, 127, 127, 0.4) 65%, rgba(0, 0, 0, 0.5) 65%);" |[[File:Icon_ration.png|25px|link=|left|Health]] Ration (refill) | |||
|- | |||
| style="background:rgba(0, 0, 0, 0.5);text-align:right" |<span data-tdoll-stat-id="range">{{{range|?}}} nodes</span> | |||
|style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 50 | MTR = 40 | AGL = 60 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 400 | AGL = 600 | ?}}<sub>(full)</sub> | |||
|style="background:rgba(0, 0, 0, 0.5);text-align:right" |{{#switch:{{{classification|}}}| ATW = 100 | MTR = 120 | AGL = 80 | ?}}<sub>(x1)</sub> / {{#switch:{{{classification|}}}| ATW = 500 | MTR = 600 | AGL = 400 | ?}}<sub>(full)</sub> | |||
|}</div> | |||
<div style="flex-grow:1"> | |||
=== | {| style="color:white;min-width:300px;height:100%;top:0;bottom:0;left:0;right:0" | ||
|- | |||
|style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_HOC_Range.png|25px|link=|left|Range]] | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%;text-align:center" | {{{range|?}}} nodes | |||
==== {{{ | |- | ||
{{{ | |style="background:rgba(127, 127, 127, 0.4);width:25%" |[[File:Icon_HOC_Shelling_Damage.png|25px|link=|left|Shelling Damage]] Shelling Damage | ||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px;width:25%" | | |||
==== {{{ | {| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | ||
{{{ | | style="width:35%" data-tdoll-stat-id="shellDmgMin"|{{{shellDmgMin|?}}} | ||
| style="vertical-align:center"| → | |||
==== {{{ | | style="width:35%" data-tdoll-stat-id="shellDmgMax"|{{{shellDmgMax|?}}} | ||
{{{ | |} | ||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Defense_Piercing.png|25px|link=|left|Defense Piercing]] Defense Piercing | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:35%" data-tdoll-stat-id="defensePiercingMin"|{{{defensePiercingMin|?}}} | |||
| style="vertical-align:center"| → | |||
| style="width:35%" data-tdoll-stat-id="defensePiercingMax"|{{{defensePiercingMax|?}}} | |||
|} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Shelling_Accuracy.png|25px|link=|left|Shelling Accuracy]] Shelling Accuracy | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:35%" data-tdoll-stat-id="shellAccuracyMin"|{{{shellAccuracyMin|?}}} | |||
| style="vertical-align:center"| → | |||
| style="width:35%" data-tdoll-stat-id="shellAccuracyMax"|{{{shellAccuracyMax|?}}} | |||
|} | |||
|- | |||
|style="background:rgba(127, 127, 127, 0.4)" |[[File:Icon_HOC_Reload_Speed.png|25px|link=|left|Reload Speed]] Reload Speed | |||
|style="background:rgba(0, 0, 0, 0.5);padding-left:10px;padding-right:10px" | | |||
{| cellspacing = 0 cellpadding = 0 style="width:100%;text-align:center" | |||
| style="width:35%" data-tdoll-stat-id="reloadSpeedMin"|{{{reloadSpeedMin|?}}} | |||
| style="vertical-align:center"| → | |||
| style="width:35%" data-tdoll-stat-id="reloadSpeedMax"|{{{reloadSpeedMax|?}}} | |||
|} | |||
|}</div></div><div style="flex-grow:1">{{SkillPanel}}</div> | |||
</div> | |||
== Enhancement == | == Enhancement == | ||
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| 10 || {{#arrayindex:patchArrShDmg|9}} || {{#arrayindex:patchArrDefPrc|9}}|| {{#arrayindex:patchArrAcc|9}}|| {{#arrayindex:patchArrRof|9}} | | 10 || {{#arrayindex:patchArrShDmg|9}} || {{#arrayindex:patchArrDefPrc|9}}|| {{#arrayindex:patchArrAcc|9}}|| {{#arrayindex:patchArrRof|9}} | ||
|- | |- | ||
! Sum|| {{#expr:{{#arrayprint:patchArrShDmg|+}}}} || {{#expr:{{#arrayprint:patchArrDefPrc|+}}}}|| {{#expr:{{#arrayprint:patchArrAcc|+}}}}|| {{#expr:{{#arrayprint:patchArrRof|+}}}} | ! Sum|| {{#arraysearcharray:patchArrShDmg|patchArrShDmg|/\S+/}}{{#expr:{{#arrayprint:patchArrShDmg|+}}}} || {{#arraysearcharray:patchArrDefPrc|patchArrDefPrc|/\S+/}}{{#expr:{{#arrayprint:patchArrDefPrc|+}}}}|| {{#arraysearcharray:patchArrAcc|patchArrAcc|/\S+/}}{{#expr:{{#arrayprint:patchArrAcc|+}}}}|| {{#arraysearcharray:patchArrRof|patchArrRof|/\S+/}}{{#expr:{{#arrayprint:patchArrRof|+}}}} | ||
|} | |} | ||
== Chip Set Bonus== | == Chip Set Bonus== | ||
The base stats | The base stats all assigned Chips need to have for the HOC unit to reach its maximum stats: | ||
Shelling Damage = {{{chipBaseShellDmg|}}} | Shelling Damage = {{{chipBaseShellDmg|}}} | ||
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Reload Speed = {{{chipBaseReloadSpeed|}}} | Reload Speed = {{{chipBaseReloadSpeed|}}} | ||
[[Category:HOC units]]</includeonly><noinclude>{{ | == Gallery == | ||
=== Animations === | |||
''ToDo'' | |||
=== Artworks === | |||
== References == | |||
<references/> | |||
[[Category:HOC units]]</includeonly><noinclude>{{HOCUnit | |||
|classification=AGL | |||
|obtainReward=Fragments earned in [[Theater Mode]]. | |||
|range=2 | |||
|shellDmgMin= | |||
|shellDmgMax= | |||
|defensePiercingMin= | |||
|defensePiercingMax= | |||
|shellAccuracyMin= | |||
|shellAccuracyMax= | |||
|reloadSpeedMin= | |||
|reloadSpeedMax= | |||
|patchBonusShellingDmg=;1;;;;;;;; | |||
|patchBonusDefensePiercing=;;;2;;;;;; | |||
|patchBonusShellAccuracy=;;;;;;;3;; | |||
|patchBonusReloadSpeed=;;;;4;;;;; | |||
|chipBaseShellDmg= | |||
|chipBaseDefensePiercing= | |||
|chipBaseShellAccuracy= | |||
|chipBaseReloadSpeed= | |||
|skill1name=(Active) | |||
|skill1description=Every 3rd attack will carry a smoke indication charge, reducing the main target's evasion and accuracy by 25% for 5 seconds. | |||
|skill2name=(Passive 1) | |||
|skill2description=3 seconds after battle start, the next attack will fire special ammunition. After every 4 seconds, the next attack will fire special ammunition. Attacked enemies will receive 12 additional damage whenever they get hit for 5 seconds. Additional damage is not affected by damage reduction effects, however it is affected by force shields and damage cap effects. | |||
|skill3name=(Passive 2) | |||
|skill3description=Every 3rd attack will increase self damage and accuracy by 15% for 20 seconds, stacks up to 3 layers. | |||
|artworks=File:QLZ-04_Promotion.jpg|1111 | |||
}}</noinclude> |
Revision as of 15:24, 29 September 2019
How to obtain
DORMITORY Not obtainable by collecting fragments in dormitory.
REWARD Fragments earned in Theater Mode.
Stats
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2 nodes | 60(x1) / 600(full) | 80(x1) / 400(full) |
2 nodes | ||||
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Enhancement
Patch Level | Shelling Damage | Defense Piercing | Shelling Accuracy | Reload Speed |
---|---|---|---|---|
1 | ||||
2 | 1 | |||
3 | ||||
4 | 2 | |||
5 | 4 | |||
6 | ||||
7 | ||||
8 | 3 | |||
9 | ||||
10 | ||||
Sum | 1 | 2 | 3 | 4 |
Chip Set Bonus
The base stats all assigned Chips need to have for the HOC unit to reach its maximum stats:
Shelling Damage =
Defense Piercing =
Shelling Accuracy =
Reload Speed =
Gallery
Animations
ToDo