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Template:StatTable/Sandbox: Difference between revisions

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Added live2d inventory as we kan find it out on server here
m Maybe with a different type?
Line 244: Line 244:
</div>
</div>
   <div class="artTab" data-tdoll-id="{{BASEPAGENAMEE}}">
   <div class="artTab" data-tdoll-id="{{BASEPAGENAMEE}}">
     <script>
     <script type="text/javascript">
       RLQ.push(function() {
       RLQ.push(function() {
         $(document).ready(function() {
         $(document).ready(function() {

Revision as of 15:42, 13 January 2018


Stats
Health
Health
 Health
190(x1) → 200(x1) / 1000(x5)
Health
Health
 Ammo
Health
Health
 Ration
15(x1) / 55(x5) 30(x1) / 90(x5)
  Acquisition
NORMALHEAVYDROP
Damage
Damage
 Damage
50 150
Evasion
Evasion
 Evasion
5 50
Accuracy
Accuracy
 Accuracy
100 100
Rate of Fire
Rate of Fire
 Rate of Fire
100 100
Movement Speed
Movement Speed
 Move Speed
7
Armor
Armor
 Armor
0
Critical Hit Rate
Critical Hit Rate
 Crit. Rate
40%
Critical Hit Damage
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
Armor Penetration
 Armor Pen.
10
Equipment
Tiles
?
Skill
name of skill here
 
   <script type="text/javascript">
     RLQ.push(function() {
       $(document).ready(function() {
         var inventory = [];
         inventory['StatTable'] = false;
         inventory['StatTable_costume1'] = false;
         inventory['StatTable_costume2'] = false;
         inventory['StatTable_costume3'] = false;
         inventory['StatTable_costume4'] = false;
         inventory['StatTable_costume5'] = false;
         inventory['StatTable_costume6'] = false;
         inventory['StatTable_costume7'] = false;
         inventory['StatTable_costume8'] = false;
         inventory['StatTable_costume9'] = false;
         inventory['StatTable_costume10'] = false;
         console.log("live2d inventory: ", inventory);
         $("*[data-tdoll-id='StatTable']").data('live2dinventory', inventory);
       });
     });
   </script>