Template:HOCUnit: Difference between revisions
Jump to navigation
Jump to search
Array splitting for values |
Some more formatting |
||
Line 1: | Line 1: | ||
<includeonly>== How to obtain == | <includeonly>== How to obtain == | ||
<span class="obtainflagcontainer"><span class="obtainflag obtain-hoc-fragments {{#if:{{{obtainFragments|}}}||notpossible}}">FRAGMENTS</span></span> {{{obtainFragments|Not obtained by collecting framents}}} | |||
<span class="obtainflagcontainer"><span class="obtainflag obtain-reward {{#if:{{{obtainReward|}}}||notpossible}}">REWARD</span></span> {{{obtainReward|Not obtained as a reward}}} | |||
== Stats == | == Stats == | ||
Support Range = {{{range| | Support Range = {{{range|?}}} Tiles | ||
Shelling Damage = {{{shellDmgMin|?}}} - {{{shellDmgMax|?}}} | |||
Defense Piercing = {{{defensePiercingMin|?}}} - {{{defensePiercingMax|?}}} | |||
Shelling | Shelling Accuracy = {{{shellAccuracyMin|?}}} - {{{shellAccuracyMax|?}}} | ||
Reload Speed = {{{reloadSpeedMin|?}}} - {{{reloadSpeedMax|?}}} | |||
=== Skills === | |||
Skills will be listed at their max levels. (for now) | |||
==== {{{skill1name|}}} ==== | |||
{{{skill1description|}}} | |||
==== {{{skill2name|}}} ==== | |||
{{{skill2description|}}} | |||
==== {{{skill3name|}}} ==== | |||
{{{skill3description|}}} | |||
== Enhancement == | == Enhancement == | ||
Line 70: | Line 72: | ||
Reload Speed = {{{chipBaseReloadSpeed|}}} | Reload Speed = {{{chipBaseReloadSpeed|}}} | ||
[[Category:HOC units]]</includeonly><noinclude>{{Documentation}}</noinclude> | [[Category:HOC units]]</includeonly><noinclude>{{Documentation}}</noinclude> |