JS 9/skilldata: Difference between revisions
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! name | ! name | ||
| colspan=10 | | | colspan=10 | N/A | ||
|- | |- | ||
! icon | ! icon | ||
| colspan=10 | dodgeBuffSelf | | colspan=10 | dodgeBuffSelf | ||
|} | |} |
Revision as of 20:03, 13 September 2018
text | Based on the number of enemy groups in battle, obtain buffs which increase evasion by ($evasion_value)% and damage by ($edamage_value)% for ($time_value) seconds. When skill is activated, obtain 3 layers of damage buff if there is only 1 group of enemies. For every additional group of enemies, obtain 1 evasion buff and remove 1 damage buff. Maximum 6 layers of buffs. | |||||||||||
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initial | 6 | |||||||||||
cooldown | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 12 | ||
damage_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 50 | ||
evasion_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 35 | ||
time_value | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 5 | ||
name | N/A | |||||||||||
icon | dodgeBuffSelf |