Welcome to IOPWiki, Commander.
We are searching for editors to complete gameplay topics in all games. You can contribute without an account. Learn how to contribute and join our Discord server.

K2/skilldata: Difference between revisions

Welcome to IOP Wiki. This website is maintained by the Girls' Frontline community and is free to edit by anyone.
< K2
Jump to navigation Jump to search
m k2 skill test
No edit summary
Line 4: Line 4:
|-
|-
! text
! text
| colspan=10 | Passive: Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1°. At 15° the barrel overheats and starts losing ($damage_value2)% damage and accuracy, stacks 20 times.
| colspan=10 | Passive: Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1°. At 15° the barrel overheats and starts losing ($damage_value2)% damage and accuracy, stacks 20 times. Active: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1°. Subsequent attacks on an enemy increase damage dealt by ($damage_value3)%, stacks 10 times.
|-
! text2
| colspan=10 |Active: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1°. Subsequent attacks on an enemy increase damage dealt by ($damage_value3)%, stacks 10 times.
|-
|-
! initial
! initial

Revision as of 05:18, 5 March 2018

name Overheat
text Passive: Burst fire mode, shoots 3 bullets each doing ($damage_value1)% damage, barrel heats up by 1°. At 15° the barrel overheats and starts losing ($damage_value2)% damage and accuracy, stacks 20 times. Active: Single fire mode, reduces her own evasion and movespeed by ($evasion_value)% and shoots 1 bullet but each shot cools the barrel down by 1°. Subsequent attacks on an enemy increase damage dealt by ($damage_value3)%, stacks 10 times.
initial 8
cooldown 5 4,8 4,6 4,4 4,2 4 3,8 3,6 3,3 3
damage_value1 40 41,2 42,4 43,6 44,8 46 47,2 48,4 49,6 52
damage_value2 3,2 3,1 3 2,8 2,7 2,6 2,4 2,3 2,2 2
damage_value3 2 2,3 2,6 3 3,3 3,6 4 4,3 3,7 5
evasion_value 60 58 56 54 52 50 48 46 44 40