This is an example to make sure costumeSwitcher doesn't break it
Template:StatTable/Sandbox: Difference between revisions
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Pianoforte (talk | contribs) No edit summary |
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|style="background:rgba(0, 0, 0, 0.5)" colspan=2 | | |style="background:rgba(0, 0, 0, 0.5)" colspan=2 | | ||
{| cellspacing = 0 cellpadding = 0 style=" | {| cellspacing = 0 cellpadding = 0 style="text-align:center" | ||
| style=" | | style=""|{{{min_hp_t|90}}}<sub>(x1)</sub> | ||
| style="vertical-align:center"| → | | style="vertical-align:center"| → | ||
| style=" | | style=""|{{{max_hp_t|200}}}<sub>(x1)</sub> / {{#expr:ceil(5*{{{max_hp_t|200}}})}}<sub>(x5)</sub> | ||
|} | |} | ||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" colspan=2 |[[File:Icon_hp.png|25px|link=|left|Health]] Ammo | |style="background:rgba(127, 127, 127, 0.4)" colspan=2 |[[File:Icon_hp.png|25px|link=|left|Health]] Ammo | ||
|- | |- | ||
|style="background:rgba(0, 0, 0, 0.5)" colspan=2 | | |style="background:rgba(0, 0, 0, 0.5)" colspan=2 |{{{max_hp_t|200}}}<sub>(x1)</sub> / {{#expr:ceil(5*{{{max_hp_t|200}}})}}<sub>(x5)</sub> | ||
{ | |||
|- | |- | ||
|style="background:rgba(127, 127, 127, 0.4)" colspan=2 |[[File:Icon_hp.png|25px|link=|left|Health]] Ration | |style="background:rgba(127, 127, 127, 0.4)" colspan=2 |[[File:Icon_hp.png|25px|link=|left|Health]] Ration | ||
|- | |- | ||
|style="background:rgba(0, 0, 0, 0.5)" colspan=2 | | |style="background:rgba(0, 0, 0, 0.5)" colspan=2 |{{{max_hp_t|200}}}<sub>(x1)</sub> / {{#expr:ceil(5*{{{max_hp_t|200}}})}}<sub>(x5)</sub> | ||
{ | |||
|} | |} | ||
|- | |- |
Revision as of 15:03, 19 December 2017
Stats
Hmm this is just a test
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Damage |
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Evasion |
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Accuracy |
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Rate of Fire |
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Move Speed | 666 | Armor | 0 | |||||||||||||||
Crit. Rate | 666% | Crit. Damage | 50% | |||||||||||||||
Armor Pen. | 10 | Clip Size | ||||||||||||||||
Crafting Time | ||||||||||||||||||
? |
Tiles
?
Skill
name of skill here | ||
This is an example to make costumeSwitcher doesn't break itx2