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JS05/skilldata: Difference between revisions

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Created page with "{| class=gf-table ! text | colspan=10 | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an addit..."
 
m Added name
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{| class=gf-table
{| class=gf-table
! name
| colspan=10 | Piercing Shot
|-
! text
! text
| colspan=10 | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an additional ($damage_value)x JS05 damage to the target.
| colspan=10 | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an additional ($damage_value)x JS05 damage to the target.

Revision as of 10:11, 9 August 2018

name Piercing Shot
text After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an additional ($damage_value)x JS05 damage to the target.
icon AimAttackDistanceTarge
initial 6
cooldown 20 19.6 19.1 18.7 18.2 17.8 17.3 16.9 16.4 16
damage_value 0.9 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.8 2.0