Template:PlayableUnit: Difference between revisions
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Skilldata change. Let's see if this breaks the layout... |
Fixed some skilldata values |
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}} | }} | ||
== Stats / Data == | == Stats / Data == | ||
{{#vardefine:skilldataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skilldata|{{:{{ROOTPAGENAMEE}}/skilldata}}}}}}{{#vardefine:skill2dataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skill2data|{{:{{ROOTPAGENAMEE}}/skill2data}}}}}}<div class="upgradeablestattable"><div class="header">Stats</div><div class="stattabcontainer">{{#if:{{{mod3_max_hp|}}}|{{#tag:tabber| | {{#vardefine:skilldataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skilldata|{{:{{ROOTPAGENAMEE}}/skilldata}}}}}}{{#vardefine:skill2dataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skill2data|{{:{{ROOTPAGENAMEE}}/skill2data}}}}}}{{#vardefine:skilldatamod1raw|{{#ifexist:{{ROOTPAGENAMEE}}/skilldata/mod1|{{:{{ROOTPAGENAMEE}}/skilldata/mod1}}}}}}<div class="upgradeablestattable"><div class="header">Stats</div><div class="stattabcontainer">{{#if:{{{mod3_max_hp|}}}|{{#tag:tabber| | ||
Base={{SimpleStatTable | Base={{SimpleStatTable | ||
|classification={{{classification|}}} | |classification={{{classification|}}} | ||
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|classification={{{classification|}}} | |classification={{{classification|}}} | ||
|nosecondskill=1 | |nosecondskill=1 | ||
|skilldataraw={{#var: | |skilldataraw={{#var:skilldatamod1raw}} | ||
|tile1={{{mod1_tile1|{{{tile1|}}}}}} | |tile1={{{mod1_tile1|{{{tile1|}}}}}} | ||
|tile2={{{mod1_tile2|{{{tile2|}}}}}} | |tile2={{{mod1_tile2|{{{tile2|}}}}}} | ||
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Mod2={{SimpleStatTable | Mod2={{SimpleStatTable | ||
|classification={{{classification|}}} | |classification={{{classification|}}} | ||
|skilldataraw={{#var: | |skilldataraw={{#var:skilldatamod1raw}} | ||
|skill2dataraw={{#var:skill2dataraw}} | |skill2dataraw={{#var:skill2dataraw}} | ||
|tile1={{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}} | |tile1={{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}} | ||
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Mod3={{SimpleStatTable | Mod3={{SimpleStatTable | ||
|classification={{{classification|}}} | |classification={{{classification|}}} | ||
|skilldataraw={{#var: | |skilldataraw={{#var:skilldatamod1raw}} | ||
|skill2dataraw={{#var:skill2dataraw}} | |skill2dataraw={{#var:skill2dataraw}} | ||
|tile1={{{mod3_tile1|{{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}}}} | |tile1={{{mod3_tile1|{{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}}}} | ||
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|classification={{{classification|}}} | |classification={{{classification|}}} | ||
|nosecondskill=1 | |nosecondskill=1 | ||
|skilldataraw={{#var:skilldataraw}} | |||
|skill2dataraw={{#var:skill2dataraw}} | |||
|tile1={{{tile1|}}} | |tile1={{{tile1|}}} | ||
|tile2={{{tile2|}}} | |tile2={{{tile2|}}} |
Revision as of 15:11, 14 July 2019
This template is used for T-doll main pages (PlayableUnit), fill in the parameters as instructed and it should create the main page for the doll.
Unit skills are handled separately with Template:SkillPanel.
{{PlayableUnit |index = <!-- doll in game index --> |nationality = <!-- weapon country of origin --> |classification = <!-- doll class, SMG/AR/RF etc --> |rarity = <!-- doll rarity number or EXTRA --> |faction= <!-- faction doll associates with --> |manufactureringame= <!-- in game doll manufacturer --> |manufacturer = <!-- real life manufacturer of weapon --> |artist = <!-- {{artist name| artist name as appears in game }} --> |fullname = <!-- weapon full name --> |voiceactor = <!-- {{voice actor name| family name, given name }} --> |releasedon= <!-- {{doll_server_alias|server= server abbreviation |alias= doll name in region }}, leave blank if doll is unreleased --> |rejected = <!-- Remove this parameter if not used. Setting it to '1' (or anything else) will mark the doll as a rejected one. --> |min_dmg= |max_dmg= |min_eva= |max_eva= |min_acc= |max_acc= |min_rof= |max_rof= |min_hp= |max_hp= <!-- maximum HP at lv100 and 1x dummy link, doll index displayed stats divide by 5 --> |min_armor= <!-- for SG dolls, remove if not applicable --> |max_armor= <!-- for SG dolls, remove if not applicable --> |clipsize= <!-- for SG/MG dolls, remove if not applicable --> |mov= <!-- doll move speed --> |slot1= <!-- for special equipment compatibility, remove if not applicable --> |slot2= <!-- for special equipment compatibility, remove if not applicable --> |slot3= <!-- for special equipment compatibility, remove if not applicable --> |craft= <!-- doll production timer in 00:00:00 format, remove if not applicable --> |nonormalcraft=1 <!-- for dolls not obtainable from production, remove if not applicable --> |noheavycraft=1 <!-- for dolls not obtainable from production, remove if not applicable --> |drop= <!-- list drop location under this param, remove if not applicable --> |reward= <!-- list reward condition(s) under this param, remove if not applicable --> |aura1= <!-- for aura benefit receiver group --> |aura2= <!-- for aura effect 1 --> |aura3= <!-- for aura effect 2, remove if not applicable --> | tile1= <!-- 1 for effecting tiles, 0 for self position --> | tile2= ... | tile9= <!-- For Neural Upgrade. Use only when different from base or previous MOD level. --> |moddable=1 |mod1_max_hp= |mod1_max_dmg= |mod1_max_acc= |mod1_max_eva= |mod1_max_rof= |mod1_max_armor= |mod1_crit= |mod1_clipsize= |mod1_mov= |mod1_penetration= |mod1_aura1= |mod1_aura2= |mod1_aura3= |mod1_aura4= |mod1_tile1= |mod1_tile2= ... |mod1_tile8= |mod1_tile9= |mod2_max_hp= ... |mod3_max_hp=<!-- Flag for category and display --> ... |equipsetname= <!-- Name of the Costume Set (bonus effect from having multiple exclusive equipments equipped, can be seen from the equipment index or specific Doll's page in the index) --> |equipsetdesc= <!-- Description of the Costume Set (visible by tapping the Costume Set name to display the details popup, then the tooltip next to the set name) --> |equipset2= <!-- Effect of having two exclusive equipments active. Can be left out if there are no effects or this tier. --> |equipset3= <!-- Effect of having three exclusive equipments active, mandatory. --> |weaponinfo = <!-- text describing weapon history/info, none-essential texts goes to trivia --> |design = <!-- text describing doll art/chibi design and/or the artists design choices if applicable --> |lore = <!-- story involvement info when there is not enough to justify a dedicated story subpage --> |characterinfo = <!-- official introduction blurb from social media post --> |costume1 = <!-- for costume name, remove if not applicable --> |gallery=<gallery> <!-- list doll image files here, listing priority: official character sheet file (if applicable) default profile picture (_S file) default normal art default damaged art (_D file) costume1 profile picture (_S file) costume1 normal art costume1 damaged art (_D file) --> </gallery> |galleryalt=<gallery> <!-- list doll image files here, listing priority: artist made character sheets and other game promotional images (if applicable) alternative versions of artworks censored/uncensored artwork --> </gallery> | trivia = <!-- bullet point list of possible trivia --> |}}
The above documentation is transcluded from Template:PlayableUnit/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |