JS05/skilldata: Difference between revisions
< JS05
Paulogabbi (talk | contribs) Created page with "{| class=gf-table ! text | colspan=10 | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an addit..." |
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{| class=gf-table | {| class=gf-table | ||
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| colspan=10 | Piercing Shot | |||
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! text | ! text | ||
| colspan=10 | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an additional ($damage_value)x JS05 damage to the target. | | colspan=10 | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an additional ($damage_value)x JS05 damage to the target. |
Revision as of 10:11, 9 August 2018
name | Piercing Shot | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
text | After taking aim for 2 seconds, shoot the furthest target, dealing ($damage_value)x JS05 damage to all enemies in its path and an additional ($damage_value)x JS05 damage to the target. | |||||||||
icon | AimAttackDistanceTarge | |||||||||
initial | 6 | |||||||||
cooldown | 20 | 19.6 | 19.1 | 18.7 | 18.2 | 17.8 | 17.3 | 16.9 | 16.4 | 16 |
damage_value | 0.9 | 1.0 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.8 | 2.0 |